Enhancing Software Engineering Learning Environment with Computer Games: A Case Study

Abstract : Education gamification has been spreading in various disciplines such as languages, computer programming, medicine, natural languages, engineering, etc. Software Engineering is our interest in this work as we saw an opportunity of contribution to enrich literature and empirical studies in...

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محفوظ في:
التفاصيل البيبلوغرافية
المؤلف الرئيسي: Rababaah, Aaron (author)
منشور في: 2022
الوصول للمادة أونلاين:https://dspace.auk.edu.kw/handle/11675/9614
https://journaleet.in/articles/enhancing-software-engineering-learning-environment-with-computer-games-a-case-study
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author Rababaah, Aaron
author_facet Rababaah, Aaron
author_role author
dc.creator.none.fl_str_mv Rababaah, Aaron
dc.date.none.fl_str_mv 2022-02-01
2023-04-09T10:32:27Z
2023-04-09T10:32:27Z
dc.identifier.none.fl_str_mv Rababaah, A. R. (2021). Enhancing Software Engineering Learning Environment with Computer Games: A Case Study. Journal of Engineering Education Transformations, 35(1), 126-143.
https://dspace.auk.edu.kw/handle/11675/9614
https://journaleet.in/articles/enhancing-software-engineering-learning-environment-with-computer-games-a-case-study
dc.publisher.none.fl_str_mv Journal of Engineering Education Transformation – JEET
dc.relation.none.fl_str_mv College of Engineering & Applied Sciences
dc.title.none.fl_str_mv Enhancing Software Engineering Learning Environment with Computer Games: A Case Study
dc.type.none.fl_str_mv Peer Reviewed
Journal Article
info:eu-repo/semantics/publishedVersion
description Abstract : Education gamification has been spreading in various disciplines such as languages, computer programming, medicine, natural languages, engineering, etc. Software Engineering is our interest in this work as we saw an opportunity of contribution to enrich literature and empirical studies in this area. Traditional methods of teaching Software Engineering could significantly benefit from gamification as a complementary component in student learning outcomes. We believe we can provide our students with more effective learning environment in number of aspects including: providing enjoyable practice, immediate feedback, enhancing the sense of responsibility, enhanced engagement and performance real time tracking. In this paper, we will present our case study in adopting a computer game in software engineering course. Further, we will present the results of a course exist survey that shows the responses of 114 participating students. The analysis of the survey showed significant positive impact on number of aspects including: student engagement, learning concepts and critical thinking. The overall mean of positiveresponses was 81.2%.
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identifier_str_mv Rababaah, A. R. (2021). Enhancing Software Engineering Learning Environment with Computer Games: A Case Study. Journal of Engineering Education Transformations, 35(1), 126-143.
network_acronym_str AUKR
network_name_str AU Kuwait Rep
oai_identifier_str oai:dspace.auk.edu.kw:11675/9614
publishDate 2022
publisher.none.fl_str_mv Journal of Engineering Education Transformation – JEET
repository.mail.fl_str_mv
repository.name.fl_str_mv
repository_id_str
spelling Enhancing Software Engineering Learning Environment with Computer Games: A Case StudyRababaah, AaronAbstract : Education gamification has been spreading in various disciplines such as languages, computer programming, medicine, natural languages, engineering, etc. Software Engineering is our interest in this work as we saw an opportunity of contribution to enrich literature and empirical studies in this area. Traditional methods of teaching Software Engineering could significantly benefit from gamification as a complementary component in student learning outcomes. We believe we can provide our students with more effective learning environment in number of aspects including: providing enjoyable practice, immediate feedback, enhancing the sense of responsibility, enhanced engagement and performance real time tracking. In this paper, we will present our case study in adopting a computer game in software engineering course. Further, we will present the results of a course exist survey that shows the responses of 114 participating students. The analysis of the survey showed significant positive impact on number of aspects including: student engagement, learning concepts and critical thinking. The overall mean of positiveresponses was 81.2%.Journal of Engineering Education Transformation – JEET2023-04-09T10:32:27Z2023-04-09T10:32:27Z2022-02-01Peer ReviewedJournal Articleinfo:eu-repo/semantics/publishedVersionRababaah, A. R. (2021). Enhancing Software Engineering Learning Environment with Computer Games: A Case Study. Journal of Engineering Education Transformations, 35(1), 126-143.https://dspace.auk.edu.kw/handle/11675/9614https://journaleet.in/articles/enhancing-software-engineering-learning-environment-with-computer-games-a-case-studyCollege of Engineering & Applied Sciencesoai:dspace.auk.edu.kw:11675/96142023-04-09T10:32:27Z
spellingShingle Enhancing Software Engineering Learning Environment with Computer Games: A Case Study
Rababaah, Aaron
status_str publishedVersion
title Enhancing Software Engineering Learning Environment with Computer Games: A Case Study
title_full Enhancing Software Engineering Learning Environment with Computer Games: A Case Study
title_fullStr Enhancing Software Engineering Learning Environment with Computer Games: A Case Study
title_full_unstemmed Enhancing Software Engineering Learning Environment with Computer Games: A Case Study
title_short Enhancing Software Engineering Learning Environment with Computer Games: A Case Study
title_sort Enhancing Software Engineering Learning Environment with Computer Games: A Case Study
url https://dspace.auk.edu.kw/handle/11675/9614
https://journaleet.in/articles/enhancing-software-engineering-learning-environment-with-computer-games-a-case-study