Scenario-Based E-Learning Products/Tools (SBELPs) to enhance student learning & Motivation
Simulation games are excellent illustrative tools that proffer features like visualization of the dynamic behavior of a real system etc. Such games have great efficacy in education and are known to be one of the first-rate student centered learning methodologies. These games allow students to practi...
محفوظ في:
| المؤلف الرئيسي: | |
|---|---|
| مؤلفون آخرون: | |
| التنسيق: | other |
| منشور في: |
2020
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| الموضوعات: | |
| الوصول للمادة أونلاين: | https://eprints.kfupm.edu.sa/id/eprint/1639/1/seminar_Sim_Games.pdf |
| الوسوم: |
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| _version_ | 1864513381698895872 |
|---|---|
| author | Siddiqui, Atiq |
| author2 | unknown |
| author2_role | author |
| author_facet | Siddiqui, Atiq unknown |
| author_role | author |
| dc.creator.none.fl_str_mv | Siddiqui, Atiq unknown |
| dc.date.*.fl_str_mv | 2020 |
| dc.format.none.fl_str_mv | application/pdf |
| dc.identifier.none.fl_str_mv | https://eprints.kfupm.edu.sa/id/eprint/1639/1/seminar_Sim_Games.pdf Scenario-Based E-Learning Products/Tools (SBELPs) to enhance student learning & Motivation. none. |
| dc.language.none.fl_str_mv | en |
| dc.publisher.none.fl_str_mv | none |
| dc.relation.none.fl_str_mv | https://eprints.kfupm.edu.sa/id/eprint/1639/ http://faculty.kfupm.edu.sa/se/atique |
| dc.rights.none.fl_str_mv | cc_by_nc_nd info:eu-repo/semantics/openAccess |
| dc.subject.none.fl_str_mv | Seminars Systems Management and Marketing |
| dc.title.none.fl_str_mv | Scenario-Based E-Learning Products/Tools (SBELPs) to enhance student learning & Motivation |
| dc.type.none.fl_str_mv | Other NonPeerReviewed info:eu-repo/semantics/publishedVersion info:eu-repo/semantics/other |
| description | Simulation games are excellent illustrative tools that proffer features like visualization of the dynamic behavior of a real system etc. Such games have great efficacy in education and are known to be one of the first-rate student centered learning methodologies. These games allow students to practice skills such as critical thinking and decision-making. In this paper, a case is presented where a simulation game namely ‘Supply chain Simulator’ is developed at KFUPM for an introductory technology course. The game simulates a supply chain – a network of facilities and distribution systems that carries out the task of procurement and transformation of materials from manufacturer to customer |
| eu_rights_str_mv | openAccess |
| format | other |
| id | KFUPM_4dbb4cce4520fbcb9036b9ad47efd246 |
| identifier_str_mv | Scenario-Based E-Learning Products/Tools (SBELPs) to enhance student learning & Motivation. none. |
| language_invalid_str_mv | en |
| network_acronym_str | KFUPM |
| network_name_str | King Fahd University of Petroleum and Minerals |
| oai_identifier_str | oai::1639 |
| publishDate | 2020 |
| publisher.none.fl_str_mv | none |
| repository.mail.fl_str_mv | |
| repository.name.fl_str_mv | |
| repository_id_str | |
| rights_invalid_str_mv | cc_by_nc_nd |
| spelling | Scenario-Based E-Learning Products/Tools (SBELPs) to enhance student learning & MotivationSiddiqui, AtiqunknownSeminarsSystemsManagement and MarketingSimulation games are excellent illustrative tools that proffer features like visualization of the dynamic behavior of a real system etc. Such games have great efficacy in education and are known to be one of the first-rate student centered learning methodologies. These games allow students to practice skills such as critical thinking and decision-making. In this paper, a case is presented where a simulation game namely ‘Supply chain Simulator’ is developed at KFUPM for an introductory technology course. The game simulates a supply chain – a network of facilities and distribution systems that carries out the task of procurement and transformation of materials from manufacturer to customernoneOtherNonPeerReviewedinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/otherapplication/pdfhttps://eprints.kfupm.edu.sa/id/eprint/1639/1/seminar_Sim_Games.pdf Scenario-Based E-Learning Products/Tools (SBELPs) to enhance student learning & Motivation. none. enhttps://eprints.kfupm.edu.sa/id/eprint/1639/http://faculty.kfupm.edu.sa/se/atiquecc_by_nc_ndinfo:eu-repo/semantics/openAccess2020oai::16392019-11-01T13:27:35Z |
| spellingShingle | Scenario-Based E-Learning Products/Tools (SBELPs) to enhance student learning & Motivation Siddiqui, Atiq Seminars Systems Management and Marketing |
| status_str | publishedVersion |
| title | Scenario-Based E-Learning Products/Tools (SBELPs) to enhance student learning & Motivation |
| title_full | Scenario-Based E-Learning Products/Tools (SBELPs) to enhance student learning & Motivation |
| title_fullStr | Scenario-Based E-Learning Products/Tools (SBELPs) to enhance student learning & Motivation |
| title_full_unstemmed | Scenario-Based E-Learning Products/Tools (SBELPs) to enhance student learning & Motivation |
| title_short | Scenario-Based E-Learning Products/Tools (SBELPs) to enhance student learning & Motivation |
| title_sort | Scenario-Based E-Learning Products/Tools (SBELPs) to enhance student learning & Motivation |
| topic | Seminars Systems Management and Marketing |
| url | https://eprints.kfupm.edu.sa/id/eprint/1639/1/seminar_Sim_Games.pdf |