Four-dimensional representation and collision detection for movingobjects
We consider the collision detection problem for general objects. A four-dimensional approach is proposed for this problem which detects exactly and in one-step when and where the earliest collision will occur between the objects. This is done by using four-dimensional sets to represent the objects i...
محفوظ في:
| المؤلف الرئيسي: | |
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| مؤلفون آخرون: | , |
| التنسيق: | article |
| منشور في: |
1998
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| الموضوعات: | |
| الوصول للمادة أونلاين: | https://eprints.kfupm.edu.sa/id/eprint/14425/1/14425_1.pdf https://eprints.kfupm.edu.sa/id/eprint/14425/2/14425_2.doc |
| الوسوم: |
إضافة وسم
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| الملخص: | We consider the collision detection problem for general objects. A four-dimensional approach is proposed for this problem which detects exactly and in one-step when and where the earliest collision will occur between the objects. This is done by using four-dimensional sets to represent the objects in both space and time. The problem is then posed as a nonlinear programming problem. The algorithm can handle the case of a rigid body moving on a general path in 2 or 3 with simultaneous translation and rotation. Simulation results on some example problems are given, and show that the algorithm is superior to those available in the literature |
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