unknown. (2020). From Needs to Impulse: How Psychological Satisfaction, Perceived Enjoyment, Scarcity, and Regulatory Focus Drive Buying Behavior in Gaming Worlds.
Chicago Style (17th ed.) Citationunknown. From Needs to Impulse: How Psychological Satisfaction, Perceived Enjoyment, Scarcity, and Regulatory Focus Drive Buying Behavior in Gaming Worlds. 2020.
MLA (9th ed.) Citationunknown. From Needs to Impulse: How Psychological Satisfaction, Perceived Enjoyment, Scarcity, and Regulatory Focus Drive Buying Behavior in Gaming Worlds. 2020.
Warning: These citations may not always be 100% accurate.