The effect of using scratch software on students' learning of geometric problem solving. (c2017)

Researchers contend that one of the supreme purposes of mathematics education is to promote students’ capabilities to solve an expanded scope of non-routine problems. Accordingly, mathematics education reformers continuously investigate for numerous approaches that augment the student’s capability t...

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Main Author: Hajj Ali, Bassam El- (author)
Format: masterThesis
Published: 2017
Subjects:
Online Access:http://hdl.handle.net/10725/8011
https://doi.org/10.26756/th.2018.55
http://libraries.lau.edu.lb/research/laur/terms-of-use/thesis.php
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author Hajj Ali, Bassam El-
author_facet Hajj Ali, Bassam El-
author_role author
dc.creator.none.fl_str_mv Hajj Ali, Bassam El-
dc.date.none.fl_str_mv 2017
2017-12-19
2018-06-06T09:32:04Z
2018-06-06T09:32:04Z
2018-06-06
dc.identifier.none.fl_str_mv http://hdl.handle.net/10725/8011
https://doi.org/10.26756/th.2018.55
http://libraries.lau.edu.lb/research/laur/terms-of-use/thesis.php
dc.language.none.fl_str_mv en
dc.publisher.none.fl_str_mv Lebanese American University
dc.rights.*.fl_str_mv info:eu-repo/semantics/openAccess
dc.subject.none.fl_str_mv Lebanese American University -- Dissertations
Dissertations, Academic
Mathematics -- Study and teaching (Middle school) -- Software
Scratch (Computer program language)
Mathematics -- Problems, exercises, etc. -- Data processing
Problem-based learning
dc.title.none.fl_str_mv The effect of using scratch software on students' learning of geometric problem solving. (c2017)
dc.type.none.fl_str_mv Thesis
info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/masterThesis
description Researchers contend that one of the supreme purposes of mathematics education is to promote students’ capabilities to solve an expanded scope of non-routine problems. Accordingly, mathematics education reformers continuously investigate for numerous approaches that augment the student’s capability to be a highly effectual problem solver. The current study examines the potency of using Scratch software as a tool to reinforce students’ problem-solving skills that form a factor out of four factors of the study. The study also strives for disposing the effect of utilizing such software on their knowledge, conceptual understanding, and cognitive skills, which form the other three factors of the study. This study is performed by using a mixed-method research design that advances systematic integrating quantitative and qualitative data collection and analysis. The study comprises of two groups of grade-6 students, a control group and an experimental group. The control group was exposed to the usual models of teaching, while the teaching model used in the experimental group integrated a set of Scratch-based learning materials that were designed according to the constructionist discipline’s viewpoint of Scratch. Regarding this matter, two four-lesson unit plans were designed for the two groups. A pretest and posttest were conducted to both groups to resolve the scale of advancement succeeding the study. Further, clinical interviews were administered with a selected sample of three students of different levels of achievement from each group. The pretest and posttest executed a quantitative quasi-experimental analysis, while, to a lesser extent, the clinical interviews carried out a quantitative analysis. All the analyses were assigned to examine the four factors of the study. The study showed that students who were experienced the Scratch-based activities appeared to exhibit more progress than students who were exposed to the usual methods of teaching. The study concludes with recommendations for improving the quality of problem solving skills with the use of basic programming languages like Scratch for future studies, with a larger target sample and more time dedicated for the accomplishment.
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network_acronym_str LAURepo
network_name_str Lebanese American University repository
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publishDate 2017
publisher.none.fl_str_mv Lebanese American University
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spelling The effect of using scratch software on students' learning of geometric problem solving. (c2017)Hajj Ali, Bassam El-Lebanese American University -- DissertationsDissertations, AcademicMathematics -- Study and teaching (Middle school) -- SoftwareScratch (Computer program language)Mathematics -- Problems, exercises, etc. -- Data processingProblem-based learningResearchers contend that one of the supreme purposes of mathematics education is to promote students’ capabilities to solve an expanded scope of non-routine problems. Accordingly, mathematics education reformers continuously investigate for numerous approaches that augment the student’s capability to be a highly effectual problem solver. The current study examines the potency of using Scratch software as a tool to reinforce students’ problem-solving skills that form a factor out of four factors of the study. The study also strives for disposing the effect of utilizing such software on their knowledge, conceptual understanding, and cognitive skills, which form the other three factors of the study. This study is performed by using a mixed-method research design that advances systematic integrating quantitative and qualitative data collection and analysis. The study comprises of two groups of grade-6 students, a control group and an experimental group. The control group was exposed to the usual models of teaching, while the teaching model used in the experimental group integrated a set of Scratch-based learning materials that were designed according to the constructionist discipline’s viewpoint of Scratch. Regarding this matter, two four-lesson unit plans were designed for the two groups. A pretest and posttest were conducted to both groups to resolve the scale of advancement succeeding the study. Further, clinical interviews were administered with a selected sample of three students of different levels of achievement from each group. The pretest and posttest executed a quantitative quasi-experimental analysis, while, to a lesser extent, the clinical interviews carried out a quantitative analysis. All the analyses were assigned to examine the four factors of the study. The study showed that students who were experienced the Scratch-based activities appeared to exhibit more progress than students who were exposed to the usual methods of teaching. The study concludes with recommendations for improving the quality of problem solving skills with the use of basic programming languages like Scratch for future studies, with a larger target sample and more time dedicated for the accomplishment.N/A1 hard copy: xiv, 184 leaves; ill.; 30 cm. available at RNL.Bibliography : leaves 82-91.Lebanese American University2018-06-06T09:32:04Z2018-06-06T09:32:04Z20172018-06-062017-12-19Thesisinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesishttp://hdl.handle.net/10725/8011https://doi.org/10.26756/th.2018.55http://libraries.lau.edu.lb/research/laur/terms-of-use/thesis.phpeninfo:eu-repo/semantics/openAccessoai:laur.lau.edu.lb:10725/80112021-03-19T10:43:08Z
spellingShingle The effect of using scratch software on students' learning of geometric problem solving. (c2017)
Hajj Ali, Bassam El-
Lebanese American University -- Dissertations
Dissertations, Academic
Mathematics -- Study and teaching (Middle school) -- Software
Scratch (Computer program language)
Mathematics -- Problems, exercises, etc. -- Data processing
Problem-based learning
status_str publishedVersion
title The effect of using scratch software on students' learning of geometric problem solving. (c2017)
title_full The effect of using scratch software on students' learning of geometric problem solving. (c2017)
title_fullStr The effect of using scratch software on students' learning of geometric problem solving. (c2017)
title_full_unstemmed The effect of using scratch software on students' learning of geometric problem solving. (c2017)
title_short The effect of using scratch software on students' learning of geometric problem solving. (c2017)
title_sort The effect of using scratch software on students' learning of geometric problem solving. (c2017)
topic Lebanese American University -- Dissertations
Dissertations, Academic
Mathematics -- Study and teaching (Middle school) -- Software
Scratch (Computer program language)
Mathematics -- Problems, exercises, etc. -- Data processing
Problem-based learning
url http://hdl.handle.net/10725/8011
https://doi.org/10.26756/th.2018.55
http://libraries.lau.edu.lb/research/laur/terms-of-use/thesis.php