Embodied learning of science concepts through augmented reality technology

<p dir="ltr">Augmented Reality (AR) revolutionizes educational approaches by providing an immersive experience that superimposes virtual 3D elements onto the physical environment. This integration of virtual and real worlds addresses the challenge of understanding abstract concepts b...

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محفوظ في:
التفاصيل البيبلوغرافية
المؤلف الرئيسي: Nasser Mansour (17541822) (author)
مؤلفون آخرون: Ceren Aras (22225090) (author), Judith Kleine Staarman (22225093) (author), Sarah Bader Mohsen Alotaibi (22225096) (author)
منشور في: 2024
الموضوعات:
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author Nasser Mansour (17541822)
author2 Ceren Aras (22225090)
Judith Kleine Staarman (22225093)
Sarah Bader Mohsen Alotaibi (22225096)
author2_role author
author
author
author_facet Nasser Mansour (17541822)
Ceren Aras (22225090)
Judith Kleine Staarman (22225093)
Sarah Bader Mohsen Alotaibi (22225096)
author_role author
dc.creator.none.fl_str_mv Nasser Mansour (17541822)
Ceren Aras (22225090)
Judith Kleine Staarman (22225093)
Sarah Bader Mohsen Alotaibi (22225096)
dc.date.none.fl_str_mv 2024-11-13T12:00:00Z
dc.identifier.none.fl_str_mv 10.1007/s10639-024-13120-0
dc.relation.none.fl_str_mv https://figshare.com/articles/journal_contribution/Embodied_learning_of_science_concepts_through_augmented_reality_technology/30095059
dc.rights.none.fl_str_mv CC BY 4.0
info:eu-repo/semantics/openAccess
dc.subject.none.fl_str_mv Education
Curriculum and pedagogy
Education systems
Information and computing sciences
Human-centred computing
Augmented reality AR
Embodied learning collaborative learning
Primary Science classrooms
Inquiry-based collaborative learning
dc.title.none.fl_str_mv Embodied learning of science concepts through augmented reality technology
dc.type.none.fl_str_mv Text
Journal contribution
info:eu-repo/semantics/publishedVersion
text
contribution to journal
description <p dir="ltr">Augmented Reality (AR) revolutionizes educational approaches by providing an immersive experience that superimposes virtual 3D elements onto the physical environment. This integration of virtual and real worlds addresses the challenge of understanding abstract concepts by enabling three-dimensional visualization and interaction. This study aims to assess the role of embodied cognition in science learning through AR technology, analyze its impact on collaborative, inquiry-based learning in primary science, and understand students' perceptions of its influence on their engagement and comprehension in collaborative science tasks. Data collection methods for this study included three focus group interviews and five video observations involving ten grade 5 students, totaling 23 participants, in a primary science classroom. The analysis utilized content, thematic, and multimodal frameworks to evaluate student interactions. The findings indicated that the use of AR significantly enhanced the students' learning experiences. Students' comprehension of complex scientific concepts improved through active engagement with 3D models using the AR application. The AR app's 3D virtual shapes encouraged students to move around more during lessons, likely because these shapes were engaging and offered various perspectives. The use of embodied learning was enhanced with the support of AR technology, as students were constantly in motion around the table, using their fingers to manipulate objects and explore 3D forms from different angles.</p><h2>Other Information</h2><p dir="ltr">Published in: Education and Information Technologies<br>License: <a href="https://creativecommons.org/licenses/by/4.0" target="_blank">https://creativecommons.org/licenses/by/4.0</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1007/s10639-024-13120-0" target="_blank">https://dx.doi.org/10.1007/s10639-024-13120-0</a></p>
eu_rights_str_mv openAccess
id Manara2_1098eee896ecfdd94305614f8df708a3
identifier_str_mv 10.1007/s10639-024-13120-0
network_acronym_str Manara2
network_name_str Manara2
oai_identifier_str oai:figshare.com:article/30095059
publishDate 2024
repository.mail.fl_str_mv
repository.name.fl_str_mv
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rights_invalid_str_mv CC BY 4.0
spelling Embodied learning of science concepts through augmented reality technologyNasser Mansour (17541822)Ceren Aras (22225090)Judith Kleine Staarman (22225093)Sarah Bader Mohsen Alotaibi (22225096)EducationCurriculum and pedagogyEducation systemsInformation and computing sciencesHuman-centred computingAugmented reality AREmbodied learning collaborative learningPrimary Science classroomsInquiry-based collaborative learning<p dir="ltr">Augmented Reality (AR) revolutionizes educational approaches by providing an immersive experience that superimposes virtual 3D elements onto the physical environment. This integration of virtual and real worlds addresses the challenge of understanding abstract concepts by enabling three-dimensional visualization and interaction. This study aims to assess the role of embodied cognition in science learning through AR technology, analyze its impact on collaborative, inquiry-based learning in primary science, and understand students' perceptions of its influence on their engagement and comprehension in collaborative science tasks. Data collection methods for this study included three focus group interviews and five video observations involving ten grade 5 students, totaling 23 participants, in a primary science classroom. The analysis utilized content, thematic, and multimodal frameworks to evaluate student interactions. The findings indicated that the use of AR significantly enhanced the students' learning experiences. Students' comprehension of complex scientific concepts improved through active engagement with 3D models using the AR application. The AR app's 3D virtual shapes encouraged students to move around more during lessons, likely because these shapes were engaging and offered various perspectives. The use of embodied learning was enhanced with the support of AR technology, as students were constantly in motion around the table, using their fingers to manipulate objects and explore 3D forms from different angles.</p><h2>Other Information</h2><p dir="ltr">Published in: Education and Information Technologies<br>License: <a href="https://creativecommons.org/licenses/by/4.0" target="_blank">https://creativecommons.org/licenses/by/4.0</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1007/s10639-024-13120-0" target="_blank">https://dx.doi.org/10.1007/s10639-024-13120-0</a></p>2024-11-13T12:00:00ZTextJournal contributioninfo:eu-repo/semantics/publishedVersiontextcontribution to journal10.1007/s10639-024-13120-0https://figshare.com/articles/journal_contribution/Embodied_learning_of_science_concepts_through_augmented_reality_technology/30095059CC BY 4.0info:eu-repo/semantics/openAccessoai:figshare.com:article/300950592024-11-13T12:00:00Z
spellingShingle Embodied learning of science concepts through augmented reality technology
Nasser Mansour (17541822)
Education
Curriculum and pedagogy
Education systems
Information and computing sciences
Human-centred computing
Augmented reality AR
Embodied learning collaborative learning
Primary Science classrooms
Inquiry-based collaborative learning
status_str publishedVersion
title Embodied learning of science concepts through augmented reality technology
title_full Embodied learning of science concepts through augmented reality technology
title_fullStr Embodied learning of science concepts through augmented reality technology
title_full_unstemmed Embodied learning of science concepts through augmented reality technology
title_short Embodied learning of science concepts through augmented reality technology
title_sort Embodied learning of science concepts through augmented reality technology
topic Education
Curriculum and pedagogy
Education systems
Information and computing sciences
Human-centred computing
Augmented reality AR
Embodied learning collaborative learning
Primary Science classrooms
Inquiry-based collaborative learning