Augmented Reality and its Applications in Education: A Systematic Survey

<p dir="ltr">The use of technology, especially mobile phones, has significantly increased over the past few decades and has become an essential element in our daily lives. Mobile and desktop applications based on Augmented Reality (AR) proved to be a revolutionary step in different a...

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محفوظ في:
التفاصيل البيبلوغرافية
المؤلف الرئيسي: Fatima Zulfiqar (17019108) (author)
مؤلفون آخرون: Rehan Raza (17019105) (author), Muhammad Owais Khan (17019111) (author), Muhammad Arif (769250) (author), Atif Alvi (17019114) (author), Tanvir Alam (638619) (author)
منشور في: 2023
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author Fatima Zulfiqar (17019108)
author2 Rehan Raza (17019105)
Muhammad Owais Khan (17019111)
Muhammad Arif (769250)
Atif Alvi (17019114)
Tanvir Alam (638619)
author2_role author
author
author
author
author
author_facet Fatima Zulfiqar (17019108)
Rehan Raza (17019105)
Muhammad Owais Khan (17019111)
Muhammad Arif (769250)
Atif Alvi (17019114)
Tanvir Alam (638619)
author_role author
dc.creator.none.fl_str_mv Fatima Zulfiqar (17019108)
Rehan Raza (17019105)
Muhammad Owais Khan (17019111)
Muhammad Arif (769250)
Atif Alvi (17019114)
Tanvir Alam (638619)
dc.date.none.fl_str_mv 2023-11-08T09:00:00Z
dc.identifier.none.fl_str_mv 10.1109/access.2023.3331218
dc.relation.none.fl_str_mv https://figshare.com/articles/journal_contribution/Augmented_Reality_and_its_Applications_in_Education_A_Systematic_Survey/25239742
dc.rights.none.fl_str_mv CC BY 4.0
info:eu-repo/semantics/openAccess
dc.subject.none.fl_str_mv Engineering
Electrical engineering
Electronics, sensors and digital hardware
Materials engineering
Education
Augmented reality
Visualization
Taxonomy
Surveys
Computer science
Three-dimensional displays
Virtual reality
collaborative learning
dc.title.none.fl_str_mv Augmented Reality and its Applications in Education: A Systematic Survey
dc.type.none.fl_str_mv Text
Journal contribution
info:eu-repo/semantics/publishedVersion
text
contribution to journal
description <p dir="ltr">The use of technology, especially mobile phones, has significantly increased over the past few decades and has become an essential element in our daily lives. Mobile and desktop applications based on Augmented Reality (AR) proved to be a revolutionary step in different areas, especially in the educational sector. AR provides an improved and extended version of reality with the superimposition of a virtual object in the real-world environment. These objects can be interacted with and visualized in many ways to provide full AR experiences. By interacting with augmented virtual objects, students can visualize and completely understand various difficult concepts during their studies rather than traditional learning, allowing collaborative learning and hence improving learnability, motivation, and focus. This survey paper discusses the concept of AR and its types, the need for AR applications in education, analysis of various state-of-the-art AR applications in terms of platform, augmented virtual content, interactions, usability, usefulness, performance, effectiveness, and ease-of-use under a single taxonomy. Although applications of AR in education for learning, teaching, and simulating have proven quite effective in delivering the concepts via interactive study, there are also several limitations in terms of complexity and availability of hardware, platforms, internet connections, portability, computational, and rendering speed. This study offers insights into potential trends and directions that AR technology might take in education, furnishing readers with a glimpse of forthcoming developments. This comprehensive perspective equips educators, researchers, and practitioners with valuable insights into the pedagogical implications, technological aspects, and practical considerations related to AR.</p><h2>Other Information</h2><p dir="ltr">Published in: IEEE Access<br>License: <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank">https://creativecommons.org/licenses/by/4.0/</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1109/access.2023.3331218" target="_blank">https://dx.doi.org/10.1109/access.2023.3331218</a></p>
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oai_identifier_str oai:figshare.com:article/25239742
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spelling Augmented Reality and its Applications in Education: A Systematic SurveyFatima Zulfiqar (17019108)Rehan Raza (17019105)Muhammad Owais Khan (17019111)Muhammad Arif (769250)Atif Alvi (17019114)Tanvir Alam (638619)EngineeringElectrical engineeringElectronics, sensors and digital hardwareMaterials engineeringEducationAugmented realityVisualizationTaxonomySurveysComputer scienceThree-dimensional displaysVirtual realitycollaborative learning<p dir="ltr">The use of technology, especially mobile phones, has significantly increased over the past few decades and has become an essential element in our daily lives. Mobile and desktop applications based on Augmented Reality (AR) proved to be a revolutionary step in different areas, especially in the educational sector. AR provides an improved and extended version of reality with the superimposition of a virtual object in the real-world environment. These objects can be interacted with and visualized in many ways to provide full AR experiences. By interacting with augmented virtual objects, students can visualize and completely understand various difficult concepts during their studies rather than traditional learning, allowing collaborative learning and hence improving learnability, motivation, and focus. This survey paper discusses the concept of AR and its types, the need for AR applications in education, analysis of various state-of-the-art AR applications in terms of platform, augmented virtual content, interactions, usability, usefulness, performance, effectiveness, and ease-of-use under a single taxonomy. Although applications of AR in education for learning, teaching, and simulating have proven quite effective in delivering the concepts via interactive study, there are also several limitations in terms of complexity and availability of hardware, platforms, internet connections, portability, computational, and rendering speed. This study offers insights into potential trends and directions that AR technology might take in education, furnishing readers with a glimpse of forthcoming developments. This comprehensive perspective equips educators, researchers, and practitioners with valuable insights into the pedagogical implications, technological aspects, and practical considerations related to AR.</p><h2>Other Information</h2><p dir="ltr">Published in: IEEE Access<br>License: <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank">https://creativecommons.org/licenses/by/4.0/</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1109/access.2023.3331218" target="_blank">https://dx.doi.org/10.1109/access.2023.3331218</a></p>2023-11-08T09:00:00ZTextJournal contributioninfo:eu-repo/semantics/publishedVersiontextcontribution to journal10.1109/access.2023.3331218https://figshare.com/articles/journal_contribution/Augmented_Reality_and_its_Applications_in_Education_A_Systematic_Survey/25239742CC BY 4.0info:eu-repo/semantics/openAccessoai:figshare.com:article/252397422023-11-08T09:00:00Z
spellingShingle Augmented Reality and its Applications in Education: A Systematic Survey
Fatima Zulfiqar (17019108)
Engineering
Electrical engineering
Electronics, sensors and digital hardware
Materials engineering
Education
Augmented reality
Visualization
Taxonomy
Surveys
Computer science
Three-dimensional displays
Virtual reality
collaborative learning
status_str publishedVersion
title Augmented Reality and its Applications in Education: A Systematic Survey
title_full Augmented Reality and its Applications in Education: A Systematic Survey
title_fullStr Augmented Reality and its Applications in Education: A Systematic Survey
title_full_unstemmed Augmented Reality and its Applications in Education: A Systematic Survey
title_short Augmented Reality and its Applications in Education: A Systematic Survey
title_sort Augmented Reality and its Applications in Education: A Systematic Survey
topic Engineering
Electrical engineering
Electronics, sensors and digital hardware
Materials engineering
Education
Augmented reality
Visualization
Taxonomy
Surveys
Computer science
Three-dimensional displays
Virtual reality
collaborative learning