Immersive virtual reality to enforce teaching in engineering education

<p>Prior studies on the use of digital prototyping and virtual reality (VR) in designing as well as evaluating new products have shown that VR reduces both development time and costs whilst augmenting student motivation and creativity. The current study demonstrates that VR and 3D prototyping...

وصف كامل

محفوظ في:
التفاصيل البيبلوغرافية
المؤلف الرئيسي: Osama Halabi (14158905) (author)
منشور في: 2022
الموضوعات:
الوسوم: إضافة وسم
لا توجد وسوم, كن أول من يضع وسما على هذه التسجيلة!
_version_ 1864513567570526208
author Osama Halabi (14158905)
author_facet Osama Halabi (14158905)
author_role author
dc.creator.none.fl_str_mv Osama Halabi (14158905)
dc.date.none.fl_str_mv 2022-11-22T21:13:55Z
dc.identifier.none.fl_str_mv 10.1007/s11042-019-08214-8
dc.relation.none.fl_str_mv https://figshare.com/articles/journal_contribution/Immersive_virtual_reality_to_enforce_teaching_in_engineering_education/21597402
dc.rights.none.fl_str_mv CC BY 4.0
info:eu-repo/semantics/openAccess
dc.subject.none.fl_str_mv Distributed computing and systems software
Graphics, augmented reality and games
Computer Networks and Communications
Hardware and Architecture
Media Technology
Software
dc.title.none.fl_str_mv Immersive virtual reality to enforce teaching in engineering education
dc.type.none.fl_str_mv Text
Journal contribution
info:eu-repo/semantics/publishedVersion
text
contribution to journal
description <p>Prior studies on the use of digital prototyping and virtual reality (VR) in designing as well as evaluating new products have shown that VR reduces both development time and costs whilst augmenting student motivation and creativity. The current study demonstrates that VR and 3D prototyping in the context of project-based learning (PBL) promote effective communication, increase problem solving skills, and enhance learning outcomes. VR and digital prototyping have been extensively used in industries for the purpose of product design and usability evaluation. In the context of engineering education, many research studies have attempted to explore the effect of VR on teamwork, engagement, retention, and motivation. In this paper, VR is used in conjunction with PBL in self-directed approach to design and implement a product using 3D software whilst also using virtual reality immersive CAVE display to evaluate their design. The hypothesis is that the use of VR with a project-based-learning approach to facilitate the attainment of desirable goals in the engineering design project, improved achievement of course learning outcomes and promoted effective communication. According to the research findings, VR approach significantly affected the distribution of cumulative project grades. Students’ project grades improved, particularly the implementation component. In addition, the course outcomes related to project design were better achieved in VR approach. The communication and problem-solving skills were improved in the VR approach as compared to traditional approach.</p><h2>Other Information</h2> <p> Published in: Multimedia Tools and Applications<br> License: <a href="https://creativecommons.org/licenses/by/4.0" target="_blank">https://creativecommons.org/licenses/by/4.0</a><br>See article on publisher's website: <a href="http://dx.doi.org/10.1007/s11042-019-08214-8" target="_blank">http://dx.doi.org/10.1007/s11042-019-08214-8</a></p>
eu_rights_str_mv openAccess
id Manara2_263a33a896f66390c66d36a8583ae34c
identifier_str_mv 10.1007/s11042-019-08214-8
network_acronym_str Manara2
network_name_str Manara2
oai_identifier_str oai:figshare.com:article/21597402
publishDate 2022
repository.mail.fl_str_mv
repository.name.fl_str_mv
repository_id_str
rights_invalid_str_mv CC BY 4.0
spelling Immersive virtual reality to enforce teaching in engineering educationOsama Halabi (14158905)Distributed computing and systems softwareGraphics, augmented reality and gamesComputer Networks and CommunicationsHardware and ArchitectureMedia TechnologySoftware<p>Prior studies on the use of digital prototyping and virtual reality (VR) in designing as well as evaluating new products have shown that VR reduces both development time and costs whilst augmenting student motivation and creativity. The current study demonstrates that VR and 3D prototyping in the context of project-based learning (PBL) promote effective communication, increase problem solving skills, and enhance learning outcomes. VR and digital prototyping have been extensively used in industries for the purpose of product design and usability evaluation. In the context of engineering education, many research studies have attempted to explore the effect of VR on teamwork, engagement, retention, and motivation. In this paper, VR is used in conjunction with PBL in self-directed approach to design and implement a product using 3D software whilst also using virtual reality immersive CAVE display to evaluate their design. The hypothesis is that the use of VR with a project-based-learning approach to facilitate the attainment of desirable goals in the engineering design project, improved achievement of course learning outcomes and promoted effective communication. According to the research findings, VR approach significantly affected the distribution of cumulative project grades. Students’ project grades improved, particularly the implementation component. In addition, the course outcomes related to project design were better achieved in VR approach. The communication and problem-solving skills were improved in the VR approach as compared to traditional approach.</p><h2>Other Information</h2> <p> Published in: Multimedia Tools and Applications<br> License: <a href="https://creativecommons.org/licenses/by/4.0" target="_blank">https://creativecommons.org/licenses/by/4.0</a><br>See article on publisher's website: <a href="http://dx.doi.org/10.1007/s11042-019-08214-8" target="_blank">http://dx.doi.org/10.1007/s11042-019-08214-8</a></p>2022-11-22T21:13:55ZTextJournal contributioninfo:eu-repo/semantics/publishedVersiontextcontribution to journal10.1007/s11042-019-08214-8https://figshare.com/articles/journal_contribution/Immersive_virtual_reality_to_enforce_teaching_in_engineering_education/21597402CC BY 4.0info:eu-repo/semantics/openAccessoai:figshare.com:article/215974022022-11-22T21:13:55Z
spellingShingle Immersive virtual reality to enforce teaching in engineering education
Osama Halabi (14158905)
Distributed computing and systems software
Graphics, augmented reality and games
Computer Networks and Communications
Hardware and Architecture
Media Technology
Software
status_str publishedVersion
title Immersive virtual reality to enforce teaching in engineering education
title_full Immersive virtual reality to enforce teaching in engineering education
title_fullStr Immersive virtual reality to enforce teaching in engineering education
title_full_unstemmed Immersive virtual reality to enforce teaching in engineering education
title_short Immersive virtual reality to enforce teaching in engineering education
title_sort Immersive virtual reality to enforce teaching in engineering education
topic Distributed computing and systems software
Graphics, augmented reality and games
Computer Networks and Communications
Hardware and Architecture
Media Technology
Software