Designing a Mobile Serious Game for Raising Awareness of Diabetic Children

<p>Mobile serious games are very important tools for self-learning, training, and edutainment. They can be used to improve the children's learning skills to grasp new concepts rapidly in an enjoyable manner. Fun, motivation, and engagement are the most important features in designing attr...

وصف كامل

محفوظ في:
التفاصيل البيبلوغرافية
المؤلف الرئيسي: Alaa Mohammed Moosa (16864248) (author)
مؤلفون آخرون: Noor Al-Maadeed (16864251) (author), Moutaz Saleh (14151402) (author), Somaya Ali Al-Maadeed (16864254) (author), Jihad Mohamed Aljaam (16864257) (author)
منشور في: 2020
الموضوعات:
الوسوم: إضافة وسم
لا توجد وسوم, كن أول من يضع وسما على هذه التسجيلة!
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author Alaa Mohammed Moosa (16864248)
author2 Noor Al-Maadeed (16864251)
Moutaz Saleh (14151402)
Somaya Ali Al-Maadeed (16864254)
Jihad Mohamed Aljaam (16864257)
author2_role author
author
author
author
author_facet Alaa Mohammed Moosa (16864248)
Noor Al-Maadeed (16864251)
Moutaz Saleh (14151402)
Somaya Ali Al-Maadeed (16864254)
Jihad Mohamed Aljaam (16864257)
author_role author
dc.creator.none.fl_str_mv Alaa Mohammed Moosa (16864248)
Noor Al-Maadeed (16864251)
Moutaz Saleh (14151402)
Somaya Ali Al-Maadeed (16864254)
Jihad Mohamed Aljaam (16864257)
dc.date.none.fl_str_mv 2020-12-10T00:00:00Z
dc.identifier.none.fl_str_mv 10.1109/access.2020.3043840
dc.relation.none.fl_str_mv https://figshare.com/articles/journal_contribution/Designing_a_Mobile_Serious_Game_for_Raising_Awareness_of_Diabetic_Children/24006789
dc.rights.none.fl_str_mv CC BY 4.0
info:eu-repo/semantics/openAccess
dc.subject.none.fl_str_mv Education
Specialist studies in education
Information and computing sciences
Distributed computing and systems software
Graphics, augmented reality and games
Human-centred computing
Games
Diabetes
Pediatrics
Diseases
Training
Human computer interaction
Problem-solving
Serious games
Diabetes games
MEEGA+
Education
dc.title.none.fl_str_mv Designing a Mobile Serious Game for Raising Awareness of Diabetic Children
dc.type.none.fl_str_mv Text
Journal contribution
info:eu-repo/semantics/publishedVersion
text
contribution to journal
description <p>Mobile serious games are very important tools for self-learning, training, and edutainment. They can be used to improve the children's learning skills to grasp new concepts rapidly in an enjoyable manner. Fun, motivation, and engagement are the most important features in designing attractive serious games. Therefore, designers should always find the best strategies and techniques to keep children playing the game with motivation and enthusiasm. The process is very long and requires different expertise from all the stakeholders. Arcade games are the most played games for fun and amusement in the last decades. Their approach is based on simplicity, easiness, repetitiveness, and soft challenges. The players of arcade games need only to improve their scores in every episode and avoid frustration and hard challenges as in other games. Hence, this arcade-based approach can be used in designing attractive serious games for young children and adolescents. We propose in this research a new serious game for diabetic children to teach them about the disease in a very easy manner. The game uses the arcade approach coupled with useful information about diabetes where the children discover them incrementally during the play. The longer time the child spends on the game, the most she/he can learn and enhance her/his knowledge on the disease. The game success came from its design and implementation with the presence of diabetes children, advisors, and nutritionists. We compare the game with the well-known DEX pet-based game for diabetes awareness on different aspects including user experience, usability, and learning outcomes. The study is conducted on twenty children from a diabetes camp who accepted voluntarily to participate in this research. We evaluate their educational aspects, using an improved version of the MEEGA+ model. We demonstrate the importance of the proposed game in enhancing the children knowledge on diabetes and adopt a new healthy lifestyle.</p><h2>Other Information</h2><p>Published in: IEEE Access<br>License: <a href="https://creativecommons.org/licenses/by/4.0/legalcode" target="_blank">https://creativecommons.org/licenses/by/4.0/</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1109/access.2020.3043840" target="_blank">https://dx.doi.org/10.1109/access.2020.3043840</a></p>
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oai_identifier_str oai:figshare.com:article/24006789
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spelling Designing a Mobile Serious Game for Raising Awareness of Diabetic ChildrenAlaa Mohammed Moosa (16864248)Noor Al-Maadeed (16864251)Moutaz Saleh (14151402)Somaya Ali Al-Maadeed (16864254)Jihad Mohamed Aljaam (16864257)EducationSpecialist studies in educationInformation and computing sciencesDistributed computing and systems softwareGraphics, augmented reality and gamesHuman-centred computingGamesDiabetesPediatricsDiseasesTrainingHuman computer interactionProblem-solvingSerious gamesDiabetes gamesMEEGA+Education<p>Mobile serious games are very important tools for self-learning, training, and edutainment. They can be used to improve the children's learning skills to grasp new concepts rapidly in an enjoyable manner. Fun, motivation, and engagement are the most important features in designing attractive serious games. Therefore, designers should always find the best strategies and techniques to keep children playing the game with motivation and enthusiasm. The process is very long and requires different expertise from all the stakeholders. Arcade games are the most played games for fun and amusement in the last decades. Their approach is based on simplicity, easiness, repetitiveness, and soft challenges. The players of arcade games need only to improve their scores in every episode and avoid frustration and hard challenges as in other games. Hence, this arcade-based approach can be used in designing attractive serious games for young children and adolescents. We propose in this research a new serious game for diabetic children to teach them about the disease in a very easy manner. The game uses the arcade approach coupled with useful information about diabetes where the children discover them incrementally during the play. The longer time the child spends on the game, the most she/he can learn and enhance her/his knowledge on the disease. The game success came from its design and implementation with the presence of diabetes children, advisors, and nutritionists. We compare the game with the well-known DEX pet-based game for diabetes awareness on different aspects including user experience, usability, and learning outcomes. The study is conducted on twenty children from a diabetes camp who accepted voluntarily to participate in this research. We evaluate their educational aspects, using an improved version of the MEEGA+ model. We demonstrate the importance of the proposed game in enhancing the children knowledge on diabetes and adopt a new healthy lifestyle.</p><h2>Other Information</h2><p>Published in: IEEE Access<br>License: <a href="https://creativecommons.org/licenses/by/4.0/legalcode" target="_blank">https://creativecommons.org/licenses/by/4.0/</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1109/access.2020.3043840" target="_blank">https://dx.doi.org/10.1109/access.2020.3043840</a></p>2020-12-10T00:00:00ZTextJournal contributioninfo:eu-repo/semantics/publishedVersiontextcontribution to journal10.1109/access.2020.3043840https://figshare.com/articles/journal_contribution/Designing_a_Mobile_Serious_Game_for_Raising_Awareness_of_Diabetic_Children/24006789CC BY 4.0info:eu-repo/semantics/openAccessoai:figshare.com:article/240067892020-12-10T00:00:00Z
spellingShingle Designing a Mobile Serious Game for Raising Awareness of Diabetic Children
Alaa Mohammed Moosa (16864248)
Education
Specialist studies in education
Information and computing sciences
Distributed computing and systems software
Graphics, augmented reality and games
Human-centred computing
Games
Diabetes
Pediatrics
Diseases
Training
Human computer interaction
Problem-solving
Serious games
Diabetes games
MEEGA+
Education
status_str publishedVersion
title Designing a Mobile Serious Game for Raising Awareness of Diabetic Children
title_full Designing a Mobile Serious Game for Raising Awareness of Diabetic Children
title_fullStr Designing a Mobile Serious Game for Raising Awareness of Diabetic Children
title_full_unstemmed Designing a Mobile Serious Game for Raising Awareness of Diabetic Children
title_short Designing a Mobile Serious Game for Raising Awareness of Diabetic Children
title_sort Designing a Mobile Serious Game for Raising Awareness of Diabetic Children
topic Education
Specialist studies in education
Information and computing sciences
Distributed computing and systems software
Graphics, augmented reality and games
Human-centred computing
Games
Diabetes
Pediatrics
Diseases
Training
Human computer interaction
Problem-solving
Serious games
Diabetes games
MEEGA+
Education