From classrooms to controllers: how school closures shaped children's video gaming habits
<h3>Objectives</h3><p dir="ltr">This study aimed to assess the impact of COVID-19-related school closures on screen time and video gaming habits among governmental school students in Qatar and explore the prevalence of Internet Gaming Disorder (IGD) within this context.&l...
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2024
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| _version_ | 1864513543742685184 |
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| author | Muna Abed Alah (14779534) |
| author2 | Sami Abdeen (14779537) Iheb Bougmiza (8962583) Nagah Selim (12234725) |
| author2_role | author author author |
| author_facet | Muna Abed Alah (14779534) Sami Abdeen (14779537) Iheb Bougmiza (8962583) Nagah Selim (12234725) |
| author_role | author |
| dc.creator.none.fl_str_mv | Muna Abed Alah (14779534) Sami Abdeen (14779537) Iheb Bougmiza (8962583) Nagah Selim (12234725) |
| dc.date.none.fl_str_mv | 2024-03-12T09:00:00Z |
| dc.identifier.none.fl_str_mv | 10.1007/s00127-024-02635-z |
| dc.relation.none.fl_str_mv | https://figshare.com/articles/journal_contribution/From_classrooms_to_controllers_how_school_closures_shaped_children_s_video_gaming_habits/29624936 |
| dc.rights.none.fl_str_mv | CC BY 4.0 info:eu-repo/semantics/openAccess |
| dc.subject.none.fl_str_mv | Biomedical and clinical sciences Paediatrics Education Education systems Health sciences Health services and systems Public health Video gaming Internet gaming disorder School closures Screen time Children |
| dc.title.none.fl_str_mv | From classrooms to controllers: how school closures shaped children's video gaming habits |
| dc.type.none.fl_str_mv | Text Journal contribution info:eu-repo/semantics/publishedVersion text contribution to journal |
| description | <h3>Objectives</h3><p dir="ltr">This study aimed to assess the impact of COVID-19-related school closures on screen time and video gaming habits among governmental school students in Qatar and explore the prevalence of Internet Gaming Disorder (IGD) within this context.</p><h3>Methods</h3><p dir="ltr">A cross-sectional approach was employed, spanning two months from June to August 2022. A random sample of students aged 8–15 years was drawn from the national electronic health record system of Qatar. Telephone interviews with parents were conducted to collect data. The Parental Internet Gaming Disorder Scale (PIGDS) was used for IGD assessment.</p><h3>Results</h3><p dir="ltr">Of 428 parents, 257 (60%) confirmed their child's engagement in video gaming during school closures. Participants averaged 11 years in age with 92 (35.8%) females and 165 (64.2%) males. Nationality included 62.6% expatriates and 37.4% Qatari locals. Average weekly screen time increased significantly from 19.7 ± 10.1 h to 31.9 ± 12.6 h during closure (<i>p</i> < 0.001). Video gaming time rose from 8.6 ± 8.6 h to 13.0 ± 12.4 h per week (<i>p</i> < 0.001). The prevalence of IGD was 8.6% (95% CI 5.4–12.7). Male students, expatriates, and those reporting increased video gaming time were more likely to develop IGD than their female and local counterparts.</p><h3>Conclusion</h3><p dir="ltr">The observed associations between video gaming increase and IGD highlight the need for focused interventions to address potential risks and promote healthier digital habits among this population.</p><h2>Other Information</h2><p dir="ltr">Published in: Social Psychiatry and Psychiatric Epidemiology<br>License: <a href="https://creativecommons.org/licenses/by/4.0" target="_blank">https://creativecommons.org/licenses/by/4.0</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1007/s00127-024-02635-z" target="_blank">https://dx.doi.org/10.1007/s00127-024-02635-z</a></p> |
| eu_rights_str_mv | openAccess |
| id | Manara2_4803e6494bb440e171b049a10a2a2853 |
| identifier_str_mv | 10.1007/s00127-024-02635-z |
| network_acronym_str | Manara2 |
| network_name_str | Manara2 |
| oai_identifier_str | oai:figshare.com:article/29624936 |
| publishDate | 2024 |
| repository.mail.fl_str_mv | |
| repository.name.fl_str_mv | |
| repository_id_str | |
| rights_invalid_str_mv | CC BY 4.0 |
| spelling | From classrooms to controllers: how school closures shaped children's video gaming habitsMuna Abed Alah (14779534)Sami Abdeen (14779537)Iheb Bougmiza (8962583)Nagah Selim (12234725)Biomedical and clinical sciencesPaediatricsEducationEducation systemsHealth sciencesHealth services and systemsPublic healthVideo gamingInternet gaming disorderSchool closuresScreen timeChildren<h3>Objectives</h3><p dir="ltr">This study aimed to assess the impact of COVID-19-related school closures on screen time and video gaming habits among governmental school students in Qatar and explore the prevalence of Internet Gaming Disorder (IGD) within this context.</p><h3>Methods</h3><p dir="ltr">A cross-sectional approach was employed, spanning two months from June to August 2022. A random sample of students aged 8–15 years was drawn from the national electronic health record system of Qatar. Telephone interviews with parents were conducted to collect data. The Parental Internet Gaming Disorder Scale (PIGDS) was used for IGD assessment.</p><h3>Results</h3><p dir="ltr">Of 428 parents, 257 (60%) confirmed their child's engagement in video gaming during school closures. Participants averaged 11 years in age with 92 (35.8%) females and 165 (64.2%) males. Nationality included 62.6% expatriates and 37.4% Qatari locals. Average weekly screen time increased significantly from 19.7 ± 10.1 h to 31.9 ± 12.6 h during closure (<i>p</i> < 0.001). Video gaming time rose from 8.6 ± 8.6 h to 13.0 ± 12.4 h per week (<i>p</i> < 0.001). The prevalence of IGD was 8.6% (95% CI 5.4–12.7). Male students, expatriates, and those reporting increased video gaming time were more likely to develop IGD than their female and local counterparts.</p><h3>Conclusion</h3><p dir="ltr">The observed associations between video gaming increase and IGD highlight the need for focused interventions to address potential risks and promote healthier digital habits among this population.</p><h2>Other Information</h2><p dir="ltr">Published in: Social Psychiatry and Psychiatric Epidemiology<br>License: <a href="https://creativecommons.org/licenses/by/4.0" target="_blank">https://creativecommons.org/licenses/by/4.0</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1007/s00127-024-02635-z" target="_blank">https://dx.doi.org/10.1007/s00127-024-02635-z</a></p>2024-03-12T09:00:00ZTextJournal contributioninfo:eu-repo/semantics/publishedVersiontextcontribution to journal10.1007/s00127-024-02635-zhttps://figshare.com/articles/journal_contribution/From_classrooms_to_controllers_how_school_closures_shaped_children_s_video_gaming_habits/29624936CC BY 4.0info:eu-repo/semantics/openAccessoai:figshare.com:article/296249362024-03-12T09:00:00Z |
| spellingShingle | From classrooms to controllers: how school closures shaped children's video gaming habits Muna Abed Alah (14779534) Biomedical and clinical sciences Paediatrics Education Education systems Health sciences Health services and systems Public health Video gaming Internet gaming disorder School closures Screen time Children |
| status_str | publishedVersion |
| title | From classrooms to controllers: how school closures shaped children's video gaming habits |
| title_full | From classrooms to controllers: how school closures shaped children's video gaming habits |
| title_fullStr | From classrooms to controllers: how school closures shaped children's video gaming habits |
| title_full_unstemmed | From classrooms to controllers: how school closures shaped children's video gaming habits |
| title_short | From classrooms to controllers: how school closures shaped children's video gaming habits |
| title_sort | From classrooms to controllers: how school closures shaped children's video gaming habits |
| topic | Biomedical and clinical sciences Paediatrics Education Education systems Health sciences Health services and systems Public health Video gaming Internet gaming disorder School closures Screen time Children |