From classrooms to controllers: how school closures shaped children's video gaming habits

<h3>Objectives</h3><p dir="ltr">This study aimed to assess the impact of COVID-19-related school closures on screen time and video gaming habits among governmental school students in Qatar and explore the prevalence of Internet Gaming Disorder (IGD) within this context.&l...

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Main Author: Muna Abed Alah (14779534) (author)
Other Authors: Sami Abdeen (14779537) (author), Iheb Bougmiza (8962583) (author), Nagah Selim (12234725) (author)
Published: 2024
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author Muna Abed Alah (14779534)
author2 Sami Abdeen (14779537)
Iheb Bougmiza (8962583)
Nagah Selim (12234725)
author2_role author
author
author
author_facet Muna Abed Alah (14779534)
Sami Abdeen (14779537)
Iheb Bougmiza (8962583)
Nagah Selim (12234725)
author_role author
dc.creator.none.fl_str_mv Muna Abed Alah (14779534)
Sami Abdeen (14779537)
Iheb Bougmiza (8962583)
Nagah Selim (12234725)
dc.date.none.fl_str_mv 2024-03-12T09:00:00Z
dc.identifier.none.fl_str_mv 10.1007/s00127-024-02635-z
dc.relation.none.fl_str_mv https://figshare.com/articles/journal_contribution/From_classrooms_to_controllers_how_school_closures_shaped_children_s_video_gaming_habits/29624936
dc.rights.none.fl_str_mv CC BY 4.0
info:eu-repo/semantics/openAccess
dc.subject.none.fl_str_mv Biomedical and clinical sciences
Paediatrics
Education
Education systems
Health sciences
Health services and systems
Public health
Video gaming
Internet gaming disorder
School closures
Screen time
Children
dc.title.none.fl_str_mv From classrooms to controllers: how school closures shaped children's video gaming habits
dc.type.none.fl_str_mv Text
Journal contribution
info:eu-repo/semantics/publishedVersion
text
contribution to journal
description <h3>Objectives</h3><p dir="ltr">This study aimed to assess the impact of COVID-19-related school closures on screen time and video gaming habits among governmental school students in Qatar and explore the prevalence of Internet Gaming Disorder (IGD) within this context.</p><h3>Methods</h3><p dir="ltr">A cross-sectional approach was employed, spanning two months from June to August 2022. A random sample of students aged 8–15 years was drawn from the national electronic health record system of Qatar. Telephone interviews with parents were conducted to collect data. The Parental Internet Gaming Disorder Scale (PIGDS) was used for IGD assessment.</p><h3>Results</h3><p dir="ltr">Of 428 parents, 257 (60%) confirmed their child's engagement in video gaming during school closures. Participants averaged 11 years in age with 92 (35.8%) females and 165 (64.2%) males. Nationality included 62.6% expatriates and 37.4% Qatari locals. Average weekly screen time increased significantly from 19.7 ± 10.1 h to 31.9 ± 12.6 h during closure (<i>p</i> < 0.001). Video gaming time rose from 8.6 ± 8.6 h to 13.0 ± 12.4 h per week (<i>p</i> < 0.001). The prevalence of IGD was 8.6% (95% CI 5.4–12.7). Male students, expatriates, and those reporting increased video gaming time were more likely to develop IGD than their female and local counterparts.</p><h3>Conclusion</h3><p dir="ltr">The observed associations between video gaming increase and IGD highlight the need for focused interventions to address potential risks and promote healthier digital habits among this population.</p><h2>Other Information</h2><p dir="ltr">Published in: Social Psychiatry and Psychiatric Epidemiology<br>License: <a href="https://creativecommons.org/licenses/by/4.0" target="_blank">https://creativecommons.org/licenses/by/4.0</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1007/s00127-024-02635-z" target="_blank">https://dx.doi.org/10.1007/s00127-024-02635-z</a></p>
eu_rights_str_mv openAccess
id Manara2_4803e6494bb440e171b049a10a2a2853
identifier_str_mv 10.1007/s00127-024-02635-z
network_acronym_str Manara2
network_name_str Manara2
oai_identifier_str oai:figshare.com:article/29624936
publishDate 2024
repository.mail.fl_str_mv
repository.name.fl_str_mv
repository_id_str
rights_invalid_str_mv CC BY 4.0
spelling From classrooms to controllers: how school closures shaped children's video gaming habitsMuna Abed Alah (14779534)Sami Abdeen (14779537)Iheb Bougmiza (8962583)Nagah Selim (12234725)Biomedical and clinical sciencesPaediatricsEducationEducation systemsHealth sciencesHealth services and systemsPublic healthVideo gamingInternet gaming disorderSchool closuresScreen timeChildren<h3>Objectives</h3><p dir="ltr">This study aimed to assess the impact of COVID-19-related school closures on screen time and video gaming habits among governmental school students in Qatar and explore the prevalence of Internet Gaming Disorder (IGD) within this context.</p><h3>Methods</h3><p dir="ltr">A cross-sectional approach was employed, spanning two months from June to August 2022. A random sample of students aged 8–15 years was drawn from the national electronic health record system of Qatar. Telephone interviews with parents were conducted to collect data. The Parental Internet Gaming Disorder Scale (PIGDS) was used for IGD assessment.</p><h3>Results</h3><p dir="ltr">Of 428 parents, 257 (60%) confirmed their child's engagement in video gaming during school closures. Participants averaged 11 years in age with 92 (35.8%) females and 165 (64.2%) males. Nationality included 62.6% expatriates and 37.4% Qatari locals. Average weekly screen time increased significantly from 19.7 ± 10.1 h to 31.9 ± 12.6 h during closure (<i>p</i> < 0.001). Video gaming time rose from 8.6 ± 8.6 h to 13.0 ± 12.4 h per week (<i>p</i> < 0.001). The prevalence of IGD was 8.6% (95% CI 5.4–12.7). Male students, expatriates, and those reporting increased video gaming time were more likely to develop IGD than their female and local counterparts.</p><h3>Conclusion</h3><p dir="ltr">The observed associations between video gaming increase and IGD highlight the need for focused interventions to address potential risks and promote healthier digital habits among this population.</p><h2>Other Information</h2><p dir="ltr">Published in: Social Psychiatry and Psychiatric Epidemiology<br>License: <a href="https://creativecommons.org/licenses/by/4.0" target="_blank">https://creativecommons.org/licenses/by/4.0</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1007/s00127-024-02635-z" target="_blank">https://dx.doi.org/10.1007/s00127-024-02635-z</a></p>2024-03-12T09:00:00ZTextJournal contributioninfo:eu-repo/semantics/publishedVersiontextcontribution to journal10.1007/s00127-024-02635-zhttps://figshare.com/articles/journal_contribution/From_classrooms_to_controllers_how_school_closures_shaped_children_s_video_gaming_habits/29624936CC BY 4.0info:eu-repo/semantics/openAccessoai:figshare.com:article/296249362024-03-12T09:00:00Z
spellingShingle From classrooms to controllers: how school closures shaped children's video gaming habits
Muna Abed Alah (14779534)
Biomedical and clinical sciences
Paediatrics
Education
Education systems
Health sciences
Health services and systems
Public health
Video gaming
Internet gaming disorder
School closures
Screen time
Children
status_str publishedVersion
title From classrooms to controllers: how school closures shaped children's video gaming habits
title_full From classrooms to controllers: how school closures shaped children's video gaming habits
title_fullStr From classrooms to controllers: how school closures shaped children's video gaming habits
title_full_unstemmed From classrooms to controllers: how school closures shaped children's video gaming habits
title_short From classrooms to controllers: how school closures shaped children's video gaming habits
title_sort From classrooms to controllers: how school closures shaped children's video gaming habits
topic Biomedical and clinical sciences
Paediatrics
Education
Education systems
Health sciences
Health services and systems
Public health
Video gaming
Internet gaming disorder
School closures
Screen time
Children