The performance of serious games for enhancing attention in cognitively impaired older adults
<p dir="ltr">Attention, which is the process of noticing the surrounding environment and processing information, is one of the cognitive functions that deteriorate gradually as people grow older. Games that are used for other than entertainment, such as improving attention, are often...
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2023
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| _version_ | 1864513528333860864 |
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| author | Alaa Abd-alrazaq (17058018) |
| author2 | Israa Abuelezz (17541834) Eiman Al-Jafar (17541837) Kerstin Denecke (11534035) Mowafa Househ (9154124) Sarah Aziz (17541312) Arfan Ahmed (17541309) Ali Aljaafreh (17886755) Rawan AlSaad (14159019) Javaid Sheikh (5534825) |
| author2_role | author author author author author author author author author |
| author_facet | Alaa Abd-alrazaq (17058018) Israa Abuelezz (17541834) Eiman Al-Jafar (17541837) Kerstin Denecke (11534035) Mowafa Househ (9154124) Sarah Aziz (17541312) Arfan Ahmed (17541309) Ali Aljaafreh (17886755) Rawan AlSaad (14159019) Javaid Sheikh (5534825) |
| author_role | author |
| dc.creator.none.fl_str_mv | Alaa Abd-alrazaq (17058018) Israa Abuelezz (17541834) Eiman Al-Jafar (17541837) Kerstin Denecke (11534035) Mowafa Househ (9154124) Sarah Aziz (17541312) Arfan Ahmed (17541309) Ali Aljaafreh (17886755) Rawan AlSaad (14159019) Javaid Sheikh (5534825) |
| dc.date.none.fl_str_mv | 2023-07-08T03:00:00Z |
| dc.identifier.none.fl_str_mv | 10.1038/s41746-023-00863-2 |
| dc.relation.none.fl_str_mv | https://figshare.com/articles/journal_contribution/The_performance_of_serious_games_for_enhancing_attention_in_cognitively_impaired_older_adults/25125620 |
| dc.rights.none.fl_str_mv | CC BY 4.0 info:eu-repo/semantics/openAccess |
| dc.subject.none.fl_str_mv | Biomedical and clinical sciences Clinical sciences Health sciences Health services and systems Psychology Cognitive and computational psychology Global population aging Elderly population Life expectancy Cognitive impairment Dementia Alzheimer's disease Mild cognitive impairment (MCI) Cognitive functionExergames Cognitive stimulation Cognitive behavioral therapy Psychological therapy Virtual reality Randomized controlled trials (RCTs) Meta-analysis |
| dc.title.none.fl_str_mv | The performance of serious games for enhancing attention in cognitively impaired older adults |
| dc.type.none.fl_str_mv | Text Journal contribution info:eu-repo/semantics/publishedVersion text contribution to journal |
| description | <p dir="ltr">Attention, which is the process of noticing the surrounding environment and processing information, is one of the cognitive functions that deteriorate gradually as people grow older. Games that are used for other than entertainment, such as improving attention, are often referred to as serious games. This study examined the effectiveness of serious games on attention among elderly individuals suffering from cognitive impairment. A systematic review and meta-analyses of randomized controlled trials were carried out. A total of 10 trials ultimately met all eligibility criteria of the 559 records retrieved. The synthesis of very low-quality evidence from three trials, as analyzed in a meta-study, indicated that serious games outperform no/passive interventions in enhancing attention in cognitively impaired older adults (P < 0.001). Additionally, findings from two other studies demonstrated that serious games are more effective than traditional cognitive training in boosting attention among cognitively impaired older adults. One study also concluded that serious games are better than traditional exercises in enhancing attention. Serious games can enhance attention in cognitively impaired older adults. However, given the low quality of the evidence, the limited number of participants in most studies, the absence of some comparative studies, and the dearth of studies included in the meta-analyses, the results remain inconclusive. Thus, until the aforementioned limitations are rectified in future research, serious games should serve as a supplement, rather than a replacement, to current interventions.</p><h2>Other Information</h2><p dir="ltr">Published in: npj Digital Medicine<br>License: <a href="https://creativecommons.org/licenses/by/4.0" target="_blank">https://creativecommons.org/licenses/by/4.0</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1038/s41746-023-00863-2" target="_blank">https://dx.doi.org/10.1038/s41746-023-00863-2</a></p> |
| eu_rights_str_mv | openAccess |
| id | Manara2_48c203e19e93a343f48e7837e5cd232e |
| identifier_str_mv | 10.1038/s41746-023-00863-2 |
| network_acronym_str | Manara2 |
| network_name_str | Manara2 |
| oai_identifier_str | oai:figshare.com:article/25125620 |
| publishDate | 2023 |
| repository.mail.fl_str_mv | |
| repository.name.fl_str_mv | |
| repository_id_str | |
| rights_invalid_str_mv | CC BY 4.0 |
| spelling | The performance of serious games for enhancing attention in cognitively impaired older adultsAlaa Abd-alrazaq (17058018)Israa Abuelezz (17541834)Eiman Al-Jafar (17541837)Kerstin Denecke (11534035)Mowafa Househ (9154124)Sarah Aziz (17541312)Arfan Ahmed (17541309)Ali Aljaafreh (17886755)Rawan AlSaad (14159019)Javaid Sheikh (5534825)Biomedical and clinical sciencesClinical sciencesHealth sciencesHealth services and systemsPsychologyCognitive and computational psychologyGlobal population agingElderly populationLife expectancyCognitive impairmentDementiaAlzheimer's diseaseMild cognitive impairment (MCI)Cognitive functionExergamesCognitive stimulationCognitive behavioral therapyPsychological therapyVirtual realityRandomized controlled trials (RCTs)Meta-analysis<p dir="ltr">Attention, which is the process of noticing the surrounding environment and processing information, is one of the cognitive functions that deteriorate gradually as people grow older. Games that are used for other than entertainment, such as improving attention, are often referred to as serious games. This study examined the effectiveness of serious games on attention among elderly individuals suffering from cognitive impairment. A systematic review and meta-analyses of randomized controlled trials were carried out. A total of 10 trials ultimately met all eligibility criteria of the 559 records retrieved. The synthesis of very low-quality evidence from three trials, as analyzed in a meta-study, indicated that serious games outperform no/passive interventions in enhancing attention in cognitively impaired older adults (P < 0.001). Additionally, findings from two other studies demonstrated that serious games are more effective than traditional cognitive training in boosting attention among cognitively impaired older adults. One study also concluded that serious games are better than traditional exercises in enhancing attention. Serious games can enhance attention in cognitively impaired older adults. However, given the low quality of the evidence, the limited number of participants in most studies, the absence of some comparative studies, and the dearth of studies included in the meta-analyses, the results remain inconclusive. Thus, until the aforementioned limitations are rectified in future research, serious games should serve as a supplement, rather than a replacement, to current interventions.</p><h2>Other Information</h2><p dir="ltr">Published in: npj Digital Medicine<br>License: <a href="https://creativecommons.org/licenses/by/4.0" target="_blank">https://creativecommons.org/licenses/by/4.0</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1038/s41746-023-00863-2" target="_blank">https://dx.doi.org/10.1038/s41746-023-00863-2</a></p>2023-07-08T03:00:00ZTextJournal contributioninfo:eu-repo/semantics/publishedVersiontextcontribution to journal10.1038/s41746-023-00863-2https://figshare.com/articles/journal_contribution/The_performance_of_serious_games_for_enhancing_attention_in_cognitively_impaired_older_adults/25125620CC BY 4.0info:eu-repo/semantics/openAccessoai:figshare.com:article/251256202023-07-08T03:00:00Z |
| spellingShingle | The performance of serious games for enhancing attention in cognitively impaired older adults Alaa Abd-alrazaq (17058018) Biomedical and clinical sciences Clinical sciences Health sciences Health services and systems Psychology Cognitive and computational psychology Global population aging Elderly population Life expectancy Cognitive impairment Dementia Alzheimer's disease Mild cognitive impairment (MCI) Cognitive functionExergames Cognitive stimulation Cognitive behavioral therapy Psychological therapy Virtual reality Randomized controlled trials (RCTs) Meta-analysis |
| status_str | publishedVersion |
| title | The performance of serious games for enhancing attention in cognitively impaired older adults |
| title_full | The performance of serious games for enhancing attention in cognitively impaired older adults |
| title_fullStr | The performance of serious games for enhancing attention in cognitively impaired older adults |
| title_full_unstemmed | The performance of serious games for enhancing attention in cognitively impaired older adults |
| title_short | The performance of serious games for enhancing attention in cognitively impaired older adults |
| title_sort | The performance of serious games for enhancing attention in cognitively impaired older adults |
| topic | Biomedical and clinical sciences Clinical sciences Health sciences Health services and systems Psychology Cognitive and computational psychology Global population aging Elderly population Life expectancy Cognitive impairment Dementia Alzheimer's disease Mild cognitive impairment (MCI) Cognitive functionExergames Cognitive stimulation Cognitive behavioral therapy Psychological therapy Virtual reality Randomized controlled trials (RCTs) Meta-analysis |