The performance of serious games for enhancing attention in cognitively impaired older adults

<p dir="ltr">Attention, which is the process of noticing the surrounding environment and processing information, is one of the cognitive functions that deteriorate gradually as people grow older. Games that are used for other than entertainment, such as improving attention, are often...

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Main Author: Alaa Abd-alrazaq (17058018) (author)
Other Authors: Israa Abuelezz (17541834) (author), Eiman Al-Jafar (17541837) (author), Kerstin Denecke (11534035) (author), Mowafa Househ (9154124) (author), Sarah Aziz (17541312) (author), Arfan Ahmed (17541309) (author), Ali Aljaafreh (17886755) (author), Rawan AlSaad (14159019) (author), Javaid Sheikh (5534825) (author)
Published: 2023
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author Alaa Abd-alrazaq (17058018)
author2 Israa Abuelezz (17541834)
Eiman Al-Jafar (17541837)
Kerstin Denecke (11534035)
Mowafa Househ (9154124)
Sarah Aziz (17541312)
Arfan Ahmed (17541309)
Ali Aljaafreh (17886755)
Rawan AlSaad (14159019)
Javaid Sheikh (5534825)
author2_role author
author
author
author
author
author
author
author
author
author_facet Alaa Abd-alrazaq (17058018)
Israa Abuelezz (17541834)
Eiman Al-Jafar (17541837)
Kerstin Denecke (11534035)
Mowafa Househ (9154124)
Sarah Aziz (17541312)
Arfan Ahmed (17541309)
Ali Aljaafreh (17886755)
Rawan AlSaad (14159019)
Javaid Sheikh (5534825)
author_role author
dc.creator.none.fl_str_mv Alaa Abd-alrazaq (17058018)
Israa Abuelezz (17541834)
Eiman Al-Jafar (17541837)
Kerstin Denecke (11534035)
Mowafa Househ (9154124)
Sarah Aziz (17541312)
Arfan Ahmed (17541309)
Ali Aljaafreh (17886755)
Rawan AlSaad (14159019)
Javaid Sheikh (5534825)
dc.date.none.fl_str_mv 2023-07-08T03:00:00Z
dc.identifier.none.fl_str_mv 10.1038/s41746-023-00863-2
dc.relation.none.fl_str_mv https://figshare.com/articles/journal_contribution/The_performance_of_serious_games_for_enhancing_attention_in_cognitively_impaired_older_adults/25125620
dc.rights.none.fl_str_mv CC BY 4.0
info:eu-repo/semantics/openAccess
dc.subject.none.fl_str_mv Biomedical and clinical sciences
Clinical sciences
Health sciences
Health services and systems
Psychology
Cognitive and computational psychology
Global population aging
Elderly population
Life expectancy
Cognitive impairment
Dementia
Alzheimer's disease
Mild cognitive impairment (MCI)
Cognitive functionExergames
Cognitive stimulation
Cognitive behavioral therapy
Psychological therapy
Virtual reality
Randomized controlled trials (RCTs)
Meta-analysis
dc.title.none.fl_str_mv The performance of serious games for enhancing attention in cognitively impaired older adults
dc.type.none.fl_str_mv Text
Journal contribution
info:eu-repo/semantics/publishedVersion
text
contribution to journal
description <p dir="ltr">Attention, which is the process of noticing the surrounding environment and processing information, is one of the cognitive functions that deteriorate gradually as people grow older. Games that are used for other than entertainment, such as improving attention, are often referred to as serious games. This study examined the effectiveness of serious games on attention among elderly individuals suffering from cognitive impairment. A systematic review and meta-analyses of randomized controlled trials were carried out. A total of 10 trials ultimately met all eligibility criteria of the 559 records retrieved. The synthesis of very low-quality evidence from three trials, as analyzed in a meta-study, indicated that serious games outperform no/passive interventions in enhancing attention in cognitively impaired older adults (P < 0.001). Additionally, findings from two other studies demonstrated that serious games are more effective than traditional cognitive training in boosting attention among cognitively impaired older adults. One study also concluded that serious games are better than traditional exercises in enhancing attention. Serious games can enhance attention in cognitively impaired older adults. However, given the low quality of the evidence, the limited number of participants in most studies, the absence of some comparative studies, and the dearth of studies included in the meta-analyses, the results remain inconclusive. Thus, until the aforementioned limitations are rectified in future research, serious games should serve as a supplement, rather than a replacement, to current interventions.</p><h2>Other Information</h2><p dir="ltr">Published in: npj Digital Medicine<br>License: <a href="https://creativecommons.org/licenses/by/4.0" target="_blank">https://creativecommons.org/licenses/by/4.0</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1038/s41746-023-00863-2" target="_blank">https://dx.doi.org/10.1038/s41746-023-00863-2</a></p>
eu_rights_str_mv openAccess
id Manara2_48c203e19e93a343f48e7837e5cd232e
identifier_str_mv 10.1038/s41746-023-00863-2
network_acronym_str Manara2
network_name_str Manara2
oai_identifier_str oai:figshare.com:article/25125620
publishDate 2023
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spelling The performance of serious games for enhancing attention in cognitively impaired older adultsAlaa Abd-alrazaq (17058018)Israa Abuelezz (17541834)Eiman Al-Jafar (17541837)Kerstin Denecke (11534035)Mowafa Househ (9154124)Sarah Aziz (17541312)Arfan Ahmed (17541309)Ali Aljaafreh (17886755)Rawan AlSaad (14159019)Javaid Sheikh (5534825)Biomedical and clinical sciencesClinical sciencesHealth sciencesHealth services and systemsPsychologyCognitive and computational psychologyGlobal population agingElderly populationLife expectancyCognitive impairmentDementiaAlzheimer's diseaseMild cognitive impairment (MCI)Cognitive functionExergamesCognitive stimulationCognitive behavioral therapyPsychological therapyVirtual realityRandomized controlled trials (RCTs)Meta-analysis<p dir="ltr">Attention, which is the process of noticing the surrounding environment and processing information, is one of the cognitive functions that deteriorate gradually as people grow older. Games that are used for other than entertainment, such as improving attention, are often referred to as serious games. This study examined the effectiveness of serious games on attention among elderly individuals suffering from cognitive impairment. A systematic review and meta-analyses of randomized controlled trials were carried out. A total of 10 trials ultimately met all eligibility criteria of the 559 records retrieved. The synthesis of very low-quality evidence from three trials, as analyzed in a meta-study, indicated that serious games outperform no/passive interventions in enhancing attention in cognitively impaired older adults (P < 0.001). Additionally, findings from two other studies demonstrated that serious games are more effective than traditional cognitive training in boosting attention among cognitively impaired older adults. One study also concluded that serious games are better than traditional exercises in enhancing attention. Serious games can enhance attention in cognitively impaired older adults. However, given the low quality of the evidence, the limited number of participants in most studies, the absence of some comparative studies, and the dearth of studies included in the meta-analyses, the results remain inconclusive. Thus, until the aforementioned limitations are rectified in future research, serious games should serve as a supplement, rather than a replacement, to current interventions.</p><h2>Other Information</h2><p dir="ltr">Published in: npj Digital Medicine<br>License: <a href="https://creativecommons.org/licenses/by/4.0" target="_blank">https://creativecommons.org/licenses/by/4.0</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1038/s41746-023-00863-2" target="_blank">https://dx.doi.org/10.1038/s41746-023-00863-2</a></p>2023-07-08T03:00:00ZTextJournal contributioninfo:eu-repo/semantics/publishedVersiontextcontribution to journal10.1038/s41746-023-00863-2https://figshare.com/articles/journal_contribution/The_performance_of_serious_games_for_enhancing_attention_in_cognitively_impaired_older_adults/25125620CC BY 4.0info:eu-repo/semantics/openAccessoai:figshare.com:article/251256202023-07-08T03:00:00Z
spellingShingle The performance of serious games for enhancing attention in cognitively impaired older adults
Alaa Abd-alrazaq (17058018)
Biomedical and clinical sciences
Clinical sciences
Health sciences
Health services and systems
Psychology
Cognitive and computational psychology
Global population aging
Elderly population
Life expectancy
Cognitive impairment
Dementia
Alzheimer's disease
Mild cognitive impairment (MCI)
Cognitive functionExergames
Cognitive stimulation
Cognitive behavioral therapy
Psychological therapy
Virtual reality
Randomized controlled trials (RCTs)
Meta-analysis
status_str publishedVersion
title The performance of serious games for enhancing attention in cognitively impaired older adults
title_full The performance of serious games for enhancing attention in cognitively impaired older adults
title_fullStr The performance of serious games for enhancing attention in cognitively impaired older adults
title_full_unstemmed The performance of serious games for enhancing attention in cognitively impaired older adults
title_short The performance of serious games for enhancing attention in cognitively impaired older adults
title_sort The performance of serious games for enhancing attention in cognitively impaired older adults
topic Biomedical and clinical sciences
Clinical sciences
Health sciences
Health services and systems
Psychology
Cognitive and computational psychology
Global population aging
Elderly population
Life expectancy
Cognitive impairment
Dementia
Alzheimer's disease
Mild cognitive impairment (MCI)
Cognitive functionExergames
Cognitive stimulation
Cognitive behavioral therapy
Psychological therapy
Virtual reality
Randomized controlled trials (RCTs)
Meta-analysis