Incentive-Vacation Queueing for Edge Crowd Computing

<p dir="ltr">Edge computing aims to push services closer to endusers, greatly enhancing latency and scale. Yet, there’s untapped potential beyond the network’s last mile, on the extreme edge. Extreme edge computing (XEC) is a computing paradigm that exploits computational resources i...

وصف كامل

محفوظ في:
التفاصيل البيبلوغرافية
المؤلف الرئيسي: Sherif B. Azmy (21633329) (author)
مؤلفون آخرون: Nizar Zorba (16888728) (author), Hossam S. Hassanein (17949206) (author)
منشور في: 2024
الموضوعات:
الوسوم: إضافة وسم
لا توجد وسوم, كن أول من يضع وسما على هذه التسجيلة!
_version_ 1864513545100591104
author Sherif B. Azmy (21633329)
author2 Nizar Zorba (16888728)
Hossam S. Hassanein (17949206)
author2_role author
author
author_facet Sherif B. Azmy (21633329)
Nizar Zorba (16888728)
Hossam S. Hassanein (17949206)
author_role author
dc.creator.none.fl_str_mv Sherif B. Azmy (21633329)
Nizar Zorba (16888728)
Hossam S. Hassanein (17949206)
dc.date.none.fl_str_mv 2024-04-01T00:00:00Z
dc.identifier.none.fl_str_mv 10.1109/jiot.2023.3347442
dc.relation.none.fl_str_mv https://figshare.com/articles/journal_contribution/Incentive-Vacation_Queueing_for_Edge_Crowd_Computing/29445908
dc.rights.none.fl_str_mv CC BY 4.0
info:eu-repo/semantics/openAccess
dc.subject.none.fl_str_mv Engineering
Electronics, sensors and digital hardware
Information and computing sciences
Distributed computing and systems software
Extreme edge computing (XEC)
Incentive
performance analysis
queueing
vacation
Performance evaluation
Edge computing
Uncertainty
Queueing analysis
Internet of Things
Game theory
dc.title.none.fl_str_mv Incentive-Vacation Queueing for Edge Crowd Computing
dc.type.none.fl_str_mv Text
Journal contribution
info:eu-repo/semantics/publishedVersion
text
contribution to journal
description <p dir="ltr">Edge computing aims to push services closer to endusers, greatly enhancing latency and scale. Yet, there’s untapped potential beyond the network’s last mile, on the extreme edge. Extreme edge computing (XEC) is a computing paradigm that exploits computational resources in the end-user’s immediate vicinity. Edge crowd computing (ECC) is an orchestrated sharing economy model within XEC that uses idle resources on userowned devices for service provision, compensating owners. We analyze an orchestrated ECC where devices rent resources in exchange for incentives. Our incentive-vacation queueing (IVQ) model associates performance with incentive payments using vacation queueing, considering the multitenancy of devices through a server vacation dependent on incentives received. In this article, we offer a framework for analyzing any sharing economy system that can be modeled using IVQ. We discuss the relationship between incentives and vacations on performance, namely, the incentive-vacation or IVQ function. We examine two families of IVQ functions that can be adjusted to benefit either the orchestrator or the worker and introduce a performance metric for such preference. We derive analytical expressions for system performance that consider the random nature of worker devices’ availability due to fluctuating incentives. The IVQ model explores commodifying user-owned resources in an ECC system, presenting a general approach for performance analysis in such environments.</p><h2>Other Information</h2><p dir="ltr">Published in: IEEE Internet of Things Journal<br>License: I<a href="https://creativecommons.org/licenses/by/4.0/deed.en" target="_blank">https://creativecommons.org/licenses/by/4.0/</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1109/jiot.2023.3347442" target="_blank">https://dx.doi.org/10.1109/jiot.2023.3347442</a></p>
eu_rights_str_mv openAccess
id Manara2_7ac4e2696bf9b697bc0ac4271ce1beea
identifier_str_mv 10.1109/jiot.2023.3347442
network_acronym_str Manara2
network_name_str Manara2
oai_identifier_str oai:figshare.com:article/29445908
publishDate 2024
repository.mail.fl_str_mv
repository.name.fl_str_mv
repository_id_str
rights_invalid_str_mv CC BY 4.0
spelling Incentive-Vacation Queueing for Edge Crowd ComputingSherif B. Azmy (21633329)Nizar Zorba (16888728)Hossam S. Hassanein (17949206)EngineeringElectronics, sensors and digital hardwareInformation and computing sciencesDistributed computing and systems softwareExtreme edge computing (XEC)Incentiveperformance analysisqueueingvacationPerformance evaluationEdge computingUncertaintyQueueing analysisInternet of ThingsGame theory<p dir="ltr">Edge computing aims to push services closer to endusers, greatly enhancing latency and scale. Yet, there’s untapped potential beyond the network’s last mile, on the extreme edge. Extreme edge computing (XEC) is a computing paradigm that exploits computational resources in the end-user’s immediate vicinity. Edge crowd computing (ECC) is an orchestrated sharing economy model within XEC that uses idle resources on userowned devices for service provision, compensating owners. We analyze an orchestrated ECC where devices rent resources in exchange for incentives. Our incentive-vacation queueing (IVQ) model associates performance with incentive payments using vacation queueing, considering the multitenancy of devices through a server vacation dependent on incentives received. In this article, we offer a framework for analyzing any sharing economy system that can be modeled using IVQ. We discuss the relationship between incentives and vacations on performance, namely, the incentive-vacation or IVQ function. We examine two families of IVQ functions that can be adjusted to benefit either the orchestrator or the worker and introduce a performance metric for such preference. We derive analytical expressions for system performance that consider the random nature of worker devices’ availability due to fluctuating incentives. The IVQ model explores commodifying user-owned resources in an ECC system, presenting a general approach for performance analysis in such environments.</p><h2>Other Information</h2><p dir="ltr">Published in: IEEE Internet of Things Journal<br>License: I<a href="https://creativecommons.org/licenses/by/4.0/deed.en" target="_blank">https://creativecommons.org/licenses/by/4.0/</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1109/jiot.2023.3347442" target="_blank">https://dx.doi.org/10.1109/jiot.2023.3347442</a></p>2024-04-01T00:00:00ZTextJournal contributioninfo:eu-repo/semantics/publishedVersiontextcontribution to journal10.1109/jiot.2023.3347442https://figshare.com/articles/journal_contribution/Incentive-Vacation_Queueing_for_Edge_Crowd_Computing/29445908CC BY 4.0info:eu-repo/semantics/openAccessoai:figshare.com:article/294459082024-04-01T00:00:00Z
spellingShingle Incentive-Vacation Queueing for Edge Crowd Computing
Sherif B. Azmy (21633329)
Engineering
Electronics, sensors and digital hardware
Information and computing sciences
Distributed computing and systems software
Extreme edge computing (XEC)
Incentive
performance analysis
queueing
vacation
Performance evaluation
Edge computing
Uncertainty
Queueing analysis
Internet of Things
Game theory
status_str publishedVersion
title Incentive-Vacation Queueing for Edge Crowd Computing
title_full Incentive-Vacation Queueing for Edge Crowd Computing
title_fullStr Incentive-Vacation Queueing for Edge Crowd Computing
title_full_unstemmed Incentive-Vacation Queueing for Edge Crowd Computing
title_short Incentive-Vacation Queueing for Edge Crowd Computing
title_sort Incentive-Vacation Queueing for Edge Crowd Computing
topic Engineering
Electronics, sensors and digital hardware
Information and computing sciences
Distributed computing and systems software
Extreme edge computing (XEC)
Incentive
performance analysis
queueing
vacation
Performance evaluation
Edge computing
Uncertainty
Queueing analysis
Internet of Things
Game theory