Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential

<p dir="ltr">The rejection rates of upper-limb prosthetic devices in adults are high, currently averaging 26% and 23% for body-powered and electric devices, respectively. While many factors influence acceptance, prosthesis training methods relying on novel virtual reality systems hav...

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محفوظ في:
التفاصيل البيبلوغرافية
المؤلف الرئيسي: Aya Gaballa (16494149) (author)
مؤلفون آخرون: Reidner Santos Cavalcante (16904808) (author), Edgard Lamounier (16904811) (author), Alcimar Soares (16904814) (author), John-John Cabibihan (352200) (author)
منشور في: 2022
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author Aya Gaballa (16494149)
author2 Reidner Santos Cavalcante (16904808)
Edgard Lamounier (16904811)
Alcimar Soares (16904814)
John-John Cabibihan (352200)
author2_role author
author
author
author
author_facet Aya Gaballa (16494149)
Reidner Santos Cavalcante (16904808)
Edgard Lamounier (16904811)
Alcimar Soares (16904814)
John-John Cabibihan (352200)
author_role author
dc.creator.none.fl_str_mv Aya Gaballa (16494149)
Reidner Santos Cavalcante (16904808)
Edgard Lamounier (16904811)
Alcimar Soares (16904814)
John-John Cabibihan (352200)
dc.date.none.fl_str_mv 2022-05-30T00:00:00Z
dc.identifier.none.fl_str_mv 10.1109/tnsre.2022.3179327
dc.relation.none.fl_str_mv https://figshare.com/articles/journal_contribution/Extended_Reality_X-Reality_for_Prosthesis_Training_of_Upper-Limb_Amputees_A_Review_on_Current_and_Future_Clinical_Potential/24056409
dc.rights.none.fl_str_mv CC BY 4.0
info:eu-repo/semantics/openAccess
dc.subject.none.fl_str_mv Engineering
Biomedical engineering
Electronics, sensors and digital hardware
Information and computing sciences
Graphics, augmented reality and games
Human-centred computing
Prosthetics
Training
Virtual reality
X reality
Visualization
Protocols
Extended reality
Adult
Amputees
Artificial Limbs
Humans
Prosthesis Implantation
Upper Extremity
User-Computer Interface
dc.title.none.fl_str_mv Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential
dc.type.none.fl_str_mv Text
Journal contribution
info:eu-repo/semantics/publishedVersion
text
contribution to journal
description <p dir="ltr">The rejection rates of upper-limb prosthetic devices in adults are high, currently averaging 26% and 23% for body-powered and electric devices, respectively. While many factors influence acceptance, prosthesis training methods relying on novel virtual reality systems have been cited as a critical factor capable of increasing the likelihood of long-term, full-time use. Despite that, these implementations have not yet garnered widespread traction in the clinical setting, and their use remains immaterial. This review aims to explore the reasons behind this situation by identifying trends in existing research that seek to advance Extended Reality “X-Reality” systems for the sake of upper-limb prosthesis rehabilitation and, secondly, analyzing barriers and presenting potential pathways to deployment for successful adoption in the future. The search yielded 42 research papers that were divided into two categories. The first category included articles that focused on the technical aspect of virtual prosthesis training. Articles in the second category utilize user evaluation procedures to ensure applicability in a clinical environment. The review showed that 75% of articles that conducted whole system testing experimented with non-immersive virtual systems. Furthermore, there is a shortage of experiments performed with amputee subjects. From the large-scale studies analyzed, 71% of those recruited solely non-disabled participants. This paper shows that X-Reality technologies for prosthesis rehabilitation of upper-limb amputees carry significant benefits. Nevertheless, much still must be done so that the technology reaches widespread clinical use.</p><h2>Other Information</h2><p dir="ltr">Published in: IEEE Transactions on Neural Systems and Rehabilitation Engineering<br>License: <a href="https://creativecommons.org/licenses/by/4.0/legalcode" target="_blank">https://creativecommons.org/licenses/by/4.0/</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1109/tnsre.2022.3179327" target="_blank">https://dx.doi.org/10.1109/tnsre.2022.3179327</a></p>
eu_rights_str_mv openAccess
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identifier_str_mv 10.1109/tnsre.2022.3179327
network_acronym_str Manara2
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oai_identifier_str oai:figshare.com:article/24056409
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spelling Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical PotentialAya Gaballa (16494149)Reidner Santos Cavalcante (16904808)Edgard Lamounier (16904811)Alcimar Soares (16904814)John-John Cabibihan (352200)EngineeringBiomedical engineeringElectronics, sensors and digital hardwareInformation and computing sciencesGraphics, augmented reality and gamesHuman-centred computingProstheticsTrainingVirtual realityX realityVisualizationProtocolsExtended realityAdultAmputeesArtificial LimbsHumansProsthesis ImplantationUpper ExtremityUser-Computer Interface<p dir="ltr">The rejection rates of upper-limb prosthetic devices in adults are high, currently averaging 26% and 23% for body-powered and electric devices, respectively. While many factors influence acceptance, prosthesis training methods relying on novel virtual reality systems have been cited as a critical factor capable of increasing the likelihood of long-term, full-time use. Despite that, these implementations have not yet garnered widespread traction in the clinical setting, and their use remains immaterial. This review aims to explore the reasons behind this situation by identifying trends in existing research that seek to advance Extended Reality “X-Reality” systems for the sake of upper-limb prosthesis rehabilitation and, secondly, analyzing barriers and presenting potential pathways to deployment for successful adoption in the future. The search yielded 42 research papers that were divided into two categories. The first category included articles that focused on the technical aspect of virtual prosthesis training. Articles in the second category utilize user evaluation procedures to ensure applicability in a clinical environment. The review showed that 75% of articles that conducted whole system testing experimented with non-immersive virtual systems. Furthermore, there is a shortage of experiments performed with amputee subjects. From the large-scale studies analyzed, 71% of those recruited solely non-disabled participants. This paper shows that X-Reality technologies for prosthesis rehabilitation of upper-limb amputees carry significant benefits. Nevertheless, much still must be done so that the technology reaches widespread clinical use.</p><h2>Other Information</h2><p dir="ltr">Published in: IEEE Transactions on Neural Systems and Rehabilitation Engineering<br>License: <a href="https://creativecommons.org/licenses/by/4.0/legalcode" target="_blank">https://creativecommons.org/licenses/by/4.0/</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1109/tnsre.2022.3179327" target="_blank">https://dx.doi.org/10.1109/tnsre.2022.3179327</a></p>2022-05-30T00:00:00ZTextJournal contributioninfo:eu-repo/semantics/publishedVersiontextcontribution to journal10.1109/tnsre.2022.3179327https://figshare.com/articles/journal_contribution/Extended_Reality_X-Reality_for_Prosthesis_Training_of_Upper-Limb_Amputees_A_Review_on_Current_and_Future_Clinical_Potential/24056409CC BY 4.0info:eu-repo/semantics/openAccessoai:figshare.com:article/240564092022-05-30T00:00:00Z
spellingShingle Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential
Aya Gaballa (16494149)
Engineering
Biomedical engineering
Electronics, sensors and digital hardware
Information and computing sciences
Graphics, augmented reality and games
Human-centred computing
Prosthetics
Training
Virtual reality
X reality
Visualization
Protocols
Extended reality
Adult
Amputees
Artificial Limbs
Humans
Prosthesis Implantation
Upper Extremity
User-Computer Interface
status_str publishedVersion
title Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential
title_full Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential
title_fullStr Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential
title_full_unstemmed Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential
title_short Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential
title_sort Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential
topic Engineering
Biomedical engineering
Electronics, sensors and digital hardware
Information and computing sciences
Graphics, augmented reality and games
Human-centred computing
Prosthetics
Training
Virtual reality
X reality
Visualization
Protocols
Extended reality
Adult
Amputees
Artificial Limbs
Humans
Prosthesis Implantation
Upper Extremity
User-Computer Interface