Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential
<p dir="ltr">The rejection rates of upper-limb prosthetic devices in adults are high, currently averaging 26% and 23% for body-powered and electric devices, respectively. While many factors influence acceptance, prosthesis training methods relying on novel virtual reality systems hav...
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| مؤلفون آخرون: | , , , |
| منشور في: |
2022
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| الموضوعات: | |
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إضافة وسم
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| _version_ | 1864513561056772096 |
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| author | Aya Gaballa (16494149) |
| author2 | Reidner Santos Cavalcante (16904808) Edgard Lamounier (16904811) Alcimar Soares (16904814) John-John Cabibihan (352200) |
| author2_role | author author author author |
| author_facet | Aya Gaballa (16494149) Reidner Santos Cavalcante (16904808) Edgard Lamounier (16904811) Alcimar Soares (16904814) John-John Cabibihan (352200) |
| author_role | author |
| dc.creator.none.fl_str_mv | Aya Gaballa (16494149) Reidner Santos Cavalcante (16904808) Edgard Lamounier (16904811) Alcimar Soares (16904814) John-John Cabibihan (352200) |
| dc.date.none.fl_str_mv | 2022-05-30T00:00:00Z |
| dc.identifier.none.fl_str_mv | 10.1109/tnsre.2022.3179327 |
| dc.relation.none.fl_str_mv | https://figshare.com/articles/journal_contribution/Extended_Reality_X-Reality_for_Prosthesis_Training_of_Upper-Limb_Amputees_A_Review_on_Current_and_Future_Clinical_Potential/24056409 |
| dc.rights.none.fl_str_mv | CC BY 4.0 info:eu-repo/semantics/openAccess |
| dc.subject.none.fl_str_mv | Engineering Biomedical engineering Electronics, sensors and digital hardware Information and computing sciences Graphics, augmented reality and games Human-centred computing Prosthetics Training Virtual reality X reality Visualization Protocols Extended reality Adult Amputees Artificial Limbs Humans Prosthesis Implantation Upper Extremity User-Computer Interface |
| dc.title.none.fl_str_mv | Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential |
| dc.type.none.fl_str_mv | Text Journal contribution info:eu-repo/semantics/publishedVersion text contribution to journal |
| description | <p dir="ltr">The rejection rates of upper-limb prosthetic devices in adults are high, currently averaging 26% and 23% for body-powered and electric devices, respectively. While many factors influence acceptance, prosthesis training methods relying on novel virtual reality systems have been cited as a critical factor capable of increasing the likelihood of long-term, full-time use. Despite that, these implementations have not yet garnered widespread traction in the clinical setting, and their use remains immaterial. This review aims to explore the reasons behind this situation by identifying trends in existing research that seek to advance Extended Reality “X-Reality” systems for the sake of upper-limb prosthesis rehabilitation and, secondly, analyzing barriers and presenting potential pathways to deployment for successful adoption in the future. The search yielded 42 research papers that were divided into two categories. The first category included articles that focused on the technical aspect of virtual prosthesis training. Articles in the second category utilize user evaluation procedures to ensure applicability in a clinical environment. The review showed that 75% of articles that conducted whole system testing experimented with non-immersive virtual systems. Furthermore, there is a shortage of experiments performed with amputee subjects. From the large-scale studies analyzed, 71% of those recruited solely non-disabled participants. This paper shows that X-Reality technologies for prosthesis rehabilitation of upper-limb amputees carry significant benefits. Nevertheless, much still must be done so that the technology reaches widespread clinical use.</p><h2>Other Information</h2><p dir="ltr">Published in: IEEE Transactions on Neural Systems and Rehabilitation Engineering<br>License: <a href="https://creativecommons.org/licenses/by/4.0/legalcode" target="_blank">https://creativecommons.org/licenses/by/4.0/</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1109/tnsre.2022.3179327" target="_blank">https://dx.doi.org/10.1109/tnsre.2022.3179327</a></p> |
| eu_rights_str_mv | openAccess |
| id | Manara2_a07ad7bf651a1f9e4df3ddae980bc794 |
| identifier_str_mv | 10.1109/tnsre.2022.3179327 |
| network_acronym_str | Manara2 |
| network_name_str | Manara2 |
| oai_identifier_str | oai:figshare.com:article/24056409 |
| publishDate | 2022 |
| repository.mail.fl_str_mv | |
| repository.name.fl_str_mv | |
| repository_id_str | |
| rights_invalid_str_mv | CC BY 4.0 |
| spelling | Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical PotentialAya Gaballa (16494149)Reidner Santos Cavalcante (16904808)Edgard Lamounier (16904811)Alcimar Soares (16904814)John-John Cabibihan (352200)EngineeringBiomedical engineeringElectronics, sensors and digital hardwareInformation and computing sciencesGraphics, augmented reality and gamesHuman-centred computingProstheticsTrainingVirtual realityX realityVisualizationProtocolsExtended realityAdultAmputeesArtificial LimbsHumansProsthesis ImplantationUpper ExtremityUser-Computer Interface<p dir="ltr">The rejection rates of upper-limb prosthetic devices in adults are high, currently averaging 26% and 23% for body-powered and electric devices, respectively. While many factors influence acceptance, prosthesis training methods relying on novel virtual reality systems have been cited as a critical factor capable of increasing the likelihood of long-term, full-time use. Despite that, these implementations have not yet garnered widespread traction in the clinical setting, and their use remains immaterial. This review aims to explore the reasons behind this situation by identifying trends in existing research that seek to advance Extended Reality “X-Reality” systems for the sake of upper-limb prosthesis rehabilitation and, secondly, analyzing barriers and presenting potential pathways to deployment for successful adoption in the future. The search yielded 42 research papers that were divided into two categories. The first category included articles that focused on the technical aspect of virtual prosthesis training. Articles in the second category utilize user evaluation procedures to ensure applicability in a clinical environment. The review showed that 75% of articles that conducted whole system testing experimented with non-immersive virtual systems. Furthermore, there is a shortage of experiments performed with amputee subjects. From the large-scale studies analyzed, 71% of those recruited solely non-disabled participants. This paper shows that X-Reality technologies for prosthesis rehabilitation of upper-limb amputees carry significant benefits. Nevertheless, much still must be done so that the technology reaches widespread clinical use.</p><h2>Other Information</h2><p dir="ltr">Published in: IEEE Transactions on Neural Systems and Rehabilitation Engineering<br>License: <a href="https://creativecommons.org/licenses/by/4.0/legalcode" target="_blank">https://creativecommons.org/licenses/by/4.0/</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1109/tnsre.2022.3179327" target="_blank">https://dx.doi.org/10.1109/tnsre.2022.3179327</a></p>2022-05-30T00:00:00ZTextJournal contributioninfo:eu-repo/semantics/publishedVersiontextcontribution to journal10.1109/tnsre.2022.3179327https://figshare.com/articles/journal_contribution/Extended_Reality_X-Reality_for_Prosthesis_Training_of_Upper-Limb_Amputees_A_Review_on_Current_and_Future_Clinical_Potential/24056409CC BY 4.0info:eu-repo/semantics/openAccessoai:figshare.com:article/240564092022-05-30T00:00:00Z |
| spellingShingle | Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential Aya Gaballa (16494149) Engineering Biomedical engineering Electronics, sensors and digital hardware Information and computing sciences Graphics, augmented reality and games Human-centred computing Prosthetics Training Virtual reality X reality Visualization Protocols Extended reality Adult Amputees Artificial Limbs Humans Prosthesis Implantation Upper Extremity User-Computer Interface |
| status_str | publishedVersion |
| title | Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential |
| title_full | Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential |
| title_fullStr | Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential |
| title_full_unstemmed | Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential |
| title_short | Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential |
| title_sort | Extended Reality “X-Reality” for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential |
| topic | Engineering Biomedical engineering Electronics, sensors and digital hardware Information and computing sciences Graphics, augmented reality and games Human-centred computing Prosthetics Training Virtual reality X reality Visualization Protocols Extended reality Adult Amputees Artificial Limbs Humans Prosthesis Implantation Upper Extremity User-Computer Interface |