Interrupting Dissociation of Players through Real-Time Digital Tasks during Online Gambling
<p dir="ltr">Online gambling is relatively easier to access compared to traditional one, so it can pose specific risks to individuals such as causing isolation, lack of interruption and dissociation. Intermittent interactions that require cognitive process can interrupt a task and ca...
محفوظ في:
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| مؤلفون آخرون: | , , , |
| منشور في: |
2023
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| الموضوعات: | |
| الوسوم: |
إضافة وسم
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| _version_ | 1864513561747783680 |
|---|---|
| author | Ceyda Kiyak (16810665) |
| author2 | Deniz Cetinkaya (16752672) John McAlaney (230606) Sarah Hodge (202723) Raian Ali (12066006) |
| author2_role | author author author author |
| author_facet | Ceyda Kiyak (16810665) Deniz Cetinkaya (16752672) John McAlaney (230606) Sarah Hodge (202723) Raian Ali (12066006) |
| author_role | author |
| dc.creator.none.fl_str_mv | Ceyda Kiyak (16810665) Deniz Cetinkaya (16752672) John McAlaney (230606) Sarah Hodge (202723) Raian Ali (12066006) |
| dc.date.none.fl_str_mv | 2023-07-18T00:00:00Z |
| dc.identifier.none.fl_str_mv | 10.1080/10447318.2023.2233127 |
| dc.relation.none.fl_str_mv | https://figshare.com/articles/journal_contribution/Interrupting_Dissociation_of_Players_through_Real-Time_Digital_Tasks_during_Online_Gambling/23918412 |
| dc.rights.none.fl_str_mv | CC BY 4.0 info:eu-repo/semantics/openAccess |
| dc.subject.none.fl_str_mv | Information and computing sciences Graphics, augmented reality and games Human-centred computing Psychology Cognitive and computational psychology Responsible gambling Human-computer interaction Persuasive technology Digital nudge Behaviour change |
| dc.title.none.fl_str_mv | Interrupting Dissociation of Players through Real-Time Digital Tasks during Online Gambling |
| dc.type.none.fl_str_mv | Text Journal contribution info:eu-repo/semantics/publishedVersion text contribution to journal |
| description | <p dir="ltr">Online gambling is relatively easier to access compared to traditional one, so it can pose specific risks to individuals such as causing isolation, lack of interruption and dissociation. Intermittent interactions that require cognitive process can interrupt a task and capture the attentional focus which can help to break the dissociative state of players while playing. This study proposes an approach of using digital tasks to interrupt the dissociation of players during online gambling. We investigated the effectiveness of the approach through mixed methods where participants (<i>N</i> = 50) were invited to the computerised lab experiment and randomised to five conditions. Participants received digital tasks as an interruption while playing online slot gambling and their response time to the interruptions was measured. After the play, participants completed the Jacob’s Dissociation Questionnaire, and the Acceptability Questionnaire (both Likert scale and open-ended questions). The analysis revealed that there was a significant main effect of the interruptions in terms of response times, and a significant interaction between the interruptions and the digital tasks. Five main themes were generated after Thematic Analysis of the qualitative data: (1) Distraction, (2) Awareness, (3) User experience, (4) Considerations for design and (5) Considerations for technology. Digital tasks could be potentially useful tools to interrupt players’ dissociation during online gambling and support behavioural awareness and change towards more conscious and responsible gambling.</p><h2>Other Information</h2><p dir="ltr">Published in: International Journal of Human–Computer Interaction<br>License: <a href="http://creativecommons.org/licenses/by/4.0/" target="_blank">http://creativecommons.org/licenses/by/4.0/</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1080/10447318.2023.2233127" target="_blank">https://dx.doi.org/10.1080/10447318.2023.2233127</a></p> |
| eu_rights_str_mv | openAccess |
| id | Manara2_a705fc06ebe6df4d1e1bd2a98b7185dd |
| identifier_str_mv | 10.1080/10447318.2023.2233127 |
| network_acronym_str | Manara2 |
| network_name_str | Manara2 |
| oai_identifier_str | oai:figshare.com:article/23918412 |
| publishDate | 2023 |
| repository.mail.fl_str_mv | |
| repository.name.fl_str_mv | |
| repository_id_str | |
| rights_invalid_str_mv | CC BY 4.0 |
| spelling | Interrupting Dissociation of Players through Real-Time Digital Tasks during Online GamblingCeyda Kiyak (16810665)Deniz Cetinkaya (16752672)John McAlaney (230606)Sarah Hodge (202723)Raian Ali (12066006)Information and computing sciencesGraphics, augmented reality and gamesHuman-centred computingPsychologyCognitive and computational psychologyResponsible gamblingHuman-computer interactionPersuasive technologyDigital nudgeBehaviour change<p dir="ltr">Online gambling is relatively easier to access compared to traditional one, so it can pose specific risks to individuals such as causing isolation, lack of interruption and dissociation. Intermittent interactions that require cognitive process can interrupt a task and capture the attentional focus which can help to break the dissociative state of players while playing. This study proposes an approach of using digital tasks to interrupt the dissociation of players during online gambling. We investigated the effectiveness of the approach through mixed methods where participants (<i>N</i> = 50) were invited to the computerised lab experiment and randomised to five conditions. Participants received digital tasks as an interruption while playing online slot gambling and their response time to the interruptions was measured. After the play, participants completed the Jacob’s Dissociation Questionnaire, and the Acceptability Questionnaire (both Likert scale and open-ended questions). The analysis revealed that there was a significant main effect of the interruptions in terms of response times, and a significant interaction between the interruptions and the digital tasks. Five main themes were generated after Thematic Analysis of the qualitative data: (1) Distraction, (2) Awareness, (3) User experience, (4) Considerations for design and (5) Considerations for technology. Digital tasks could be potentially useful tools to interrupt players’ dissociation during online gambling and support behavioural awareness and change towards more conscious and responsible gambling.</p><h2>Other Information</h2><p dir="ltr">Published in: International Journal of Human–Computer Interaction<br>License: <a href="http://creativecommons.org/licenses/by/4.0/" target="_blank">http://creativecommons.org/licenses/by/4.0/</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1080/10447318.2023.2233127" target="_blank">https://dx.doi.org/10.1080/10447318.2023.2233127</a></p>2023-07-18T00:00:00ZTextJournal contributioninfo:eu-repo/semantics/publishedVersiontextcontribution to journal10.1080/10447318.2023.2233127https://figshare.com/articles/journal_contribution/Interrupting_Dissociation_of_Players_through_Real-Time_Digital_Tasks_during_Online_Gambling/23918412CC BY 4.0info:eu-repo/semantics/openAccessoai:figshare.com:article/239184122023-07-18T00:00:00Z |
| spellingShingle | Interrupting Dissociation of Players through Real-Time Digital Tasks during Online Gambling Ceyda Kiyak (16810665) Information and computing sciences Graphics, augmented reality and games Human-centred computing Psychology Cognitive and computational psychology Responsible gambling Human-computer interaction Persuasive technology Digital nudge Behaviour change |
| status_str | publishedVersion |
| title | Interrupting Dissociation of Players through Real-Time Digital Tasks during Online Gambling |
| title_full | Interrupting Dissociation of Players through Real-Time Digital Tasks during Online Gambling |
| title_fullStr | Interrupting Dissociation of Players through Real-Time Digital Tasks during Online Gambling |
| title_full_unstemmed | Interrupting Dissociation of Players through Real-Time Digital Tasks during Online Gambling |
| title_short | Interrupting Dissociation of Players through Real-Time Digital Tasks during Online Gambling |
| title_sort | Interrupting Dissociation of Players through Real-Time Digital Tasks during Online Gambling |
| topic | Information and computing sciences Graphics, augmented reality and games Human-centred computing Psychology Cognitive and computational psychology Responsible gambling Human-computer interaction Persuasive technology Digital nudge Behaviour change |