The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task

<p>Deepfakes, realistic portrayals of people that do not exist, have garnered interest in research and industry. Yet, the contributions of deepfake technology to human-computer interaction remain unclear. One possible value of deepfake technology is to create more immersive user personas. To t...

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Main Author: Ilkka Kaate (19450366) (author)
Other Authors: Joni Salminen (7434770) (author), Joao Santos (7912349) (author), Soon-Gyo Jung (18282184) (author), Rami Olkkonen (19450369) (author), Bernard Jansen (19450372) (author)
Published: 2023
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author Ilkka Kaate (19450366)
author2 Joni Salminen (7434770)
Joao Santos (7912349)
Soon-Gyo Jung (18282184)
Rami Olkkonen (19450369)
Bernard Jansen (19450372)
author2_role author
author
author
author
author
author_facet Ilkka Kaate (19450366)
Joni Salminen (7434770)
Joao Santos (7912349)
Soon-Gyo Jung (18282184)
Rami Olkkonen (19450369)
Bernard Jansen (19450372)
author_role author
dc.creator.none.fl_str_mv Ilkka Kaate (19450366)
Joni Salminen (7434770)
Joao Santos (7912349)
Soon-Gyo Jung (18282184)
Rami Olkkonen (19450369)
Bernard Jansen (19450372)
dc.date.none.fl_str_mv 2023-06-30T03:00:00Z
dc.identifier.none.fl_str_mv 10.1016/j.ijhcs.2023.103096
dc.relation.none.fl_str_mv https://figshare.com/articles/journal_contribution/The_realness_of_fakes_Primary_evidence_of_the_effect_of_deepfake_personas_on_user_perceptions_in_a_design_task/26788288
dc.rights.none.fl_str_mv CC BY 4.0
info:eu-repo/semantics/openAccess
dc.subject.none.fl_str_mv Information and computing sciences
Artificial intelligence
Human-centred computing
Deepfake personas
Persona templates
Persona profiles
User experiment
User perceptions
dc.title.none.fl_str_mv The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task
dc.type.none.fl_str_mv Text
Journal contribution
info:eu-repo/semantics/publishedVersion
text
contribution to journal
description <p>Deepfakes, realistic portrayals of people that do not exist, have garnered interest in research and industry. Yet, the contributions of deepfake technology to human-computer interaction remain unclear. One possible value of deepfake technology is to create more immersive user personas. To test this premise, we use a commercial-grade service to generate three deepfake personas (DFs). We also create counterparts of the same persona in two traditional modalities: classic and narrative personas. We then investigate how persona modality affects the perceptions and task performance of the persona user. Our findings show that the DFs were perceived as less empathetic, credible, complete, clear, and immersive than other modalities. Participants also indicated less willingness to use the DFs and less sense of control, but there were no differences in task performance. We also found a strong correlation between the uncanny valley effect and other user perceptions, implying that the tested deepfake technology might lack maturity for personas, negatively affecting user experience. Designers might also be accustomed to using traditional persona profiles. Further research is needed to investigate the potential and downsides of DFs.</p><h2>Other Information</h2> <p> Published in: International Journal of Human-Computer Studies<br> License: <a href="http://creativecommons.org/licenses/by/4.0/" target="_blank">http://creativecommons.org/licenses/by/4.0/</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1016/j.ijhcs.2023.103096" target="_blank">https://dx.doi.org/10.1016/j.ijhcs.2023.103096</a></p>
eu_rights_str_mv openAccess
id Manara2_b1470dd79fdd86afc4043dd214dd5669
identifier_str_mv 10.1016/j.ijhcs.2023.103096
network_acronym_str Manara2
network_name_str Manara2
oai_identifier_str oai:figshare.com:article/26788288
publishDate 2023
repository.mail.fl_str_mv
repository.name.fl_str_mv
repository_id_str
rights_invalid_str_mv CC BY 4.0
spelling The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design taskIlkka Kaate (19450366)Joni Salminen (7434770)Joao Santos (7912349)Soon-Gyo Jung (18282184)Rami Olkkonen (19450369)Bernard Jansen (19450372)Information and computing sciencesArtificial intelligenceHuman-centred computingDeepfake personasPersona templatesPersona profilesUser experimentUser perceptions<p>Deepfakes, realistic portrayals of people that do not exist, have garnered interest in research and industry. Yet, the contributions of deepfake technology to human-computer interaction remain unclear. One possible value of deepfake technology is to create more immersive user personas. To test this premise, we use a commercial-grade service to generate three deepfake personas (DFs). We also create counterparts of the same persona in two traditional modalities: classic and narrative personas. We then investigate how persona modality affects the perceptions and task performance of the persona user. Our findings show that the DFs were perceived as less empathetic, credible, complete, clear, and immersive than other modalities. Participants also indicated less willingness to use the DFs and less sense of control, but there were no differences in task performance. We also found a strong correlation between the uncanny valley effect and other user perceptions, implying that the tested deepfake technology might lack maturity for personas, negatively affecting user experience. Designers might also be accustomed to using traditional persona profiles. Further research is needed to investigate the potential and downsides of DFs.</p><h2>Other Information</h2> <p> Published in: International Journal of Human-Computer Studies<br> License: <a href="http://creativecommons.org/licenses/by/4.0/" target="_blank">http://creativecommons.org/licenses/by/4.0/</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1016/j.ijhcs.2023.103096" target="_blank">https://dx.doi.org/10.1016/j.ijhcs.2023.103096</a></p>2023-06-30T03:00:00ZTextJournal contributioninfo:eu-repo/semantics/publishedVersiontextcontribution to journal10.1016/j.ijhcs.2023.103096https://figshare.com/articles/journal_contribution/The_realness_of_fakes_Primary_evidence_of_the_effect_of_deepfake_personas_on_user_perceptions_in_a_design_task/26788288CC BY 4.0info:eu-repo/semantics/openAccessoai:figshare.com:article/267882882023-06-30T03:00:00Z
spellingShingle The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task
Ilkka Kaate (19450366)
Information and computing sciences
Artificial intelligence
Human-centred computing
Deepfake personas
Persona templates
Persona profiles
User experiment
User perceptions
status_str publishedVersion
title The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task
title_full The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task
title_fullStr The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task
title_full_unstemmed The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task
title_short The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task
title_sort The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task
topic Information and computing sciences
Artificial intelligence
Human-centred computing
Deepfake personas
Persona templates
Persona profiles
User experiment
User perceptions