Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review

<h3>Background</h3><p dir="ltr">Artificial intelligence (AI)–driven serious games have been used in health care to offer a customizable and immersive experience. Summarizing the features of the current AI-driven serious games is very important to explore how they have bee...

وصف كامل

محفوظ في:
التفاصيل البيبلوغرافية
المؤلف الرئيسي: Alaa Abd-alrazaq (17058018) (author)
مؤلفون آخرون: Israa Abuelezz (17541834) (author), Asma Hassan (17058012) (author), AlHasan AlSammarraie (18385041) (author), Dari Alhuwail (6497858) (author), Sara Irshaidat (17908139) (author), Hashem Abu Serhan (16003271) (author), Arfan Ahmed (17541309) (author), Sadam Alabed Alrazak (17541759) (author), Mowafa Househ (9154124) (author)
منشور في: 2022
الموضوعات:
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author Alaa Abd-alrazaq (17058018)
author2 Israa Abuelezz (17541834)
Asma Hassan (17058012)
AlHasan AlSammarraie (18385041)
Dari Alhuwail (6497858)
Sara Irshaidat (17908139)
Hashem Abu Serhan (16003271)
Arfan Ahmed (17541309)
Sadam Alabed Alrazak (17541759)
Mowafa Househ (9154124)
author2_role author
author
author
author
author
author
author
author
author
author_facet Alaa Abd-alrazaq (17058018)
Israa Abuelezz (17541834)
Asma Hassan (17058012)
AlHasan AlSammarraie (18385041)
Dari Alhuwail (6497858)
Sara Irshaidat (17908139)
Hashem Abu Serhan (16003271)
Arfan Ahmed (17541309)
Sadam Alabed Alrazak (17541759)
Mowafa Househ (9154124)
author_role author
dc.creator.none.fl_str_mv Alaa Abd-alrazaq (17058018)
Israa Abuelezz (17541834)
Asma Hassan (17058012)
AlHasan AlSammarraie (18385041)
Dari Alhuwail (6497858)
Sara Irshaidat (17908139)
Hashem Abu Serhan (16003271)
Arfan Ahmed (17541309)
Sadam Alabed Alrazak (17541759)
Mowafa Househ (9154124)
dc.date.none.fl_str_mv 2022-11-29T03:00:00Z
dc.identifier.none.fl_str_mv 10.2196/39840
dc.relation.none.fl_str_mv https://figshare.com/articles/journal_contribution/Artificial_Intelligence_Driven_Serious_Games_in_Health_Care_Scoping_Review/25610211
dc.rights.none.fl_str_mv CC BY 4.0
info:eu-repo/semantics/openAccess
dc.subject.none.fl_str_mv Biomedical and clinical sciences
Clinical sciences
Engineering
Biomedical engineering
Health sciences
Allied health and rehabilitation science
serious games
artificial intelligence
deep learning
machine learning
health care
digital health
eHealth
mobile phone
dc.title.none.fl_str_mv Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review
dc.type.none.fl_str_mv Text
Journal contribution
info:eu-repo/semantics/publishedVersion
text
contribution to journal
description <h3>Background</h3><p dir="ltr">Artificial intelligence (AI)–driven serious games have been used in health care to offer a customizable and immersive experience. Summarizing the features of the current AI-driven serious games is very important to explore how they have been developed and used and their current state to plan on how to leverage them in the current and future health care needs.</p><h3>Objective</h3><p dir="ltr">This study aimed to explore the features of AI-driven serious games in health care as reported by previous research.</p><h3>Methods</h3><p dir="ltr">We conducted a scoping review to achieve the abovementioned objective. The most popular databases in the information technology and health fields (ie, MEDLINE, PsycInfo, Embase, CINAHL, IEEE Xplore, ACM Digital Library, and Google Scholar) were searched using keywords related to serious games and AI. Two reviewers independently performed the study selection process. Three reviewers independently extracted data from the included studies. A narrative approach was used for data synthesis.</p><h3>Results</h3><p dir="ltr">The search process returned 1470 records. Of these 1470 records, 46 (31.29%) met all eligibility criteria. A total of 64 different serious games were found in the included studies. Motor impairment was the most common health condition targeted by these serious games. Serious games were used for rehabilitation in most of the studies. The most common genres of serious games were role-playing games, puzzle games, and platform games. Unity was the most prominent game engine used to develop serious games. PCs were the most common platform used to play serious games. The most common algorithm used in the included studies was support vector machine. The most common purposes of AI were the detection of disease and the evaluation of user performance. The size of the data set ranged from 36 to 795,600. The most common validation techniques used in the included studies were k-fold cross-validation and training-test split validation. Accuracy was the most commonly used metric for evaluating the performance of AI models.</p><h3>Conclusions</h3><p dir="ltr">The last decade witnessed an increase in the development of AI-driven serious games for health care purposes, targeting various health conditions, and leveraging multiple AI algorithms; this rising trend is expected to continue for years to come. Although the evidence uncovered in this study shows promising applications of AI-driven serious games, larger and more rigorous, diverse, and robust studies may be needed to examine the efficacy and effectiveness of AI-driven serious games in different populations with different health conditions.</p><h2>Other Information</h2><p dir="ltr">Published in: JMIR Serious Games<br>License: <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank">https://creativecommons.org/licenses/by/4.0/</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.2196/39840" target="_blank">https://dx.doi.org/10.2196/39840</a></p>
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spelling Artificial Intelligence–Driven Serious Games in Health Care: Scoping ReviewAlaa Abd-alrazaq (17058018)Israa Abuelezz (17541834)Asma Hassan (17058012)AlHasan AlSammarraie (18385041)Dari Alhuwail (6497858)Sara Irshaidat (17908139)Hashem Abu Serhan (16003271)Arfan Ahmed (17541309)Sadam Alabed Alrazak (17541759)Mowafa Househ (9154124)Biomedical and clinical sciencesClinical sciencesEngineeringBiomedical engineeringHealth sciencesAllied health and rehabilitation scienceserious gamesartificial intelligencedeep learningmachine learninghealth caredigital healtheHealthmobile phone<h3>Background</h3><p dir="ltr">Artificial intelligence (AI)–driven serious games have been used in health care to offer a customizable and immersive experience. Summarizing the features of the current AI-driven serious games is very important to explore how they have been developed and used and their current state to plan on how to leverage them in the current and future health care needs.</p><h3>Objective</h3><p dir="ltr">This study aimed to explore the features of AI-driven serious games in health care as reported by previous research.</p><h3>Methods</h3><p dir="ltr">We conducted a scoping review to achieve the abovementioned objective. The most popular databases in the information technology and health fields (ie, MEDLINE, PsycInfo, Embase, CINAHL, IEEE Xplore, ACM Digital Library, and Google Scholar) were searched using keywords related to serious games and AI. Two reviewers independently performed the study selection process. Three reviewers independently extracted data from the included studies. A narrative approach was used for data synthesis.</p><h3>Results</h3><p dir="ltr">The search process returned 1470 records. Of these 1470 records, 46 (31.29%) met all eligibility criteria. A total of 64 different serious games were found in the included studies. Motor impairment was the most common health condition targeted by these serious games. Serious games were used for rehabilitation in most of the studies. The most common genres of serious games were role-playing games, puzzle games, and platform games. Unity was the most prominent game engine used to develop serious games. PCs were the most common platform used to play serious games. The most common algorithm used in the included studies was support vector machine. The most common purposes of AI were the detection of disease and the evaluation of user performance. The size of the data set ranged from 36 to 795,600. The most common validation techniques used in the included studies were k-fold cross-validation and training-test split validation. Accuracy was the most commonly used metric for evaluating the performance of AI models.</p><h3>Conclusions</h3><p dir="ltr">The last decade witnessed an increase in the development of AI-driven serious games for health care purposes, targeting various health conditions, and leveraging multiple AI algorithms; this rising trend is expected to continue for years to come. Although the evidence uncovered in this study shows promising applications of AI-driven serious games, larger and more rigorous, diverse, and robust studies may be needed to examine the efficacy and effectiveness of AI-driven serious games in different populations with different health conditions.</p><h2>Other Information</h2><p dir="ltr">Published in: JMIR Serious Games<br>License: <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank">https://creativecommons.org/licenses/by/4.0/</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.2196/39840" target="_blank">https://dx.doi.org/10.2196/39840</a></p>2022-11-29T03:00:00ZTextJournal contributioninfo:eu-repo/semantics/publishedVersiontextcontribution to journal10.2196/39840https://figshare.com/articles/journal_contribution/Artificial_Intelligence_Driven_Serious_Games_in_Health_Care_Scoping_Review/25610211CC BY 4.0info:eu-repo/semantics/openAccessoai:figshare.com:article/256102112022-11-29T03:00:00Z
spellingShingle Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review
Alaa Abd-alrazaq (17058018)
Biomedical and clinical sciences
Clinical sciences
Engineering
Biomedical engineering
Health sciences
Allied health and rehabilitation science
serious games
artificial intelligence
deep learning
machine learning
health care
digital health
eHealth
mobile phone
status_str publishedVersion
title Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review
title_full Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review
title_fullStr Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review
title_full_unstemmed Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review
title_short Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review
title_sort Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review
topic Biomedical and clinical sciences
Clinical sciences
Engineering
Biomedical engineering
Health sciences
Allied health and rehabilitation science
serious games
artificial intelligence
deep learning
machine learning
health care
digital health
eHealth
mobile phone