Advancing Education Through Extended Reality and Internet of Everything Enabled Metaverses: Applications, Challenges, and Open Issues

<p dir="ltr">Metaverse has evolved as one of the popular research agenda that let users learn, socialize, and collaborate in a networked 3-D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with high-speed communication, the metav...

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Main Author: Senthil Kumar Jagatheesaperumal (19256551) (author)
Other Authors: Kashif Ahmad (12592762) (author), Ala Al-Fuqaha (4434340) (author), Junaid Qadir (16494902) (author)
Published: 2024
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author Senthil Kumar Jagatheesaperumal (19256551)
author2 Kashif Ahmad (12592762)
Ala Al-Fuqaha (4434340)
Junaid Qadir (16494902)
author2_role author
author
author
author_facet Senthil Kumar Jagatheesaperumal (19256551)
Kashif Ahmad (12592762)
Ala Al-Fuqaha (4434340)
Junaid Qadir (16494902)
author_role author
dc.creator.none.fl_str_mv Senthil Kumar Jagatheesaperumal (19256551)
Kashif Ahmad (12592762)
Ala Al-Fuqaha (4434340)
Junaid Qadir (16494902)
dc.date.none.fl_str_mv 2024-01-26T09:00:00Z
dc.identifier.none.fl_str_mv 10.1109/tlt.2024.3358859
dc.relation.none.fl_str_mv https://figshare.com/articles/journal_contribution/Advancing_Education_Through_Extended_Reality_and_Internet_of_Everything_Enabled_Metaverses_Applications_Challenges_and_Open_Issues/26404096
dc.rights.none.fl_str_mv CC BY 4.0
info:eu-repo/semantics/openAccess
dc.subject.none.fl_str_mv Information and computing sciences
Computer vision and multimedia computation
Graphics, augmented reality and games
Human-centred computing
Artificial intelligence (AI)
education
extended reality (XR)
metaverse
Metaverse
X reality
Education
Extended reality
Surveys
Real-time systems
Internet of Things
dc.title.none.fl_str_mv Advancing Education Through Extended Reality and Internet of Everything Enabled Metaverses: Applications, Challenges, and Open Issues
dc.type.none.fl_str_mv Text
Journal contribution
info:eu-repo/semantics/publishedVersion
text
contribution to journal
description <p dir="ltr">Metaverse has evolved as one of the popular research agenda that let users learn, socialize, and collaborate in a networked 3-D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with high-speed communication, the metaverse is an ideal model for education, training, and skill development tasks. To facilitate research in this area, we provide a comprehensive review of the various educational use cases and explore how enabling technologies, such as extended reality and the Internet of Everything will play a major role in educational services in future metaverses. Then, we provide an overview of metaverse-based educational applications focusing on education, training, and skill development and analyze the technologies they are built upon. We identify common research problems and future research directions in the domain. This article also identifies core ethical considerations of metaverse for education and potential pitfalls. We believe this survey can fully demonstrate the versatility of metaverse-driven education, which could serve as a potential guideline for the researchers.</p><h2>Other Information</h2><p dir="ltr">Published in: IEEE Transactions on Learning Technologies<br>License: <a href="https://creativecommons.org/licenses/by/4.0" target="_blank">https://creativecommons.org/licenses/by/4.0</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1109/tlt.2024.3358859" target="_blank">https://dx.doi.org/10.1109/tlt.2024.3358859</a></p>
eu_rights_str_mv openAccess
id Manara2_d8777d5441f98087bc04e7d235bbde89
identifier_str_mv 10.1109/tlt.2024.3358859
network_acronym_str Manara2
network_name_str Manara2
oai_identifier_str oai:figshare.com:article/26404096
publishDate 2024
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rights_invalid_str_mv CC BY 4.0
spelling Advancing Education Through Extended Reality and Internet of Everything Enabled Metaverses: Applications, Challenges, and Open IssuesSenthil Kumar Jagatheesaperumal (19256551)Kashif Ahmad (12592762)Ala Al-Fuqaha (4434340)Junaid Qadir (16494902)Information and computing sciencesComputer vision and multimedia computationGraphics, augmented reality and gamesHuman-centred computingArtificial intelligence (AI)educationextended reality (XR)metaverseMetaverseX realityEducationExtended realitySurveysReal-time systemsInternet of Things<p dir="ltr">Metaverse has evolved as one of the popular research agenda that let users learn, socialize, and collaborate in a networked 3-D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with high-speed communication, the metaverse is an ideal model for education, training, and skill development tasks. To facilitate research in this area, we provide a comprehensive review of the various educational use cases and explore how enabling technologies, such as extended reality and the Internet of Everything will play a major role in educational services in future metaverses. Then, we provide an overview of metaverse-based educational applications focusing on education, training, and skill development and analyze the technologies they are built upon. We identify common research problems and future research directions in the domain. This article also identifies core ethical considerations of metaverse for education and potential pitfalls. We believe this survey can fully demonstrate the versatility of metaverse-driven education, which could serve as a potential guideline for the researchers.</p><h2>Other Information</h2><p dir="ltr">Published in: IEEE Transactions on Learning Technologies<br>License: <a href="https://creativecommons.org/licenses/by/4.0" target="_blank">https://creativecommons.org/licenses/by/4.0</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.1109/tlt.2024.3358859" target="_blank">https://dx.doi.org/10.1109/tlt.2024.3358859</a></p>2024-01-26T09:00:00ZTextJournal contributioninfo:eu-repo/semantics/publishedVersiontextcontribution to journal10.1109/tlt.2024.3358859https://figshare.com/articles/journal_contribution/Advancing_Education_Through_Extended_Reality_and_Internet_of_Everything_Enabled_Metaverses_Applications_Challenges_and_Open_Issues/26404096CC BY 4.0info:eu-repo/semantics/openAccessoai:figshare.com:article/264040962024-01-26T09:00:00Z
spellingShingle Advancing Education Through Extended Reality and Internet of Everything Enabled Metaverses: Applications, Challenges, and Open Issues
Senthil Kumar Jagatheesaperumal (19256551)
Information and computing sciences
Computer vision and multimedia computation
Graphics, augmented reality and games
Human-centred computing
Artificial intelligence (AI)
education
extended reality (XR)
metaverse
Metaverse
X reality
Education
Extended reality
Surveys
Real-time systems
Internet of Things
status_str publishedVersion
title Advancing Education Through Extended Reality and Internet of Everything Enabled Metaverses: Applications, Challenges, and Open Issues
title_full Advancing Education Through Extended Reality and Internet of Everything Enabled Metaverses: Applications, Challenges, and Open Issues
title_fullStr Advancing Education Through Extended Reality and Internet of Everything Enabled Metaverses: Applications, Challenges, and Open Issues
title_full_unstemmed Advancing Education Through Extended Reality and Internet of Everything Enabled Metaverses: Applications, Challenges, and Open Issues
title_short Advancing Education Through Extended Reality and Internet of Everything Enabled Metaverses: Applications, Challenges, and Open Issues
title_sort Advancing Education Through Extended Reality and Internet of Everything Enabled Metaverses: Applications, Challenges, and Open Issues
topic Information and computing sciences
Computer vision and multimedia computation
Graphics, augmented reality and games
Human-centred computing
Artificial intelligence (AI)
education
extended reality (XR)
metaverse
Metaverse
X reality
Education
Extended reality
Surveys
Real-time systems
Internet of Things