Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis

<h3>Background</h3><p dir="ltr">Learning disabilities are among the major cognitive impairments caused by aging. Among the interventions used to improve learning among older adults are serious games, which are participative electronic games designed for purposes other tha...

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محفوظ في:
التفاصيل البيبلوغرافية
المؤلف الرئيسي: Alaa Abd-alrazaq (17058018) (author)
مؤلفون آخرون: Israa Abuelezz (17541834) (author), Rawan AlSaad (14159019) (author), Eiman Al-Jafar (17541837) (author), Arfan Ahmed (17541309) (author), Sarah Aziz (17541312) (author), Abdulqadir Nashwan (17380348) (author), Javaid Sheikh (5534825) (author)
منشور في: 2023
الموضوعات:
الوسوم: إضافة وسم
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author Alaa Abd-alrazaq (17058018)
author2 Israa Abuelezz (17541834)
Rawan AlSaad (14159019)
Eiman Al-Jafar (17541837)
Arfan Ahmed (17541309)
Sarah Aziz (17541312)
Abdulqadir Nashwan (17380348)
Javaid Sheikh (5534825)
author2_role author
author
author
author
author
author
author
author_facet Alaa Abd-alrazaq (17058018)
Israa Abuelezz (17541834)
Rawan AlSaad (14159019)
Eiman Al-Jafar (17541837)
Arfan Ahmed (17541309)
Sarah Aziz (17541312)
Abdulqadir Nashwan (17380348)
Javaid Sheikh (5534825)
author_role author
dc.creator.none.fl_str_mv Alaa Abd-alrazaq (17058018)
Israa Abuelezz (17541834)
Rawan AlSaad (14159019)
Eiman Al-Jafar (17541837)
Arfan Ahmed (17541309)
Sarah Aziz (17541312)
Abdulqadir Nashwan (17380348)
Javaid Sheikh (5534825)
dc.date.none.fl_str_mv 2023-04-12T03:00:00Z
dc.identifier.none.fl_str_mv 10.2196/43607
dc.relation.none.fl_str_mv https://figshare.com/articles/journal_contribution/Serious_Games_for_Learning_Among_Older_Adults_With_Cognitive_Impairment_Systematic_Review_and_Meta-analysis/24717420
dc.rights.none.fl_str_mv CC BY 4.0
info:eu-repo/semantics/openAccess
dc.subject.none.fl_str_mv Biomedical and clinical sciences
Clinical sciences
Health sciences
Health services and systems
Mathematical sciences
Statistics
Psychology
Biological psychology
Cognitive and computational psychology
serious games
cognitive training
learning
exergames
mild cognitive impairment
Alzheimer disease
dementia
systematic reviews
meta-analysis
mobile phone
dc.title.none.fl_str_mv Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
dc.type.none.fl_str_mv Text
Journal contribution
info:eu-repo/semantics/publishedVersion
text
contribution to journal
description <h3>Background</h3><p dir="ltr">Learning disabilities are among the major cognitive impairments caused by aging. Among the interventions used to improve learning among older adults are serious games, which are participative electronic games designed for purposes other than entertainment. Although some systematic reviews have examined the effectiveness of serious games on learning, they are undermined by some limitations, such as focusing on older adults without cognitive impairments, focusing on particular types of serious games, and not considering the comparator type in the analysis.</p><h3>Objective</h3><p dir="ltr">This review aimed to evaluate the effectiveness of serious games on verbal and nonverbal learning among older adults with cognitive impairment.</p><h3>Methods</h3><p dir="ltr">Eight electronic databases were searched to retrieve studies relevant to this systematic review and meta-analysis. Furthermore, we went through the studies that cited the included studies and screened the reference lists of the included studies and relevant reviews. Two reviewers independently checked the eligibility of the identified studies, extracted data from the included studies, and appraised their risk of bias and the quality of the evidence. The results of the included studies were summarized using a narrative synthesis or meta-analysis, as appropriate.</p><h3>Results</h3><p dir="ltr">Of the 559 citations retrieved, 11 (2%) randomized controlled trials (RCTs) ultimately met all eligibility criteria for this review. A meta-analysis of 45% (5/11) of the RCTs revealed that serious games are effective in improving verbal learning among older adults with cognitive impairment in comparison with no or sham interventions (P=.04), and serious games do not have a different effect on verbal learning between patients with mild cognitive impairment and those with Alzheimer disease (P=.89). A meta-analysis of 18% (2/11) of the RCTs revealed that serious games are as effective as conventional exercises in promoting verbal learning (P=.98). We also found that serious games outperformed no or sham interventions (4/11, 36%; P=.03) and conventional cognitive training (2/11, 18%; P<.001) in enhancing nonverbal learning.</p><h3>Conclusions</h3><p dir="ltr">Serious games have the potential to enhance verbal and nonverbal learning among older adults with cognitive impairment. However, our findings remain inconclusive because of the low quality of evidence, the small sample size in most of the meta-analyzed studies (6/8, 75%), and the paucity of studies included in the meta-analyses. Thus, until further convincing proof of their effectiveness is offered, serious games should be used to supplement current interventions for verbal and nonverbal learning rather than replace them entirely. Further studies are needed to compare serious games with conventional cognitive training and conventional exercises, as well as different types of serious games, different platforms, different intervention periods, and different follow-up periods.</p><h2>Other Information</h2><p dir="ltr">Published in: Journal of Medical Internet Research<br>License: <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank">https://creativecommons.org/licenses/by/4.0/</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.2196/43607" target="_blank">https://dx.doi.org/10.2196/43607</a></p><p dir="ltr">Additional institutions affiliated with: Qatar University Health - QU</p>
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spelling Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysisAlaa Abd-alrazaq (17058018)Israa Abuelezz (17541834)Rawan AlSaad (14159019)Eiman Al-Jafar (17541837)Arfan Ahmed (17541309)Sarah Aziz (17541312)Abdulqadir Nashwan (17380348)Javaid Sheikh (5534825)Biomedical and clinical sciencesClinical sciencesHealth sciencesHealth services and systemsMathematical sciencesStatisticsPsychologyBiological psychologyCognitive and computational psychologyserious gamescognitive traininglearningexergamesmild cognitive impairmentAlzheimer diseasedementiasystematic reviewsmeta-analysismobile phone<h3>Background</h3><p dir="ltr">Learning disabilities are among the major cognitive impairments caused by aging. Among the interventions used to improve learning among older adults are serious games, which are participative electronic games designed for purposes other than entertainment. Although some systematic reviews have examined the effectiveness of serious games on learning, they are undermined by some limitations, such as focusing on older adults without cognitive impairments, focusing on particular types of serious games, and not considering the comparator type in the analysis.</p><h3>Objective</h3><p dir="ltr">This review aimed to evaluate the effectiveness of serious games on verbal and nonverbal learning among older adults with cognitive impairment.</p><h3>Methods</h3><p dir="ltr">Eight electronic databases were searched to retrieve studies relevant to this systematic review and meta-analysis. Furthermore, we went through the studies that cited the included studies and screened the reference lists of the included studies and relevant reviews. Two reviewers independently checked the eligibility of the identified studies, extracted data from the included studies, and appraised their risk of bias and the quality of the evidence. The results of the included studies were summarized using a narrative synthesis or meta-analysis, as appropriate.</p><h3>Results</h3><p dir="ltr">Of the 559 citations retrieved, 11 (2%) randomized controlled trials (RCTs) ultimately met all eligibility criteria for this review. A meta-analysis of 45% (5/11) of the RCTs revealed that serious games are effective in improving verbal learning among older adults with cognitive impairment in comparison with no or sham interventions (P=.04), and serious games do not have a different effect on verbal learning between patients with mild cognitive impairment and those with Alzheimer disease (P=.89). A meta-analysis of 18% (2/11) of the RCTs revealed that serious games are as effective as conventional exercises in promoting verbal learning (P=.98). We also found that serious games outperformed no or sham interventions (4/11, 36%; P=.03) and conventional cognitive training (2/11, 18%; P<.001) in enhancing nonverbal learning.</p><h3>Conclusions</h3><p dir="ltr">Serious games have the potential to enhance verbal and nonverbal learning among older adults with cognitive impairment. However, our findings remain inconclusive because of the low quality of evidence, the small sample size in most of the meta-analyzed studies (6/8, 75%), and the paucity of studies included in the meta-analyses. Thus, until further convincing proof of their effectiveness is offered, serious games should be used to supplement current interventions for verbal and nonverbal learning rather than replace them entirely. Further studies are needed to compare serious games with conventional cognitive training and conventional exercises, as well as different types of serious games, different platforms, different intervention periods, and different follow-up periods.</p><h2>Other Information</h2><p dir="ltr">Published in: Journal of Medical Internet Research<br>License: <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank">https://creativecommons.org/licenses/by/4.0/</a><br>See article on publisher's website: <a href="https://dx.doi.org/10.2196/43607" target="_blank">https://dx.doi.org/10.2196/43607</a></p><p dir="ltr">Additional institutions affiliated with: Qatar University Health - QU</p>2023-04-12T03:00:00ZTextJournal contributioninfo:eu-repo/semantics/publishedVersiontextcontribution to journal10.2196/43607https://figshare.com/articles/journal_contribution/Serious_Games_for_Learning_Among_Older_Adults_With_Cognitive_Impairment_Systematic_Review_and_Meta-analysis/24717420CC BY 4.0info:eu-repo/semantics/openAccessoai:figshare.com:article/247174202023-04-12T03:00:00Z
spellingShingle Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
Alaa Abd-alrazaq (17058018)
Biomedical and clinical sciences
Clinical sciences
Health sciences
Health services and systems
Mathematical sciences
Statistics
Psychology
Biological psychology
Cognitive and computational psychology
serious games
cognitive training
learning
exergames
mild cognitive impairment
Alzheimer disease
dementia
systematic reviews
meta-analysis
mobile phone
status_str publishedVersion
title Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
title_full Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
title_fullStr Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
title_full_unstemmed Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
title_short Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
title_sort Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
topic Biomedical and clinical sciences
Clinical sciences
Health sciences
Health services and systems
Mathematical sciences
Statistics
Psychology
Biological psychology
Cognitive and computational psychology
serious games
cognitive training
learning
exergames
mild cognitive impairment
Alzheimer disease
dementia
systematic reviews
meta-analysis
mobile phone