Teaching Predatory Journal Appraisal Using Persuasive System Design and Gamification

<p dir="ltr">This poster presents a gamification project by four undergraduate students and mentors (two academic librarians), to educate researchers about predatory publishing. While publishing in reputable journals is essential for career advancement, and many reputable journals ar...

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Main Author: Muzan Abbas (22130620) (author)
Other Authors: Mohamed Owais Elahi (22130629) (author), Esther Makumbe (22130622) (author), Antonio Miguel (22130637) (author), Khadija Mahsud (17802521) (author), K. A. McCormick (20584421) (author)
Published: 2025
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_version_ 1864513540997513216
author Muzan Abbas (22130620)
author2 Mohamed Owais Elahi (22130629)
Esther Makumbe (22130622)
Antonio Miguel (22130637)
Khadija Mahsud (17802521)
K. A. McCormick (20584421)
author2_role author
author
author
author
author
author_facet Muzan Abbas (22130620)
Mohamed Owais Elahi (22130629)
Esther Makumbe (22130622)
Antonio Miguel (22130637)
Khadija Mahsud (17802521)
K. A. McCormick (20584421)
author_role author
dc.creator.none.fl_str_mv Muzan Abbas (22130620)
Mohamed Owais Elahi (22130629)
Esther Makumbe (22130622)
Antonio Miguel (22130637)
Khadija Mahsud (17802521)
K. A. McCormick (20584421)
dc.date.none.fl_str_mv 2025-08-18T03:00:00Z
dc.identifier.none.fl_str_mv 10.57945/manara.29974885.v1
dc.relation.none.fl_str_mv https://figshare.com/articles/poster/Teaching_Predatory_Journal_Appraisal_Using_Persuasive_System_Design_and_Gamification/29974885
dc.rights.none.fl_str_mv CC BY 4.0
info:eu-repo/semantics/openAccess
dc.subject.none.fl_str_mv Education
Curriculum and pedagogy
Specialist studies in education
Information and computing sciences
Graphics, augmented reality and games
Library and information studies
Philosophy and religious studies
Applied ethics
Predatory publishing
Academic integrity
Publishing Ethics
Gamification -- Social aspects
Open access
Educational game
Digital escape room
dc.title.none.fl_str_mv Teaching Predatory Journal Appraisal Using Persuasive System Design and Gamification
dc.type.none.fl_str_mv Image
Poster
info:eu-repo/semantics/publishedVersion
image
description <p dir="ltr">This poster presents a gamification project by four undergraduate students and mentors (two academic librarians), to educate researchers about predatory publishing. While publishing in reputable journals is essential for career advancement, and many reputable journals are open access or hybrid, the OA space also contains some players who prey on academics’ need to often publish fast. This urgency can lead some to fall prey to predatory publishers, who promise fast turnaround, impressive editorial boards, and indexing in platforms like Scopus or Web of Science—often as part of deceptive schemes that can harm reputations and careers.</p><p dir="ltr">To educate academics about this in an interactive way, our team spent three months studying the tactics of predatory journals. We used this knowledge to develop PredEscape, an open educational game designed to teach researchers how to identify and avoid these publishers. Built using RPGMaker MV, the game mimics a digital escape room and includes puzzles, quizzes, and red-flag spotting challenges to reinforce learning.</p><p dir="ltr">At the time this poster is presented, the game continues to be underdevelopment, and its anticipated launch is in 2026.</p><h2>Other Information</h2><p dir="ltr">Poster was presented at: <a href="https://www.ifla.org/events/ifla-world-library-and-information-congress-89th-ifla-general-conference/" target="_blank">IFLA World Library and Information Congress 89th IFLA General Conference and Assembly – IFLA</a> on 18 - 22 August 2025 at Astana, Kazakhstan.</p><p dir="ltr">License: <a href="https://creativecommons.org/licenses/by/4.0/deed.en" target="_blank">https://creativecommons.org/licenses/by/4.0/</a></p><p dir="ltr">Conference information: <a href="https://2025.ifla.org/home/conference-programme/" target="_blank">Conference Programme - IFLA | WLIC 2025</a></p>
eu_rights_str_mv openAccess
id Manara2_f0e85e6361b271b7ff2e6e8f4ef4dc64
identifier_str_mv 10.57945/manara.29974885.v1
network_acronym_str Manara2
network_name_str Manara2
oai_identifier_str oai:figshare.com:article/29974885
publishDate 2025
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rights_invalid_str_mv CC BY 4.0
spelling Teaching Predatory Journal Appraisal Using Persuasive System Design and GamificationMuzan Abbas (22130620)Mohamed Owais Elahi (22130629)Esther Makumbe (22130622)Antonio Miguel (22130637)Khadija Mahsud (17802521)K. A. McCormick (20584421)EducationCurriculum and pedagogySpecialist studies in educationInformation and computing sciencesGraphics, augmented reality and gamesLibrary and information studiesPhilosophy and religious studiesApplied ethicsPredatory publishingAcademic integrityPublishing EthicsGamification -- Social aspectsOpen accessEducational gameDigital escape room<p dir="ltr">This poster presents a gamification project by four undergraduate students and mentors (two academic librarians), to educate researchers about predatory publishing. While publishing in reputable journals is essential for career advancement, and many reputable journals are open access or hybrid, the OA space also contains some players who prey on academics’ need to often publish fast. This urgency can lead some to fall prey to predatory publishers, who promise fast turnaround, impressive editorial boards, and indexing in platforms like Scopus or Web of Science—often as part of deceptive schemes that can harm reputations and careers.</p><p dir="ltr">To educate academics about this in an interactive way, our team spent three months studying the tactics of predatory journals. We used this knowledge to develop PredEscape, an open educational game designed to teach researchers how to identify and avoid these publishers. Built using RPGMaker MV, the game mimics a digital escape room and includes puzzles, quizzes, and red-flag spotting challenges to reinforce learning.</p><p dir="ltr">At the time this poster is presented, the game continues to be underdevelopment, and its anticipated launch is in 2026.</p><h2>Other Information</h2><p dir="ltr">Poster was presented at: <a href="https://www.ifla.org/events/ifla-world-library-and-information-congress-89th-ifla-general-conference/" target="_blank">IFLA World Library and Information Congress 89th IFLA General Conference and Assembly – IFLA</a> on 18 - 22 August 2025 at Astana, Kazakhstan.</p><p dir="ltr">License: <a href="https://creativecommons.org/licenses/by/4.0/deed.en" target="_blank">https://creativecommons.org/licenses/by/4.0/</a></p><p dir="ltr">Conference information: <a href="https://2025.ifla.org/home/conference-programme/" target="_blank">Conference Programme - IFLA | WLIC 2025</a></p>2025-08-18T03:00:00ZImagePosterinfo:eu-repo/semantics/publishedVersionimage10.57945/manara.29974885.v1https://figshare.com/articles/poster/Teaching_Predatory_Journal_Appraisal_Using_Persuasive_System_Design_and_Gamification/29974885CC BY 4.0info:eu-repo/semantics/openAccessoai:figshare.com:article/299748852025-08-18T03:00:00Z
spellingShingle Teaching Predatory Journal Appraisal Using Persuasive System Design and Gamification
Muzan Abbas (22130620)
Education
Curriculum and pedagogy
Specialist studies in education
Information and computing sciences
Graphics, augmented reality and games
Library and information studies
Philosophy and religious studies
Applied ethics
Predatory publishing
Academic integrity
Publishing Ethics
Gamification -- Social aspects
Open access
Educational game
Digital escape room
status_str publishedVersion
title Teaching Predatory Journal Appraisal Using Persuasive System Design and Gamification
title_full Teaching Predatory Journal Appraisal Using Persuasive System Design and Gamification
title_fullStr Teaching Predatory Journal Appraisal Using Persuasive System Design and Gamification
title_full_unstemmed Teaching Predatory Journal Appraisal Using Persuasive System Design and Gamification
title_short Teaching Predatory Journal Appraisal Using Persuasive System Design and Gamification
title_sort Teaching Predatory Journal Appraisal Using Persuasive System Design and Gamification
topic Education
Curriculum and pedagogy
Specialist studies in education
Information and computing sciences
Graphics, augmented reality and games
Library and information studies
Philosophy and religious studies
Applied ethics
Predatory publishing
Academic integrity
Publishing Ethics
Gamification -- Social aspects
Open access
Educational game
Digital escape room