CONSORT flow diagram for single-arm trials.
<div><p>Research has supported the use of virtual reality (VR) in sport to train skills such as decision-making and anticipation, as well as aid in injury rehabilitation. Despite this, VR is not commonly used as a training tool in sport. Barriers to its adoption include a lack of underst...
Gardado en:
| Autor Principal: | |
|---|---|
| Outros autores: | , , , , , , |
| Publicado: |
2025
|
| Subjects: | |
| Tags: |
Engadir etiqueta
Sen Etiquetas, Sexa o primeiro en etiquetar este rexistro!
|
| _version_ | 1849927627380359168 |
|---|---|
| author | Jarad A. Lewellen (21213269) |
| author2 | Cami A. Barnes (22683562) Aidan Forget (22683565) Jeanette M. Garcia (22683568) D. Jake Follmer (6679418) Guy Hornsby (22683571) Hannah L. Silva-Breen (22683574) Peter R. Giacobbi Jr. (22683577) |
| author2_role | author author author author author author author |
| author_facet | Jarad A. Lewellen (21213269) Cami A. Barnes (22683562) Aidan Forget (22683565) Jeanette M. Garcia (22683568) D. Jake Follmer (6679418) Guy Hornsby (22683571) Hannah L. Silva-Breen (22683574) Peter R. Giacobbi Jr. (22683577) |
| author_role | author |
| dc.creator.none.fl_str_mv | Jarad A. Lewellen (21213269) Cami A. Barnes (22683562) Aidan Forget (22683565) Jeanette M. Garcia (22683568) D. Jake Follmer (6679418) Guy Hornsby (22683571) Hannah L. Silva-Breen (22683574) Peter R. Giacobbi Jr. (22683577) |
| dc.date.none.fl_str_mv | 2025-11-25T18:36:12Z |
| dc.identifier.none.fl_str_mv | 10.1371/journal.pone.0337537.g002 |
| dc.relation.none.fl_str_mv | https://figshare.com/articles/figure/CONSORT_flow_diagram_for_single-arm_trials_/30714505 |
| dc.rights.none.fl_str_mv | CC BY 4.0 info:eu-repo/semantics/openAccess |
| dc.subject.none.fl_str_mv | Biotechnology Sociology Science Policy Biological Sciences not elsewhere classified exit interviews provided technology acceptance model methods feasibility trial feasibility among baseball vreap among baseball div >< p virtual reality education virtual reality promote acceptance acceptance protocol vreap based vreap ), training tool train skills study ’ statistical analyses softball players show promise perceived usefulness participants (< participant experiences n </ multiple domains low awareness injury rehabilitation includes stages guiding framework findings demonstrate critical need avrts ), adoption include |
| dc.title.none.fl_str_mv | CONSORT flow diagram for single-arm trials. |
| dc.type.none.fl_str_mv | Image Figure info:eu-repo/semantics/publishedVersion image |
| description | <div><p>Research has supported the use of virtual reality (VR) in sport to train skills such as decision-making and anticipation, as well as aid in injury rehabilitation. Despite this, VR is not commonly used as a training tool in sport. Barriers to its adoption include a lack of understanding, low awareness, risk of cybersickness, and cost. As such, there is a critical need to address these barriers and promote acceptance of VR in sport. The purpose of this single-arm, non-randomized, mixed-methods feasibility trial was to examine the feasibility of the Virtual Reality Education and Acceptance Protocol (VREAP), which was designed by the study’s authors to address barriers to VR adoption. While the VREAP is intended to be used in multiple domains, we assessed its feasibility among baseball and softball players. Specifically, we assessed pre- and post-training attitudes toward VR using the Attitudes toward Virtual Reality Technology Scale (AVRTS), which uses the Technology Acceptance Model (TAM) as a guiding framework. Participants (<i>n</i> = 18) completed the VREAP, which includes stages of education, acclimation, and application. Exit interviews provided further insights into participant experiences. Results from quantitative and reflexive content analyses demonstrated feasibility of the VREAP based on recruitment and adherence, acceptability, demand, implementation, and practicality. Statistical analyses from the AVRTS revealed significant pre- to post-training increases in overall attitudes toward VR as well as increases in enjoyment, perceived usefulness, and ease of use. Minimal cybersickness was reported. Our findings demonstrate the feasibility of the VREAP among baseball and softball players and show promise for its future research and application.</p></div> |
| eu_rights_str_mv | openAccess |
| id | Manara_0dfafb2e84a50841471df3dc60240c6c |
| identifier_str_mv | 10.1371/journal.pone.0337537.g002 |
| network_acronym_str | Manara |
| network_name_str | ManaraRepo |
| oai_identifier_str | oai:figshare.com:article/30714505 |
| publishDate | 2025 |
| repository.mail.fl_str_mv | |
| repository.name.fl_str_mv | |
| repository_id_str | |
| rights_invalid_str_mv | CC BY 4.0 |
| spelling | CONSORT flow diagram for single-arm trials.Jarad A. Lewellen (21213269)Cami A. Barnes (22683562)Aidan Forget (22683565)Jeanette M. Garcia (22683568)D. Jake Follmer (6679418)Guy Hornsby (22683571)Hannah L. Silva-Breen (22683574)Peter R. Giacobbi Jr. (22683577)BiotechnologySociologyScience PolicyBiological Sciences not elsewhere classifiedexit interviews providedtechnology acceptance modelmethods feasibility trialfeasibility among baseballvreap among baseballdiv >< pvirtual reality educationvirtual realitypromote acceptanceacceptance protocolvreap basedvreap ),training tooltrain skillsstudy ’statistical analysessoftball playersshow promiseperceived usefulnessparticipants (<participant experiencesn </multiple domainslow awarenessinjury rehabilitationincludes stagesguiding frameworkfindings demonstratecritical needavrts ),adoption include<div><p>Research has supported the use of virtual reality (VR) in sport to train skills such as decision-making and anticipation, as well as aid in injury rehabilitation. Despite this, VR is not commonly used as a training tool in sport. Barriers to its adoption include a lack of understanding, low awareness, risk of cybersickness, and cost. As such, there is a critical need to address these barriers and promote acceptance of VR in sport. The purpose of this single-arm, non-randomized, mixed-methods feasibility trial was to examine the feasibility of the Virtual Reality Education and Acceptance Protocol (VREAP), which was designed by the study’s authors to address barriers to VR adoption. While the VREAP is intended to be used in multiple domains, we assessed its feasibility among baseball and softball players. Specifically, we assessed pre- and post-training attitudes toward VR using the Attitudes toward Virtual Reality Technology Scale (AVRTS), which uses the Technology Acceptance Model (TAM) as a guiding framework. Participants (<i>n</i> = 18) completed the VREAP, which includes stages of education, acclimation, and application. Exit interviews provided further insights into participant experiences. Results from quantitative and reflexive content analyses demonstrated feasibility of the VREAP based on recruitment and adherence, acceptability, demand, implementation, and practicality. Statistical analyses from the AVRTS revealed significant pre- to post-training increases in overall attitudes toward VR as well as increases in enjoyment, perceived usefulness, and ease of use. Minimal cybersickness was reported. Our findings demonstrate the feasibility of the VREAP among baseball and softball players and show promise for its future research and application.</p></div>2025-11-25T18:36:12ZImageFigureinfo:eu-repo/semantics/publishedVersionimage10.1371/journal.pone.0337537.g002https://figshare.com/articles/figure/CONSORT_flow_diagram_for_single-arm_trials_/30714505CC BY 4.0info:eu-repo/semantics/openAccessoai:figshare.com:article/307145052025-11-25T18:36:12Z |
| spellingShingle | CONSORT flow diagram for single-arm trials. Jarad A. Lewellen (21213269) Biotechnology Sociology Science Policy Biological Sciences not elsewhere classified exit interviews provided technology acceptance model methods feasibility trial feasibility among baseball vreap among baseball div >< p virtual reality education virtual reality promote acceptance acceptance protocol vreap based vreap ), training tool train skills study ’ statistical analyses softball players show promise perceived usefulness participants (< participant experiences n </ multiple domains low awareness injury rehabilitation includes stages guiding framework findings demonstrate critical need avrts ), adoption include |
| status_str | publishedVersion |
| title | CONSORT flow diagram for single-arm trials. |
| title_full | CONSORT flow diagram for single-arm trials. |
| title_fullStr | CONSORT flow diagram for single-arm trials. |
| title_full_unstemmed | CONSORT flow diagram for single-arm trials. |
| title_short | CONSORT flow diagram for single-arm trials. |
| title_sort | CONSORT flow diagram for single-arm trials. |
| topic | Biotechnology Sociology Science Policy Biological Sciences not elsewhere classified exit interviews provided technology acceptance model methods feasibility trial feasibility among baseball vreap among baseball div >< p virtual reality education virtual reality promote acceptance acceptance protocol vreap based vreap ), training tool train skills study ’ statistical analyses softball players show promise perceived usefulness participants (< participant experiences n </ multiple domains low awareness injury rehabilitation includes stages guiding framework findings demonstrate critical need avrts ), adoption include |