Six variations of the Overcooked task.

<p>By modifying the original layout shown in <b>(a)</b>, we created six new IRL environments by changing the player position, onion store position, and counter layout. The idea behind the changes was to alter the level of effort needed to share an onion. In the new layouts <b>...

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Main Author: Nigini Oliveira (10284854) (author)
Other Authors: Jasmine Li (4424320) (author), Koosha Khalvati (10284857) (author), Rodolfo Cortes Barragan (22813448) (author), Katharina Reinecke (10284863) (author), Andrew N. Meltzoff (8938331) (author), Rajesh P. N. Rao (6725039) (author)
Published: 2025
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Summary:<p>By modifying the original layout shown in <b>(a)</b>, we created six new IRL environments by changing the player position, onion store position, and counter layout. The idea behind the changes was to alter the level of effort needed to share an onion. In the new layouts <b>(b)</b> through <b>(d)</b>, sharing an onion requires less steps (shorter distance) than to cook. Conversely, modified layouts <b>(e)</b> and <b>(g)</b> require more steps (longer distance) to render help than to cook, and modified layout <b>(f)</b> requires approximately the same number of steps for both helping and cooking. Collectively, these new layouts test the agent’s capacity for first-order generalization to new scenarios within the same game structure.</p>