Video 1_Ready for VR? Assessing VR competence and exploring the role of human abilities and characteristics.mp4

<p>The use of VR for educational purposes provides the opportunity for integrating VR applications into assessments or graded examinations. Interacting with a VR environment requires specific human abilities, thus suggesting the existence of a VR competence. With regard to the emerging field o...

وصف كامل

محفوظ في:
التفاصيل البيبلوغرافية
المؤلف الرئيسي: Sebastian Oberdörfer (11151312) (author)
مؤلفون آخرون: Melina Heinisch (22123153) (author), Tobias Mühling (20398790) (author), Verena Schreiner (8251719) (author), Sarah König (10910448) (author), Marc Erich Latoschik (10671240) (author)
منشور في: 2025
الموضوعات:
الوسوم: إضافة وسم
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author Sebastian Oberdörfer (11151312)
author2 Melina Heinisch (22123153)
Tobias Mühling (20398790)
Verena Schreiner (8251719)
Sarah König (10910448)
Marc Erich Latoschik (10671240)
author2_role author
author
author
author
author
author_facet Sebastian Oberdörfer (11151312)
Melina Heinisch (22123153)
Tobias Mühling (20398790)
Verena Schreiner (8251719)
Sarah König (10910448)
Marc Erich Latoschik (10671240)
author_role author
dc.creator.none.fl_str_mv Sebastian Oberdörfer (11151312)
Melina Heinisch (22123153)
Tobias Mühling (20398790)
Verena Schreiner (8251719)
Sarah König (10910448)
Marc Erich Latoschik (10671240)
dc.date.none.fl_str_mv 2025-08-26T04:13:08Z
dc.identifier.none.fl_str_mv 10.3389/frvir.2025.1608593.s001
dc.relation.none.fl_str_mv https://figshare.com/articles/media/Video_1_Ready_for_VR_Assessing_VR_competence_and_exploring_the_role_of_human_abilities_and_characteristics_mp4/29985085
dc.rights.none.fl_str_mv CC BY 4.0
info:eu-repo/semantics/openAccess
dc.subject.none.fl_str_mv Virtual Reality and Related Simulation
virtual reality
VR
skill assessment
spatial ability
self-efficacy
immersive tendency
technology literacy
VR competence
dc.title.none.fl_str_mv Video 1_Ready for VR? Assessing VR competence and exploring the role of human abilities and characteristics.mp4
dc.type.none.fl_str_mv Dataset
Media
info:eu-repo/semantics/publishedVersion
dataset
description <p>The use of VR for educational purposes provides the opportunity for integrating VR applications into assessments or graded examinations. Interacting with a VR environment requires specific human abilities, thus suggesting the existence of a VR competence. With regard to the emerging field of VR-based examinations, this VR competence might influence a candidate’s final grade and hence should be taken into account. In this paper, we proposed and developed a VR competence assessment application. The application features eight individual challenges that are based on generic 3D interaction techniques. In a pilot study, we measured the performance of 18 users. By identifying significant correlations between VR competence score, previous VR experience and theoretically-grounded contributing human abilities and characteristics, we provide first evidence that our VR competence assessment is effective. In addition, we provide first data that a specific VR competence exists. Our analyses further revealed that mainly spatial ability but also immersive tendency correlated with VR competence scores. These insights not only allow educators and researchers to assess and potentially equalize the VR competence level of their subjects, but also help designers to provide effective tutorials for first-time VR users.</p>
eu_rights_str_mv openAccess
id Manara_be26d1091ef86d6499daf579ee4f1eb6
identifier_str_mv 10.3389/frvir.2025.1608593.s001
network_acronym_str Manara
network_name_str ManaraRepo
oai_identifier_str oai:figshare.com:article/29985085
publishDate 2025
repository.mail.fl_str_mv
repository.name.fl_str_mv
repository_id_str
rights_invalid_str_mv CC BY 4.0
spelling Video 1_Ready for VR? Assessing VR competence and exploring the role of human abilities and characteristics.mp4Sebastian Oberdörfer (11151312)Melina Heinisch (22123153)Tobias Mühling (20398790)Verena Schreiner (8251719)Sarah König (10910448)Marc Erich Latoschik (10671240)Virtual Reality and Related Simulationvirtual realityVRskill assessmentspatial abilityself-efficacyimmersive tendencytechnology literacyVR competence<p>The use of VR for educational purposes provides the opportunity for integrating VR applications into assessments or graded examinations. Interacting with a VR environment requires specific human abilities, thus suggesting the existence of a VR competence. With regard to the emerging field of VR-based examinations, this VR competence might influence a candidate’s final grade and hence should be taken into account. In this paper, we proposed and developed a VR competence assessment application. The application features eight individual challenges that are based on generic 3D interaction techniques. In a pilot study, we measured the performance of 18 users. By identifying significant correlations between VR competence score, previous VR experience and theoretically-grounded contributing human abilities and characteristics, we provide first evidence that our VR competence assessment is effective. In addition, we provide first data that a specific VR competence exists. Our analyses further revealed that mainly spatial ability but also immersive tendency correlated with VR competence scores. These insights not only allow educators and researchers to assess and potentially equalize the VR competence level of their subjects, but also help designers to provide effective tutorials for first-time VR users.</p>2025-08-26T04:13:08ZDatasetMediainfo:eu-repo/semantics/publishedVersiondataset10.3389/frvir.2025.1608593.s001https://figshare.com/articles/media/Video_1_Ready_for_VR_Assessing_VR_competence_and_exploring_the_role_of_human_abilities_and_characteristics_mp4/29985085CC BY 4.0info:eu-repo/semantics/openAccessoai:figshare.com:article/299850852025-08-26T04:13:08Z
spellingShingle Video 1_Ready for VR? Assessing VR competence and exploring the role of human abilities and characteristics.mp4
Sebastian Oberdörfer (11151312)
Virtual Reality and Related Simulation
virtual reality
VR
skill assessment
spatial ability
self-efficacy
immersive tendency
technology literacy
VR competence
status_str publishedVersion
title Video 1_Ready for VR? Assessing VR competence and exploring the role of human abilities and characteristics.mp4
title_full Video 1_Ready for VR? Assessing VR competence and exploring the role of human abilities and characteristics.mp4
title_fullStr Video 1_Ready for VR? Assessing VR competence and exploring the role of human abilities and characteristics.mp4
title_full_unstemmed Video 1_Ready for VR? Assessing VR competence and exploring the role of human abilities and characteristics.mp4
title_short Video 1_Ready for VR? Assessing VR competence and exploring the role of human abilities and characteristics.mp4
title_sort Video 1_Ready for VR? Assessing VR competence and exploring the role of human abilities and characteristics.mp4
topic Virtual Reality and Related Simulation
virtual reality
VR
skill assessment
spatial ability
self-efficacy
immersive tendency
technology literacy
VR competence