Remote Labs and Game-Based Learning for Process Control

Social networking platforms and computer games represent a natural informal learning environment for the current generation of learners in higher education. This paper explores the use of game-based learning in the context of an undergraduate chemical engineering remote laboratory. Specifically, stu...

وصف كامل

محفوظ في:
التفاصيل البيبلوغرافية
المؤلف الرئيسي: Zaulkerman, Imran (author)
مؤلفون آخرون: Husseini, Ghaleb (author), Loughlin, Kevin (author), Mohebzada, Jamshaid G. (author), El Gaml, Moataz (author)
التنسيق: article
منشور في: 2013
الموضوعات:
الوصول للمادة أونلاين:http://hdl.handle.net/11073/21345
الوسوم: إضافة وسم
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author Zaulkerman, Imran
author2 Husseini, Ghaleb
Loughlin, Kevin
Mohebzada, Jamshaid G.
El Gaml, Moataz
author2_role author
author
author
author
author_facet Zaulkerman, Imran
Husseini, Ghaleb
Loughlin, Kevin
Mohebzada, Jamshaid G.
El Gaml, Moataz
author_role author
dc.creator.none.fl_str_mv Zaulkerman, Imran
Husseini, Ghaleb
Loughlin, Kevin
Mohebzada, Jamshaid G.
El Gaml, Moataz
dc.date.none.fl_str_mv 2013
2021-03-07T08:04:14Z
2021-03-07T08:04:14Z
dc.format.none.fl_str_mv application/pdf
dc.identifier.none.fl_str_mv Zualkernan, Imran & Husseini, Ghaleb & Loughlin, Kevin & Mohebzada, J.G. & Gaml, M.E.L.. (2013). Remote labs and game-based learning for process control. Chemical Engineering Education. 47. 179-188.
0009-2479
http://hdl.handle.net/11073/21345
dc.language.none.fl_str_mv en_US
dc.publisher.none.fl_str_mv Chemical Engineering Education
dc.relation.none.fl_str_mv https://journals.flvc.org/cee/article/view/114522
dc.subject.none.fl_str_mv Computer-assisted instruction
Educational Games
Social Learning Techniques
Process control laboratory
dc.title.none.fl_str_mv Remote Labs and Game-Based Learning for Process Control
dc.type.none.fl_str_mv Peer-Reviewed
Published version
info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/article
description Social networking platforms and computer games represent a natural informal learning environment for the current generation of learners in higher education. This paper explores the use of game-based learning in the context of an undergraduate chemical engineering remote laboratory. Specifically, students are allowed to manipulate chemical engineering equipment through their mobile phones. Two teams of students vie to manipulate the level of two tanks over a fixed period of time. Each team tries to stabilize their own tank and destabilize their opponent's tank. The key findings are that even though there were no statistically significant differences in the post-game performance between the control (the group that conducted a regular level-control experiment) and treatment (the group that played the remote laboratory level-control game) groups, the students did enjoy playing the game, found it addictive and believed that it enhanced their knowledge and understanding of control loops.
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identifier_str_mv Zualkernan, Imran & Husseini, Ghaleb & Loughlin, Kevin & Mohebzada, J.G. & Gaml, M.E.L.. (2013). Remote labs and game-based learning for process control. Chemical Engineering Education. 47. 179-188.
0009-2479
language_invalid_str_mv en_US
network_acronym_str aus
network_name_str aus
oai_identifier_str oai:repository.aus.edu:11073/21345
publishDate 2013
publisher.none.fl_str_mv Chemical Engineering Education
repository.mail.fl_str_mv
repository.name.fl_str_mv
repository_id_str
spelling Remote Labs and Game-Based Learning for Process ControlZaulkerman, ImranHusseini, GhalebLoughlin, KevinMohebzada, Jamshaid G.El Gaml, MoatazComputer-assisted instructionEducational GamesSocial Learning TechniquesProcess control laboratorySocial networking platforms and computer games represent a natural informal learning environment for the current generation of learners in higher education. This paper explores the use of game-based learning in the context of an undergraduate chemical engineering remote laboratory. Specifically, students are allowed to manipulate chemical engineering equipment through their mobile phones. Two teams of students vie to manipulate the level of two tanks over a fixed period of time. Each team tries to stabilize their own tank and destabilize their opponent's tank. The key findings are that even though there were no statistically significant differences in the post-game performance between the control (the group that conducted a regular level-control experiment) and treatment (the group that played the remote laboratory level-control game) groups, the students did enjoy playing the game, found it addictive and believed that it enhanced their knowledge and understanding of control loops.Chemical Engineering Education2021-03-07T08:04:14Z2021-03-07T08:04:14Z2013Peer-ReviewedPublished versioninfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfZualkernan, Imran & Husseini, Ghaleb & Loughlin, Kevin & Mohebzada, J.G. & Gaml, M.E.L.. (2013). Remote labs and game-based learning for process control. Chemical Engineering Education. 47. 179-188.0009-2479http://hdl.handle.net/11073/21345en_UShttps://journals.flvc.org/cee/article/view/114522oai:repository.aus.edu:11073/213452024-08-22T12:07:08Z
spellingShingle Remote Labs and Game-Based Learning for Process Control
Zaulkerman, Imran
Computer-assisted instruction
Educational Games
Social Learning Techniques
Process control laboratory
status_str publishedVersion
title Remote Labs and Game-Based Learning for Process Control
title_full Remote Labs and Game-Based Learning for Process Control
title_fullStr Remote Labs and Game-Based Learning for Process Control
title_full_unstemmed Remote Labs and Game-Based Learning for Process Control
title_short Remote Labs and Game-Based Learning for Process Control
title_sort Remote Labs and Game-Based Learning for Process Control
topic Computer-assisted instruction
Educational Games
Social Learning Techniques
Process control laboratory
url http://hdl.handle.net/11073/21345