Remote Labs and Game-Based Learning for Process Control
Social networking platforms and computer games represent a natural informal learning environment for the current generation of learners in higher education. This paper explores the use of game-based learning in the context of an undergraduate chemical engineering remote laboratory. Specifically, stu...
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| المؤلف الرئيسي: | |
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| مؤلفون آخرون: | , , , |
| التنسيق: | article |
| منشور في: |
2013
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| الموضوعات: | |
| الوصول للمادة أونلاين: | http://hdl.handle.net/11073/21345 |
| الوسوم: |
إضافة وسم
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| _version_ | 1864513437129768960 |
|---|---|
| author | Zaulkerman, Imran |
| author2 | Husseini, Ghaleb Loughlin, Kevin Mohebzada, Jamshaid G. El Gaml, Moataz |
| author2_role | author author author author |
| author_facet | Zaulkerman, Imran Husseini, Ghaleb Loughlin, Kevin Mohebzada, Jamshaid G. El Gaml, Moataz |
| author_role | author |
| dc.creator.none.fl_str_mv | Zaulkerman, Imran Husseini, Ghaleb Loughlin, Kevin Mohebzada, Jamshaid G. El Gaml, Moataz |
| dc.date.none.fl_str_mv | 2013 2021-03-07T08:04:14Z 2021-03-07T08:04:14Z |
| dc.format.none.fl_str_mv | application/pdf |
| dc.identifier.none.fl_str_mv | Zualkernan, Imran & Husseini, Ghaleb & Loughlin, Kevin & Mohebzada, J.G. & Gaml, M.E.L.. (2013). Remote labs and game-based learning for process control. Chemical Engineering Education. 47. 179-188. 0009-2479 http://hdl.handle.net/11073/21345 |
| dc.language.none.fl_str_mv | en_US |
| dc.publisher.none.fl_str_mv | Chemical Engineering Education |
| dc.relation.none.fl_str_mv | https://journals.flvc.org/cee/article/view/114522 |
| dc.subject.none.fl_str_mv | Computer-assisted instruction Educational Games Social Learning Techniques Process control laboratory |
| dc.title.none.fl_str_mv | Remote Labs and Game-Based Learning for Process Control |
| dc.type.none.fl_str_mv | Peer-Reviewed Published version info:eu-repo/semantics/publishedVersion info:eu-repo/semantics/article |
| description | Social networking platforms and computer games represent a natural informal learning environment for the current generation of learners in higher education. This paper explores the use of game-based learning in the context of an undergraduate chemical engineering remote laboratory. Specifically, students are allowed to manipulate chemical engineering equipment through their mobile phones. Two teams of students vie to manipulate the level of two tanks over a fixed period of time. Each team tries to stabilize their own tank and destabilize their opponent's tank. The key findings are that even though there were no statistically significant differences in the post-game performance between the control (the group that conducted a regular level-control experiment) and treatment (the group that played the remote laboratory level-control game) groups, the students did enjoy playing the game, found it addictive and believed that it enhanced their knowledge and understanding of control loops. |
| format | article |
| id | aus_7c9cba9410af136cc59d0230cd228107 |
| identifier_str_mv | Zualkernan, Imran & Husseini, Ghaleb & Loughlin, Kevin & Mohebzada, J.G. & Gaml, M.E.L.. (2013). Remote labs and game-based learning for process control. Chemical Engineering Education. 47. 179-188. 0009-2479 |
| language_invalid_str_mv | en_US |
| network_acronym_str | aus |
| network_name_str | aus |
| oai_identifier_str | oai:repository.aus.edu:11073/21345 |
| publishDate | 2013 |
| publisher.none.fl_str_mv | Chemical Engineering Education |
| repository.mail.fl_str_mv | |
| repository.name.fl_str_mv | |
| repository_id_str | |
| spelling | Remote Labs and Game-Based Learning for Process ControlZaulkerman, ImranHusseini, GhalebLoughlin, KevinMohebzada, Jamshaid G.El Gaml, MoatazComputer-assisted instructionEducational GamesSocial Learning TechniquesProcess control laboratorySocial networking platforms and computer games represent a natural informal learning environment for the current generation of learners in higher education. This paper explores the use of game-based learning in the context of an undergraduate chemical engineering remote laboratory. Specifically, students are allowed to manipulate chemical engineering equipment through their mobile phones. Two teams of students vie to manipulate the level of two tanks over a fixed period of time. Each team tries to stabilize their own tank and destabilize their opponent's tank. The key findings are that even though there were no statistically significant differences in the post-game performance between the control (the group that conducted a regular level-control experiment) and treatment (the group that played the remote laboratory level-control game) groups, the students did enjoy playing the game, found it addictive and believed that it enhanced their knowledge and understanding of control loops.Chemical Engineering Education2021-03-07T08:04:14Z2021-03-07T08:04:14Z2013Peer-ReviewedPublished versioninfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfZualkernan, Imran & Husseini, Ghaleb & Loughlin, Kevin & Mohebzada, J.G. & Gaml, M.E.L.. (2013). Remote labs and game-based learning for process control. Chemical Engineering Education. 47. 179-188.0009-2479http://hdl.handle.net/11073/21345en_UShttps://journals.flvc.org/cee/article/view/114522oai:repository.aus.edu:11073/213452024-08-22T12:07:08Z |
| spellingShingle | Remote Labs and Game-Based Learning for Process Control Zaulkerman, Imran Computer-assisted instruction Educational Games Social Learning Techniques Process control laboratory |
| status_str | publishedVersion |
| title | Remote Labs and Game-Based Learning for Process Control |
| title_full | Remote Labs and Game-Based Learning for Process Control |
| title_fullStr | Remote Labs and Game-Based Learning for Process Control |
| title_full_unstemmed | Remote Labs and Game-Based Learning for Process Control |
| title_short | Remote Labs and Game-Based Learning for Process Control |
| title_sort | Remote Labs and Game-Based Learning for Process Control |
| topic | Computer-assisted instruction Educational Games Social Learning Techniques Process control laboratory |
| url | http://hdl.handle.net/11073/21345 |