Creating Observational 3D Sculptures

Technology has been used to assist in communication and concept development by artists, designers/inventors, engineers, clients, manufacturers and others. [1-3] The use of technology to aid artists capture what they see has been used since the Renaissance with the introduction of the camera lucida a...

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Main Author: Badni, Kevin (author)
Format: article
Published: 2015
Subjects:
Online Access:http://hdl.handle.net/11073/9205
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author Badni, Kevin
author_facet Badni, Kevin
author_role author
dc.creator.none.fl_str_mv Badni, Kevin
dc.date.none.fl_str_mv 2015
2018-02-21T10:03:01Z
2018-02-21T10:03:01Z
dc.format.none.fl_str_mv application/pdf
dc.identifier.none.fl_str_mv Badni, K. (2015). Creating observational 3D sculptures. ISEA2015: Proceedings of the 21st International Symposium on Electronic Art. Retrieved from: http://isea2015.org/proceeding/submissions/ISEA2015_submission_64.pdf
9781910172001
2451-8611
http://hdl.handle.net/11073/9205
dc.language.none.fl_str_mv en_US
dc.publisher.none.fl_str_mv International Symposium on Electronic Art
dc.relation.none.fl_str_mv http://isea2015.org/proceeding/submissions/ISEA2015_submission_64.pdf
dc.subject.none.fl_str_mv Eye tracking
3D sculpture
Virtual avatars
3D scanning
Rapid prototyping
Subsurface etching
dc.title.none.fl_str_mv Creating Observational 3D Sculptures
dc.type.none.fl_str_mv Published version
info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/article
description Technology has been used to assist in communication and concept development by artists, designers/inventors, engineers, clients, manufacturers and others. [1-3] The use of technology to aid artists capture what they see has been used since the Renaissance with the introduction of the camera lucida and the camera obscura. A modern method to assist in capturing how people see is to use eye tracking technology. The data collected from eye tracking experiments is widely believed to reflect what within the viewing space is being assessed. The analysis of this data can be output in statistical form, or as 2D graphic overlays placed on top of flat images. The innovation described in this paper is the application of a new methodology developed to allow quantitative eye tracking data to be used as a basis to create 3D sculptural forms. This paper is structured with first a brief explanation of eye tracking, leading to the description of the new 3D eye tracking methodology. The results from the test and the final output are reviewed in the analysis including the lessons learned and the possible areas for improvement.
format article
id aus_b5d369eb40797ba53b35152f633dd068
identifier_str_mv Badni, K. (2015). Creating observational 3D sculptures. ISEA2015: Proceedings of the 21st International Symposium on Electronic Art. Retrieved from: http://isea2015.org/proceeding/submissions/ISEA2015_submission_64.pdf
9781910172001
2451-8611
language_invalid_str_mv en_US
network_acronym_str aus
network_name_str aus
oai_identifier_str oai:repository.aus.edu:11073/9205
publishDate 2015
publisher.none.fl_str_mv International Symposium on Electronic Art
repository.mail.fl_str_mv
repository.name.fl_str_mv
repository_id_str
spelling Creating Observational 3D SculpturesBadni, KevinEye tracking3D sculptureVirtual avatars3D scanningRapid prototypingSubsurface etchingTechnology has been used to assist in communication and concept development by artists, designers/inventors, engineers, clients, manufacturers and others. [1-3] The use of technology to aid artists capture what they see has been used since the Renaissance with the introduction of the camera lucida and the camera obscura. A modern method to assist in capturing how people see is to use eye tracking technology. The data collected from eye tracking experiments is widely believed to reflect what within the viewing space is being assessed. The analysis of this data can be output in statistical form, or as 2D graphic overlays placed on top of flat images. The innovation described in this paper is the application of a new methodology developed to allow quantitative eye tracking data to be used as a basis to create 3D sculptural forms. This paper is structured with first a brief explanation of eye tracking, leading to the description of the new 3D eye tracking methodology. The results from the test and the final output are reviewed in the analysis including the lessons learned and the possible areas for improvement.International Symposium on Electronic Art2018-02-21T10:03:01Z2018-02-21T10:03:01Z2015Published versioninfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfBadni, K. (2015). Creating observational 3D sculptures. ISEA2015: Proceedings of the 21st International Symposium on Electronic Art. Retrieved from: http://isea2015.org/proceeding/submissions/ISEA2015_submission_64.pdf97819101720012451-8611http://hdl.handle.net/11073/9205en_UShttp://isea2015.org/proceeding/submissions/ISEA2015_submission_64.pdfoai:repository.aus.edu:11073/92052024-08-22T11:35:03Z
spellingShingle Creating Observational 3D Sculptures
Badni, Kevin
Eye tracking
3D sculpture
Virtual avatars
3D scanning
Rapid prototyping
Subsurface etching
status_str publishedVersion
title Creating Observational 3D Sculptures
title_full Creating Observational 3D Sculptures
title_fullStr Creating Observational 3D Sculptures
title_full_unstemmed Creating Observational 3D Sculptures
title_short Creating Observational 3D Sculptures
title_sort Creating Observational 3D Sculptures
topic Eye tracking
3D sculpture
Virtual avatars
3D scanning
Rapid prototyping
Subsurface etching
url http://hdl.handle.net/11073/9205