Students’ perceptions of Kahoot!: An exploratory mixed-method study in EFL undergraduate classrooms in the UAE

In recent years, game-based student response systems (GSRS) such as Socrative, Quizlet, and Kahoot! has become a popular tool to increase motivation, enhance classroom engagement, and facilitate collaborative learning. Despite the popularity of GSRS, little research has attempted to understand stude...

وصف كامل

محفوظ في:
التفاصيل البيبلوغرافية
المؤلف الرئيسي: Alawadhi, Azza (author)
مؤلفون آخرون: Abu-Ayyash, EmadA.S. (author)
منشور في: 2021
الموضوعات:
الوصول للمادة أونلاين:https://bspace.buid.ac.ae/handle/1234/2896
https://bspace.buid.ac.ae/handle/1234/1565
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author Alawadhi, Azza
author2 Abu-Ayyash, EmadA.S.
author2_role author
author_facet Alawadhi, Azza
Abu-Ayyash, EmadA.S.
author_role author
dc.creator.none.fl_str_mv Alawadhi, Azza
Abu-Ayyash, EmadA.S.
dc.date.none.fl_str_mv 2021-01-18
2025-04-14T15:21:38Z
2025-04-14T15:21:38Z
dc.identifier.none.fl_str_mv Alawadhi, Azza (2019) Students’ perceptions of Kahoot!: An exploratory mixed-method study in EFL undergraduate classrooms in the UAE. dissertation. The British University in Dubai (BUiD).
1360-2357
https://bspace.buid.ac.ae/handle/1234/2896
https://bspace.buid.ac.ae/handle/1234/1565
dc.language.none.fl_str_mv en_US
dc.publisher.none.fl_str_mv Springer
dc.relation.none.fl_str_mv Education and Information Technologies (2021) 26:3629–3658
dc.subject.none.fl_str_mv Kahoot! . Game-based learning . Game-based student response system . Motivation . Engagement . Mixed-methods
dc.title.none.fl_str_mv Students’ perceptions of Kahoot!: An exploratory mixed-method study in EFL undergraduate classrooms in the UAE
dc.type.none.fl_str_mv Article
description In recent years, game-based student response systems (GSRS) such as Socrative, Quizlet, and Kahoot! has become a popular tool to increase motivation, enhance classroom engagement, and facilitate collaborative learning. Despite the popularity of GSRS, little research has attempted to understand student perceptions using these platforms for language learning across higher education in the Middle East. The purpose of this exploratory mixed methods research was to examine undergraduate student perceptions of Kahoot!, a game-based interactive platform in an English language course at a federal higher education institution in the UAE. The qualitative phase of data collection involved using semi-structured interviews (N=10) to under stand Emirati students’ general perception of Kahoot!. In addition, quantitative evi dence was collected through an online survey (N=112) to find out which variables identified in the interviews were experienced by the majority of undergraduate students using Kahoot!. Results were found to be consistent with the current literature as there was a positive general response towards Kahoot!, with the highest influence reported on increased motivation, improved classroom engagement, and enhanced learning experience. However, the effect on academic performance was not significant as perceived by Emirati students. The outcome of this study suggests that gamified digital platforms could be incorporated as part of the teaching pedagogy to retain students’ attention, increase participation, and provide students with an enhanced enjoyable learning experience.
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identifier_str_mv Alawadhi, Azza (2019) Students’ perceptions of Kahoot!: An exploratory mixed-method study in EFL undergraduate classrooms in the UAE. dissertation. The British University in Dubai (BUiD).
1360-2357
language_invalid_str_mv en_US
network_acronym_str budr
network_name_str The British University in Dubai repository
oai_identifier_str oai:bspace.buid.ac.ae:1234/2896
publishDate 2021
publisher.none.fl_str_mv Springer
repository.mail.fl_str_mv
repository.name.fl_str_mv
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spelling Students’ perceptions of Kahoot!: An exploratory mixed-method study in EFL undergraduate classrooms in the UAEAlawadhi, AzzaAbu-Ayyash, EmadA.S.Kahoot! . Game-based learning . Game-based student response system . Motivation . Engagement . Mixed-methodsIn recent years, game-based student response systems (GSRS) such as Socrative, Quizlet, and Kahoot! has become a popular tool to increase motivation, enhance classroom engagement, and facilitate collaborative learning. Despite the popularity of GSRS, little research has attempted to understand student perceptions using these platforms for language learning across higher education in the Middle East. The purpose of this exploratory mixed methods research was to examine undergraduate student perceptions of Kahoot!, a game-based interactive platform in an English language course at a federal higher education institution in the UAE. The qualitative phase of data collection involved using semi-structured interviews (N=10) to under stand Emirati students’ general perception of Kahoot!. In addition, quantitative evi dence was collected through an online survey (N=112) to find out which variables identified in the interviews were experienced by the majority of undergraduate students using Kahoot!. Results were found to be consistent with the current literature as there was a positive general response towards Kahoot!, with the highest influence reported on increased motivation, improved classroom engagement, and enhanced learning experience. However, the effect on academic performance was not significant as perceived by Emirati students. The outcome of this study suggests that gamified digital platforms could be incorporated as part of the teaching pedagogy to retain students’ attention, increase participation, and provide students with an enhanced enjoyable learning experience.Springer2025-04-14T15:21:38Z2025-04-14T15:21:38Z2021-01-18ArticleAlawadhi, Azza (2019) Students’ perceptions of Kahoot!: An exploratory mixed-method study in EFL undergraduate classrooms in the UAE. dissertation. The British University in Dubai (BUiD).1360-2357https://bspace.buid.ac.ae/handle/1234/2896https://bspace.buid.ac.ae/handle/1234/1565en_USEducation and Information Technologies (2021) 26:3629–3658oai:bspace.buid.ac.ae:1234/28962026-01-29T17:12:01Z
spellingShingle Students’ perceptions of Kahoot!: An exploratory mixed-method study in EFL undergraduate classrooms in the UAE
Alawadhi, Azza
Kahoot! . Game-based learning . Game-based student response system . Motivation . Engagement . Mixed-methods
title Students’ perceptions of Kahoot!: An exploratory mixed-method study in EFL undergraduate classrooms in the UAE
title_full Students’ perceptions of Kahoot!: An exploratory mixed-method study in EFL undergraduate classrooms in the UAE
title_fullStr Students’ perceptions of Kahoot!: An exploratory mixed-method study in EFL undergraduate classrooms in the UAE
title_full_unstemmed Students’ perceptions of Kahoot!: An exploratory mixed-method study in EFL undergraduate classrooms in the UAE
title_short Students’ perceptions of Kahoot!: An exploratory mixed-method study in EFL undergraduate classrooms in the UAE
title_sort Students’ perceptions of Kahoot!: An exploratory mixed-method study in EFL undergraduate classrooms in the UAE
topic Kahoot! . Game-based learning . Game-based student response system . Motivation . Engagement . Mixed-methods
url https://bspace.buid.ac.ae/handle/1234/2896
https://bspace.buid.ac.ae/handle/1234/1565