A Decision Modelling Approach for Perceived and Engaged Immersive Visual Interactive Applications on the Metaverse

Many researchers have developed and implemented various immersive visual interactive applications that incorporate visualization and interaction techniques, support the visual construct and enhance exploration in the Metaverse. Benchmarking these applications is critical due to the absence of an ide...

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التفاصيل البيبلوغرافية
المؤلف الرئيسي: IBRAHIM, SAMAR (author)
منشور في: 2024
الموضوعات:
الوصول للمادة أونلاين:https://bspace.buid.ac.ae/handle/1234/2710
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author IBRAHIM, SAMAR
author_facet IBRAHIM, SAMAR
author_role author
dc.contributor.none.fl_str_mv Dr Mostafa Al Emran
dc.creator.none.fl_str_mv IBRAHIM, SAMAR
dc.date.none.fl_str_mv 2024-11-15T11:44:27Z
2024-11-15T11:44:27Z
2024-09
dc.format.none.fl_str_mv application/pdf
dc.identifier.none.fl_str_mv 20002741
https://bspace.buid.ac.ae/handle/1234/2710
dc.language.none.fl_str_mv en
dc.publisher.none.fl_str_mv The British University in Dubai (BUiD)
dc.subject.none.fl_str_mv multicriteria decision-making, visualisation, metaverse, fuzzy weighted zero inconsistency, VIKOR-GRA, interval-valued fermatean neutrosophic fuzzy sets
dc.title.none.fl_str_mv A Decision Modelling Approach for Perceived and Engaged Immersive Visual Interactive Applications on the Metaverse
dc.type.none.fl_str_mv Thesis
description Many researchers have developed and implemented various immersive visual interactive applications that incorporate visualization and interaction techniques, support the visual construct and enhance exploration in the Metaverse. Benchmarking these applications is critical due to the absence of an ideal model, particularly given their varied development criteria. The multiple evaluations, significance, and the data variability of these criteria among various applications present challenges that necessitate using specific multicriteria decision-making (MCDM) methods. This study introduces a new decision modelling approach that extends the fuzzy-weighted zero inconsistency (FWZIC) method with the new Interval-Valued Fermatean Neutrosophic fuzzy sets (IVFN) and combines it with the extended ranking method, Više kriterijumska Optimization I compromise Rešenje (VIKOR) and Gray relational analysis (GRA). The modelling approach benchmarks the most perceived immersive visual interactive applications using the extended VIKOR-GRA method based on a decision matrix of 18 criteria and 29 alternatives for the four visualization scenarios. The new extended IVFN-FWZIC method weighs the criteria for benchmarking the optimal applications based on experts’ judgments. The results illustrate the effectiveness of the modelling approach and indicate that "spatial" and “haptics” are the most significant criteria in evaluating immersive visual interactive applications. The robustness and reliability of the results were validated and evaluated using sensitivity analysis, comparative analysis, and a systematic ranking process. This study offers a vision for decision-makers and stakeholders, contributing to improving visualization and exploration of the Metaverse.
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publisher.none.fl_str_mv The British University in Dubai (BUiD)
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spelling A Decision Modelling Approach for Perceived and Engaged Immersive Visual Interactive Applications on the MetaverseIBRAHIM, SAMARmulticriteria decision-making, visualisation, metaverse, fuzzy weighted zero inconsistency, VIKOR-GRA, interval-valued fermatean neutrosophic fuzzy setsMany researchers have developed and implemented various immersive visual interactive applications that incorporate visualization and interaction techniques, support the visual construct and enhance exploration in the Metaverse. Benchmarking these applications is critical due to the absence of an ideal model, particularly given their varied development criteria. The multiple evaluations, significance, and the data variability of these criteria among various applications present challenges that necessitate using specific multicriteria decision-making (MCDM) methods. This study introduces a new decision modelling approach that extends the fuzzy-weighted zero inconsistency (FWZIC) method with the new Interval-Valued Fermatean Neutrosophic fuzzy sets (IVFN) and combines it with the extended ranking method, Više kriterijumska Optimization I compromise Rešenje (VIKOR) and Gray relational analysis (GRA). The modelling approach benchmarks the most perceived immersive visual interactive applications using the extended VIKOR-GRA method based on a decision matrix of 18 criteria and 29 alternatives for the four visualization scenarios. The new extended IVFN-FWZIC method weighs the criteria for benchmarking the optimal applications based on experts’ judgments. The results illustrate the effectiveness of the modelling approach and indicate that "spatial" and “haptics” are the most significant criteria in evaluating immersive visual interactive applications. The robustness and reliability of the results were validated and evaluated using sensitivity analysis, comparative analysis, and a systematic ranking process. This study offers a vision for decision-makers and stakeholders, contributing to improving visualization and exploration of the Metaverse.The British University in Dubai (BUiD)Dr Mostafa Al Emran2024-11-15T11:44:27Z2024-11-15T11:44:27Z2024-09Thesisapplication/pdf20002741https://bspace.buid.ac.ae/handle/1234/2710enoai:bspace.buid.ac.ae:1234/27102024-11-15T23:00:16Z
spellingShingle A Decision Modelling Approach for Perceived and Engaged Immersive Visual Interactive Applications on the Metaverse
IBRAHIM, SAMAR
multicriteria decision-making, visualisation, metaverse, fuzzy weighted zero inconsistency, VIKOR-GRA, interval-valued fermatean neutrosophic fuzzy sets
title A Decision Modelling Approach for Perceived and Engaged Immersive Visual Interactive Applications on the Metaverse
title_full A Decision Modelling Approach for Perceived and Engaged Immersive Visual Interactive Applications on the Metaverse
title_fullStr A Decision Modelling Approach for Perceived and Engaged Immersive Visual Interactive Applications on the Metaverse
title_full_unstemmed A Decision Modelling Approach for Perceived and Engaged Immersive Visual Interactive Applications on the Metaverse
title_short A Decision Modelling Approach for Perceived and Engaged Immersive Visual Interactive Applications on the Metaverse
title_sort A Decision Modelling Approach for Perceived and Engaged Immersive Visual Interactive Applications on the Metaverse
topic multicriteria decision-making, visualisation, metaverse, fuzzy weighted zero inconsistency, VIKOR-GRA, interval-valued fermatean neutrosophic fuzzy sets
url https://bspace.buid.ac.ae/handle/1234/2710