Showing 1 - 20 results of 29 for search '(( 50 pp decrease ) OR ((((( _ camel decrease ) OR ( _ app decrease ))) OR ( 3d point decrease ))))', query time: 0.28s Refine Results
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    Seroprevalence of camel brucellosis in Qatar by Alhussain, Hashim

    Published 2022
    “…The association between sex and seropositivity was slightly significant (Χ2 = 4.32, P = 0.04), with higher seroprevalence in females. Camels below breeding age (i.e., < 4 years old) showed decreased seropositivity (3.4%, 95% CI, 0.1–17.8), compared to (22.8%, 95% CI, 17.4–29.0) seropositivity in camels ≥ 4 years of age, with a significant association between age groups and seropositivity (P = 0.02). …”
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    Tailoring of the thermal, mechanical and dielectric properties of the polypropylene foams using gamma-irradiation by Mrl�k, Miroslav

    Published 2016
    “…This study investigate the influence of gamma-irradiation (GI) doses from 0 up to 50 kGy on the polypropylene (PP) foams, mainly the impact on their structural and physical properties. …”
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    Identification and mapping of brain natriuretic peptide in the normal ventricular myocardium of a desert-dwelling mammalian model, the camel (Camelus dromedarius): Immunohistochemi... by Osman A.H.K.

    Published 2019
    “…The dromedary camel, a mammalian model of the desert nomads, lives under unfavorable physiological stresses during thirst, starvation, desiccation, and hot climate, thus has a special demand for water homeostasis. …”
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  5. 5

    Decreasing the use of edible oils in China using WeChat and theories of behavior change: study protocol for a randomized controlled trial. by Zhu, Rui

    Published 2018
    “…WeChat, which was developed by Tencent, is a multipurpose messaging, social media and mobile payment application (app) in China. Described by Forbes as one of the world's most powerful apps, WeChat provides considerable convenience in disseminating knowledge. …”
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    DEVELOPMENT AND EVALUATION OF VIRTUAL REALITY EXERGAMES FOR UPPER LIMB AMPUTEE REHABILITATION by MAZHAR, NOAMAN

    Published 2024
    “…Immersive VR environments were integrated with Electromyography (EMG) for interpreting muscle signals, haptic feedback to enhance the sense of realism, and 3D pose estimation for precise performance assessment through kinematics analysis. …”
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