يعرض 1 - 20 نتائج من 73 نتيجة بحث عن '(( game ((we decrease) OR (mean decrease)) ) OR ( ai ((larger decrease) OR (marked decrease)) ))', وقت الاستعلام: 0.52s تنقيح النتائج
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    K-means results. حسب Fei Zhang (85787)

    منشور في 2025
    "…By employing K-means clustering on possession duration, we categorized possessions from 1,141 NBA games in the 2019–2020 season into high-frequency (HFS), low-frequency (LFS), and normal-frequency segments (NFS). …"
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    Feature importance result of SHAP. حسب Fei Zhang (85787)

    منشور في 2025
    "…By employing K-means clustering on possession duration, we categorized possessions from 1,141 NBA games in the 2019–2020 season into high-frequency (HFS), low-frequency (LFS), and normal-frequency segments (NFS). …"
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    Definition of variables. حسب Fei Zhang (85787)

    منشور في 2025
    "…By employing K-means clustering on possession duration, we categorized possessions from 1,141 NBA games in the 2019–2020 season into high-frequency (HFS), low-frequency (LFS), and normal-frequency segments (NFS). …"
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    Result of random forest. حسب Fei Zhang (85787)

    منشور في 2025
    "…By employing K-means clustering on possession duration, we categorized possessions from 1,141 NBA games in the 2019–2020 season into high-frequency (HFS), low-frequency (LFS), and normal-frequency segments (NFS). …"
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    Tree cover limits occupancy of a declining game bird حسب Bradley Kubecka (7387181)

    منشور في 2025
    "…Probability of bobwhite occupancy decreased as canopy cover increased (β<em><sub>Tree</sub></em> = -0.74, 95% CrI: -1.29 – -0.28); occupancy was over 19 times higher when canopy cover was 44% versus the mean observed value of 80.8% (range: 38–96%). …"
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    <b>Future Fairness Concerns: Influences on Punishment and Compensation Strategies in Fairness Maintenance</b> حسب Zhuang Li (10217024)

    منشور في 2024
    "…Our study examines how concerns about future fairness affect strategies for maintaining fairness by manipulating game frequency and deterrence conditions. We find that in public settings, where the actions for maintaining fairness are visible to others, an increase in game frequency and proximity to the beginning of the game lead to more frequent use of punishment. …"