Showing 1 - 20 results of 107 for search '(( game we decrease ) OR ( ai ((((large decrease) OR (larger decrease))) OR (marked decrease)) ))', query time: 0.53s Refine Results
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    Data Sheet 1_Emotional prompting amplifies disinformation generation in AI large language models.docx by Rasita Vinay (21006911)

    Published 2025
    “…Introduction<p>The emergence of artificial intelligence (AI) large language models (LLMs), which can produce text that closely resembles human-written content, presents both opportunities and risks. …”
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    A novel RNN architecture to improve the precision of ship trajectory predictions by Martha Dais Ferreira (18704596)

    Published 2025
    “…To solve these challenges, Recurrent Neural Network (RNN) models have been applied to STP to allow scalability for large data sets and to capture larger regions or anomalous vessels behavior. …”
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    Tree cover limits occupancy of a declining game bird by Bradley Kubecka (7387181)

    Published 2025
    “…Northern bobwhite (<em>Colinus virginianus; </em>bobwhite) is a popular but declining game bird which is often considered an umbrella and indicator species for savanna ecosystems. …”
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    <b>Future Fairness Concerns: Influences on Punishment and Compensation Strategies in Fairness Maintenance</b> by Zhuang Li (10217024)

    Published 2024
    “…Our study examines how concerns about future fairness affect strategies for maintaining fairness by manipulating game frequency and deterrence conditions. We find that in public settings, where the actions for maintaining fairness are visible to others, an increase in game frequency and proximity to the beginning of the game lead to more frequent use of punishment. …”
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    <b>Future Fairness Concerns: Influences on Punishment and Compensation Strategies in Fairness Maintenance</b> by Zhuang Li (10217024)

    Published 2024
    “…Our study examines how concerns about future fairness affect strategies for maintaining fairness by manipulating game frequency and deterrence conditions. We find that in public settings, where the actions for maintaining fairness are visible to others, an increase in game frequency and proximity to the beginning of the game lead to more frequent use of punishment. …”
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    K-means results. by Fei Zhang (85787)

    Published 2025
    “…By employing K-means clustering on possession duration, we categorized possessions from 1,141 NBA games in the 2019–2020 season into high-frequency (HFS), low-frequency (LFS), and normal-frequency segments (NFS). …”
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    Feature importance result of SHAP. by Fei Zhang (85787)

    Published 2025
    “…By employing K-means clustering on possession duration, we categorized possessions from 1,141 NBA games in the 2019–2020 season into high-frequency (HFS), low-frequency (LFS), and normal-frequency segments (NFS). …”
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    Definition of variables. by Fei Zhang (85787)

    Published 2025
    “…By employing K-means clustering on possession duration, we categorized possessions from 1,141 NBA games in the 2019–2020 season into high-frequency (HFS), low-frequency (LFS), and normal-frequency segments (NFS). …”
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    Result of random forest. by Fei Zhang (85787)

    Published 2025
    “…By employing K-means clustering on possession duration, we categorized possessions from 1,141 NBA games in the 2019–2020 season into high-frequency (HFS), low-frequency (LFS), and normal-frequency segments (NFS). …”
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    A game-theoretic analysis for creative mid-roll ads on a content platform by Shaofu Du (3359846)

    Published 2024
    “…Moreover, paid members are also a target group for CMAs, which may conflict with their interests and potentially reduce their viewing volume. We develop a game-theoretical model to examine the platform's advertising pricing and the advertiser's mode selection process. …”
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    Expected payoffs of <i>P</i><sub><i>x</i></sub>(<i>x</i>|<i>y</i>) in . by Hitoshi Yamamoto (738861)

    Published 2025
    “…Results suggest gradual reputation dynamics that increase and decrease gradually due to cooperation or defection. …”
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