Search alternatives:
significantly game » significantly vary (Expand Search), significantly harm (Expand Search), significantly greater (Expand Search)
teer decrease » mean decrease (Expand Search), greater decrease (Expand Search)
we decrease » _ decrease (Expand Search), a decrease (Expand Search), nn decrease (Expand Search)
game based » gene based (Expand Search), home based (Expand Search), time based (Expand Search)
significantly game » significantly vary (Expand Search), significantly harm (Expand Search), significantly greater (Expand Search)
teer decrease » mean decrease (Expand Search), greater decrease (Expand Search)
we decrease » _ decrease (Expand Search), a decrease (Expand Search), nn decrease (Expand Search)
game based » gene based (Expand Search), home based (Expand Search), time based (Expand Search)
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Transepithelial electrical resistance (TEER) (N = 6).
Published 2024“…<p><b>(A)</b> During the cultivation of SMC and ALI we observed significantly differences on day 18 (SMC: 9.61 kΩ*cm<sup>2</sup>; ALI: 7.73 kΩ*cm<sup>2</sup>; p<0.05) and day 25 (SMC: 8.19 kΩ*cm<sup>2</sup>; ALI: 6.44 kΩ*cm<sup>2</sup>; p<0.05) ALI cultures showed significantly decreased values compared to SMC. …”
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An embezzlement game.
Published 2024“…Game theoretical analysis reveals that victims anticipating corruption will exhibit greater compliance with embezzlement when the offers are evaluated based on descriptive norms. …”
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Overview of the WeARTolerance program.
Published 2024“…<div><p>The stigma surrounding mental health remains a significant barrier to help-seeking and well-being in youth populations. …”
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Factors influencing continuous usage intention for game-based Internet public welfare.
Published 2025Subjects: -
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Poster: Changing the way the game is played
Published 2024“…</p><p dir="ltr">Research question: what are the opportunities and challenges for re-visioning the role of postgraduate distance learning provision and curriculum design in shifting from a conventional emphasis on developing ‘competencies’ based on learning outcomes (playing ‘the game’ better) towards enhancing ‘capabilities’ thereby creating innovative space for redefining occupational, professional, and social roles and practices amongst stakeholders in the workplace (changing the way ‘the game’ is played)? …”
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