Search alternatives:
significant game » significant gap (Expand Search), significant gram (Expand Search), significant cause (Expand Search)
non decrease » point decrease (Expand Search), note decreased (Expand Search), fold decrease (Expand Search)
nn decrease » _ decrease (Expand Search), a decrease (Expand Search), mean decrease (Expand Search)
game based » gene based (Expand Search), home based (Expand Search), time based (Expand Search)
significant game » significant gap (Expand Search), significant gram (Expand Search), significant cause (Expand Search)
non decrease » point decrease (Expand Search), note decreased (Expand Search), fold decrease (Expand Search)
nn decrease » _ decrease (Expand Search), a decrease (Expand Search), mean decrease (Expand Search)
game based » gene based (Expand Search), home based (Expand Search), time based (Expand Search)
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Apparent Non-Newtonian Behavior of Ionic Liquids
Published 2020“…Depending on the liquid and the rheological conditions, both viscosity increase and decrease have been reported. So far, these variations have been interpreted as a signature of a non-Newtonian behavior. …”
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The impact of the change of <i>E</i> on the technology-based SMEs’ strategy choice.
Published 2025Subjects: -
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The impact of the change of <i>ω</i> on the technology-based SMEs’ strategic choice.
Published 2025Subjects: -
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The impact of the change of <i>F</i> on the technology-based SMEs’ strategic choice.
Published 2025Subjects: -
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The impact of the change of <i>k</i> on the technology-based SMEs’ strategy choice.
Published 2025Subjects: -
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Results of NDVI trend analysis and significant test in Northeast China from 2001 to 2020.
Published 2022Subjects: -
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Image_1_Reducing the Soleus Stretch Reflex With Conditioning: Exploring Game- and Impedance-Based Biofeedback.PDF
Published 2021“…None of the Impedance group participants showed any within-session decrease in Soleus reflex magnitude. The feasibility in the EMG- and game-based biofeedback calls for further research on gamification of the conditioning paradigm to obtain improved participant motivation and engagement, while achieving long-term conditioning effects. …”
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Game-related statistics.
Published 2024“…Data related to a complete regular season of a top-level WB Championship were examined. By analyzing game-related statistics from the first round, two clusters were identified that accounted for approximately 35% of the total variance. …”
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Image_2_Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease.JPEG
Published 2021“…Within this context, the Game-Based Learning (GBL) design framework is adopted here and its main game-design parameters are explored for the Exergames, Dietarygames, Emotional games, Handwriting games, and Voice games design, drawn from the PD-related i-PROGNOSIS Personalized Game Suite (PGS) (www.i-prognosis.eu) holistic approach. …”
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Image_1_Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease.JPEG
Published 2021“…Within this context, the Game-Based Learning (GBL) design framework is adopted here and its main game-design parameters are explored for the Exergames, Dietarygames, Emotional games, Handwriting games, and Voice games design, drawn from the PD-related i-PROGNOSIS Personalized Game Suite (PGS) (www.i-prognosis.eu) holistic approach. …”
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118
Image_4_Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease.JPEG
Published 2021“…Within this context, the Game-Based Learning (GBL) design framework is adopted here and its main game-design parameters are explored for the Exergames, Dietarygames, Emotional games, Handwriting games, and Voice games design, drawn from the PD-related i-PROGNOSIS Personalized Game Suite (PGS) (www.i-prognosis.eu) holistic approach. …”
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Image_3_Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease.JPEG
Published 2021“…Within this context, the Game-Based Learning (GBL) design framework is adopted here and its main game-design parameters are explored for the Exergames, Dietarygames, Emotional games, Handwriting games, and Voice games design, drawn from the PD-related i-PROGNOSIS Personalized Game Suite (PGS) (www.i-prognosis.eu) holistic approach. …”
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