Search alternatives:
significant game » significant gap (Expand Search), significant gram (Expand Search), significant cause (Expand Search)
teer decrease » greater decrease (Expand Search)
mean decrease » a decrease (Expand Search)
game based » gene based (Expand Search), home based (Expand Search), time based (Expand Search)
significant game » significant gap (Expand Search), significant gram (Expand Search), significant cause (Expand Search)
teer decrease » greater decrease (Expand Search)
mean decrease » a decrease (Expand Search)
game based » gene based (Expand Search), home based (Expand Search), time based (Expand Search)
-
21
-
22
-
23
Factors influencing continuous usage intention for game-based Internet public welfare.
Published 2025Subjects: -
24
-
25
-
26
Estimated marginal mean (± SE) age group differences in the average time on ball performed by professional soccer players on a match day for each position.
Published 2025Subjects: “…tailed statistical significance…”
-
27
-
28
-
29
-
30
-
31
-
32
Estimated marginal mean (± SE) age group differences in the relative frequency of releases per minute, performed by professional soccer players on a match day for each position.
Published 2025Subjects: “…tailed statistical significance…”
-
33
Estimated marginal mean (± SE) age group differences in the relative frequency of ball touches per minute, performed by professional soccer players on a match day for each position...
Published 2025Subjects: “…tailed statistical significance…”
-
34
-
35
-
36
Estimated marginal mean values representative of the average time on ball and the relative frequency of ball touches and releases per minute of match duration, performed by profess...
Published 2025Subjects: “…tailed statistical significance…”
-
37
-
38
-
39
-
40
Poster: Changing the way the game is played
Published 2024“…</p><p dir="ltr">Research question: what are the opportunities and challenges for re-visioning the role of postgraduate distance learning provision and curriculum design in shifting from a conventional emphasis on developing ‘competencies’ based on learning outcomes (playing ‘the game’ better) towards enhancing ‘capabilities’ thereby creating innovative space for redefining occupational, professional, and social roles and practices amongst stakeholders in the workplace (changing the way ‘the game’ is played)? …”