Search alternatives:
significant amount » significant impact (Expand Search)
significant game » significant gap (Expand Search), significant gram (Expand Search), significant cause (Expand Search)
amount decrease » point decrease (Expand Search)
game based » gene based (Expand Search), home based (Expand Search), time based (Expand Search)
significant amount » significant impact (Expand Search)
significant game » significant gap (Expand Search), significant gram (Expand Search), significant cause (Expand Search)
amount decrease » point decrease (Expand Search)
game based » gene based (Expand Search), home based (Expand Search), time based (Expand Search)
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Performance of <i>MH</i><sub><i>EA</i>4<i>OP</i></sub> vs. <i>H</i><sub><i>EA</i>4<i>OP</i></sub>.
Published 2022Subjects: -
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Accuracy of predicting football match outcome using deep-learning based models.
Published 2023Subjects: -
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Design and Implementation of a Browser-Based Toolfor Protecting Gaming Assets from UnauthorizedAccess
Published 2025“…<br>With the growing popularity of online gaming and the integration of web-based game platforms, the risk of <b>unauthorized access, data breaches, and token theft</b> has increased significantly.…”
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The impact of the change of <i>E</i> on the technology-based SMEs’ strategy choice.
Published 2025Subjects: -
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The impact of the change of <i>ω</i> on the technology-based SMEs’ strategic choice.
Published 2025Subjects: -
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The impact of the change of <i>F</i> on the technology-based SMEs’ strategic choice.
Published 2025Subjects: -
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The impact of the change of <i>k</i> on the technology-based SMEs’ strategy choice.
Published 2025Subjects: -
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Results of NDVI trend analysis and significant test in Northeast China from 2001 to 2020.
Published 2022Subjects: -
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Game-related statistics.
Published 2024“…Data related to a complete regular season of a top-level WB Championship were examined. By analyzing game-related statistics from the first round, two clusters were identified that accounted for approximately 35% of the total variance. …”
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Image_2_Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease.JPEG
Published 2021“…Within this context, the Game-Based Learning (GBL) design framework is adopted here and its main game-design parameters are explored for the Exergames, Dietarygames, Emotional games, Handwriting games, and Voice games design, drawn from the PD-related i-PROGNOSIS Personalized Game Suite (PGS) (www.i-prognosis.eu) holistic approach. …”