Showing 101 - 120 results of 3,430 for search '(( significant game based ) OR ( significant amount decrease ))', query time: 1.01s Refine Results
  1. 101

    S2 Data - by Almiqdad Elzein (13141038)

    Published 2022
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    Design and Implementation of a Browser-Based Toolfor Protecting Gaming Assets from UnauthorizedAccess by Alim Imashev (22606007)

    Published 2025
    “…<br>With the growing popularity of online gaming and the integration of web-based game platforms, the risk of <b>unauthorized access, data breaches, and token theft</b> has increased significantly.…”
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    S1 Data - by Yoshiaki Nakagawa (524208)

    Published 2023
    Subjects:
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    Game-related statistics. by Valentina Cavedon (831034)

    Published 2024
    “…Data related to a complete regular season of a top-level WB Championship were examined. By analyzing game-related statistics from the first round, two clusters were identified that accounted for approximately 35% of the total variance. …”
  20. 120

    Image_2_Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease.JPEG by Sofia Balula Dias (9988631)

    Published 2021
    “…Within this context, the Game-Based Learning (GBL) design framework is adopted here and its main game-design parameters are explored for the Exergames, Dietarygames, Emotional games, Handwriting games, and Voice games design, drawn from the PD-related i-PROGNOSIS Personalized Game Suite (PGS) (www.i-prognosis.eu) holistic approach. …”