Showing 61 - 80 results of 1,093 for search '(( significant game based ) OR ( significant teer decrease ))', query time: 1.13s Refine Results
  1. 61

    Game-related statistics. by Valentina Cavedon (831034)

    Published 2024
    “…Data related to a complete regular season of a top-level WB Championship were examined. By analyzing game-related statistics from the first round, two clusters were identified that accounted for approximately 35% of the total variance. …”
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    Changes in TEER and permeability of EA.hy926 cells exposed to EVs or pellets from infected or uninfected macrophages. by Myriam Lucia Velandia-Romero (8259726)

    Published 2020
    “…Interestingly, TEER increased significantly (up to 15 Ω/cm<sup>2</sup>) when EA.hy926 cells were exposed to EVs obtained from infected U937 macrophages (<i>EV (+)</i><sub><i>4G2</i></sub> or <i>P(+))</i> (B). …”
  3. 63

    Image_2_Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease.JPEG by Sofia Balula Dias (9988631)

    Published 2021
    “…Within this context, the Game-Based Learning (GBL) design framework is adopted here and its main game-design parameters are explored for the Exergames, Dietarygames, Emotional games, Handwriting games, and Voice games design, drawn from the PD-related i-PROGNOSIS Personalized Game Suite (PGS) (www.i-prognosis.eu) holistic approach. …”
  4. 64

    Image_1_Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease.JPEG by Sofia Balula Dias (9988631)

    Published 2021
    “…Within this context, the Game-Based Learning (GBL) design framework is adopted here and its main game-design parameters are explored for the Exergames, Dietarygames, Emotional games, Handwriting games, and Voice games design, drawn from the PD-related i-PROGNOSIS Personalized Game Suite (PGS) (www.i-prognosis.eu) holistic approach. …”
  5. 65

    Image_4_Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease.JPEG by Sofia Balula Dias (9988631)

    Published 2021
    “…Within this context, the Game-Based Learning (GBL) design framework is adopted here and its main game-design parameters are explored for the Exergames, Dietarygames, Emotional games, Handwriting games, and Voice games design, drawn from the PD-related i-PROGNOSIS Personalized Game Suite (PGS) (www.i-prognosis.eu) holistic approach. …”
  6. 66

    Image_3_Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease.JPEG by Sofia Balula Dias (9988631)

    Published 2021
    “…Within this context, the Game-Based Learning (GBL) design framework is adopted here and its main game-design parameters are explored for the Exergames, Dietarygames, Emotional games, Handwriting games, and Voice games design, drawn from the PD-related i-PROGNOSIS Personalized Game Suite (PGS) (www.i-prognosis.eu) holistic approach. …”
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    Statistical analysis of base basketball: Under-17 Parana men Basketball Championship profile by Felipe CANAN (12807757)

    Published 2022
    “…<p></p><p>It has as its general objective, describe how is the logic of dynamic from base basketball games. Specifically, it sought to understand which are the statistical indicators meaningful to claim victory in the game and competition in general and in balanced, normal and unbalanced games; which is the influence of the indicator "efficiency" individual and collective for the end result of game and competition; and which is the relationships between the momentum of the game with the same results. …”
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    Image_1_Reducing the Soleus Stretch Reflex With Conditioning: Exploring Game- and Impedance-Based Biofeedback.PDF by Ronald C. van 't Veld (11550067)

    Published 2021
    “…First, as a reference the “Conventional” group received EMG- and bar-based biofeedback similar to previous research. Second, we explored feasibility of game-based biofeedback with the “Gaming” group receiving EMG- and game-based biofeedback. …”
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    Increasing student engagement and comprehension of the global water cycle through game-based learning in undergraduate courses by Wendy M. Robertson (4884241)

    Published 2022
    “…<p>Understanding the global water cycle is fundamental to Earth systems literacy and fostering an informed citizenry; however, students often struggle with terminology, the role of key processes, and estimating the physical and temporal scales, leaving knowledge gaps that impair comprehension. The Hydrologic Cycle Game is a pedagogical tool for teaching students about the global water cycle through game-based learning. …”
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