Showing 1 - 20 results of 40 for search 'multiple cases direction algorithm', query time: 0.27s Refine Results
  1. 1

    Coordinate system transformation. by Tianjiao Wang (761650)

    Published 2024
    “…We present a fair and comprehensive comparison method for evaluating multiple algorithms—DBA, the Fast Marching Method (FMM), and a great circle-based method. …”
  2. 2

    Table 1 - by Tianjiao Wang (761650)

    Published 2024
    “…We present a fair and comprehensive comparison method for evaluating multiple algorithms—DBA, the Fast Marching Method (FMM), and a great circle-based method. …”
  3. 3

    Different manifolds and gridded graphs. by Tianjiao Wang (761650)

    Published 2024
    “…We present a fair and comprehensive comparison method for evaluating multiple algorithms—DBA, the Fast Marching Method (FMM), and a great circle-based method. …”
  4. 4

    FMM versus DBA. by Tianjiao Wang (761650)

    Published 2024
    “…We present a fair and comprehensive comparison method for evaluating multiple algorithms—DBA, the Fast Marching Method (FMM), and a great circle-based method. …”
  5. 5

    Fig 10 - by Tianjiao Wang (761650)

    Published 2024
    “…We present a fair and comprehensive comparison method for evaluating multiple algorithms—DBA, the Fast Marching Method (FMM), and a great circle-based method. …”
  6. 6

    Target region . by Tianjiao Wang (761650)

    Published 2024
    “…We present a fair and comprehensive comparison method for evaluating multiple algorithms—DBA, the Fast Marching Method (FMM), and a great circle-based method. …”
  7. 7
  8. 8

    Payoff matrices of sensory–motor IBM. by Hiroyuki Ichijo (13891153)

    Published 2025
    “…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
  9. 9

    Payoff matrices of non-sensory motor IBM. by Hiroyuki Ichijo (13891153)

    Published 2025
    “…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
  10. 10

    Variables of simulations. by Hiroyuki Ichijo (13891153)

    Published 2025
    “…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
  11. 11

    Grid world Program 1.txt (R script). by Hiroyuki Ichijo (13891153)

    Published 2025
    “…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
  12. 12

    Grid world Program 2.txt (R script). by Hiroyuki Ichijo (13891153)

    Published 2025
    “…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
  13. 13

    Sensory–Motor Program.nlogo (NetLogo program). by Hiroyuki Ichijo (13891153)

    Published 2025
    “…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
  14. 14

    NetLogo world movie. by Hiroyuki Ichijo (13891153)

    Published 2025
    “…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
  15. 15

    Nash equilibria Si of non-Sensory motor IBM. by Hiroyuki Ichijo (13891153)

    Published 2025
    “…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
  16. 16

    Measurements of simulations. by Hiroyuki Ichijo (13891153)

    Published 2025
    “…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
  17. 17

    Payoff matrices of grid world model. by Hiroyuki Ichijo (13891153)

    Published 2025
    “…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
  18. 18

    Nash equilibria Si of grid world model. by Hiroyuki Ichijo (13891153)

    Published 2025
    “…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
  19. 19

    Nash equilibria Si of sensor–motor IBM. by Hiroyuki Ichijo (13891153)

    Published 2025
    “…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
  20. 20

    Nash equilibrium conditions of sensory–motor IBM. by Hiroyuki Ichijo (13891153)

    Published 2025
    “…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”