Search alternatives:
direction algorithm » detection algorithm (Expand Search), detection algorithms (Expand Search), correction algorithm (Expand Search)
cases direction » case detection (Expand Search), cue direction (Expand Search), ncser direction (Expand Search)
multiple cases » multiple cores (Expand Search), multiple cancers (Expand Search), multiple cancer (Expand Search)
direction algorithm » detection algorithm (Expand Search), detection algorithms (Expand Search), correction algorithm (Expand Search)
cases direction » case detection (Expand Search), cue direction (Expand Search), ncser direction (Expand Search)
multiple cases » multiple cores (Expand Search), multiple cancers (Expand Search), multiple cancer (Expand Search)
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1
Coordinate system transformation.
Published 2024“…We present a fair and comprehensive comparison method for evaluating multiple algorithms—DBA, the Fast Marching Method (FMM), and a great circle-based method. …”
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2
Table 1 -
Published 2024“…We present a fair and comprehensive comparison method for evaluating multiple algorithms—DBA, the Fast Marching Method (FMM), and a great circle-based method. …”
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3
Different manifolds and gridded graphs.
Published 2024“…We present a fair and comprehensive comparison method for evaluating multiple algorithms—DBA, the Fast Marching Method (FMM), and a great circle-based method. …”
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4
FMM versus DBA.
Published 2024“…We present a fair and comprehensive comparison method for evaluating multiple algorithms—DBA, the Fast Marching Method (FMM), and a great circle-based method. …”
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5
Fig 10 -
Published 2024“…We present a fair and comprehensive comparison method for evaluating multiple algorithms—DBA, the Fast Marching Method (FMM), and a great circle-based method. …”
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6
Target region .
Published 2024“…We present a fair and comprehensive comparison method for evaluating multiple algorithms—DBA, the Fast Marching Method (FMM), and a great circle-based method. …”
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7
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8
Payoff matrices of sensory–motor IBM.
Published 2025“…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
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9
Payoff matrices of non-sensory motor IBM.
Published 2025“…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
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10
Variables of simulations.
Published 2025“…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
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11
Grid world Program 1.txt (R script).
Published 2025“…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
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12
Grid world Program 2.txt (R script).
Published 2025“…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
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13
Sensory–Motor Program.nlogo (NetLogo program).
Published 2025“…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
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14
NetLogo world movie.
Published 2025“…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
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15
Nash equilibria Si of non-Sensory motor IBM.
Published 2025“…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
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16
Measurements of simulations.
Published 2025“…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
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17
Payoff matrices of grid world model.
Published 2025“…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
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18
Nash equilibria Si of grid world model.
Published 2025“…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
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19
Nash equilibria Si of sensor–motor IBM.
Published 2025“…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”
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20
Nash equilibrium conditions of sensory–motor IBM.
Published 2025“…The games based on interactions among multiple predators and prey were, in most cases, non-constant-sum and positive-sum games. …”