Leveling up learning effectiveness in STEM education through gamification: an empirical study on behavioral intention and digital literacy among undergraduate students in Kuwait
Introduction: This study seeks to investigate the influence of gamification on learning effectiveness in STEM education among undergraduate students in Kuwait. Specifically, the present research explores how various constructs —performance expectation, effort expectation, social influence, and digit...
محفوظ في:
| المؤلف الرئيسي: | |
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| مؤلفون آخرون: | , , |
| التنسيق: | article |
| منشور في: |
2025
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| الوصول للمادة أونلاين: | http://hdl.handle.net/11675/14448 https: |
| الوسوم: |
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