Towards a Self-managed and Gamified Laboratory Experience in Undergraduate Engineering Education

Education systems have been forced to adapt due to the restrictions led by COVID-19. Engineering laboratory classes were arguably the most affected by the changes in the educational model due to their practical nature. The lack of hands-on experience during the online mode of teaching has left a gap...

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محفوظ في:
التفاصيل البيبلوغرافية
المؤلف الرئيسي: Alateyah, Amal (author)
مؤلفون آخرون: AlFar, Razan (author), Badreddine, Fatima (author), Behiry, Ali (author), Imdoukh, Abeer (author), Rezk, Aya (author)
منشور في: 2023
الوصول للمادة أونلاين:http://hdl.handle.net/11675/10910
http://www.scopus.com/inward/record.url?scp=85162623938&partnerID=8YFLogxK
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author Alateyah, Amal
author2 AlFar, Razan
Badreddine, Fatima
Behiry, Ali
Imdoukh, Abeer
Rezk, Aya
author2_role author
author
author
author
author
author_facet Alateyah, Amal
AlFar, Razan
Badreddine, Fatima
Behiry, Ali
Imdoukh, Abeer
Rezk, Aya
author_role author
dc.creator.none.fl_str_mv Alateyah, Amal
AlFar, Razan
Badreddine, Fatima
Behiry, Ali
Imdoukh, Abeer
Rezk, Aya
dc.date.none.fl_str_mv 2023-01-01
2024-02-05T08:32:39Z
2024-02-05T08:32:39Z
dc.identifier.none.fl_str_mv 10.1109/EDUCON54358.2023.10125169
9798350399431
http://hdl.handle.net/11675/10910
http://www.scopus.com/inward/record.url?scp=85162623938&partnerID=8YFLogxK
dc.relation.none.fl_str_mv Electrical and Computer Engineering
dc.title.none.fl_str_mv Towards a Self-managed and Gamified Laboratory Experience in Undergraduate Engineering Education
dc.type.none.fl_str_mv Journal Article
info:eu-repo/semantics/publishedVersion
description Education systems have been forced to adapt due to the restrictions led by COVID-19. Engineering laboratory classes were arguably the most affected by the changes in the educational model due to their practical nature. The lack of hands-on experience during the online mode of teaching has left a gap in the students' social, teamwork, and troubleshooting skills. This regression has put a strain on faculty members to allow for a smooth transition to bring students back on track. This paper introduces an educational model to assist with managing engineering lab sessions, serving both faculty and students. The proposed model includes self-managing labs through assigning roles to students and the introduction of gamified lab activities. This model aims to enhance students' engagement, and therefore, improves students' competencies and facilitates their attainment of necessary practical skills. The model is implemented on a group of students from various years of study. Students were surveyed about their experiences and perception of the implemented model. It was shown that the majority of students perceived an increase in both their soft skills and hard skills and overall had a more engaging lab experience.
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oai_identifier_str oai:dspace.auk.edu.kw:11675/10910
publishDate 2023
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spelling Towards a Self-managed and Gamified Laboratory Experience in Undergraduate Engineering EducationAlateyah, AmalAlFar, RazanBadreddine, FatimaBehiry, AliImdoukh, AbeerRezk, AyaEducation systems have been forced to adapt due to the restrictions led by COVID-19. Engineering laboratory classes were arguably the most affected by the changes in the educational model due to their practical nature. The lack of hands-on experience during the online mode of teaching has left a gap in the students' social, teamwork, and troubleshooting skills. This regression has put a strain on faculty members to allow for a smooth transition to bring students back on track. This paper introduces an educational model to assist with managing engineering lab sessions, serving both faculty and students. The proposed model includes self-managing labs through assigning roles to students and the introduction of gamified lab activities. This model aims to enhance students' engagement, and therefore, improves students' competencies and facilitates their attainment of necessary practical skills. The model is implemented on a group of students from various years of study. Students were surveyed about their experiences and perception of the implemented model. It was shown that the majority of students perceived an increase in both their soft skills and hard skills and overall had a more engaging lab experience.2024-02-05T08:32:39Z2024-02-05T08:32:39Z2023-01-01Journal Articleinfo:eu-repo/semantics/publishedVersion10.1109/EDUCON54358.2023.101251699798350399431http://hdl.handle.net/11675/10910http://www.scopus.com/inward/record.url?scp=85162623938&partnerID=8YFLogxKElectrical and Computer Engineeringoai:dspace.auk.edu.kw:11675/109102024-04-23T07:43:21Z
spellingShingle Towards a Self-managed and Gamified Laboratory Experience in Undergraduate Engineering Education
Alateyah, Amal
status_str publishedVersion
title Towards a Self-managed and Gamified Laboratory Experience in Undergraduate Engineering Education
title_full Towards a Self-managed and Gamified Laboratory Experience in Undergraduate Engineering Education
title_fullStr Towards a Self-managed and Gamified Laboratory Experience in Undergraduate Engineering Education
title_full_unstemmed Towards a Self-managed and Gamified Laboratory Experience in Undergraduate Engineering Education
title_short Towards a Self-managed and Gamified Laboratory Experience in Undergraduate Engineering Education
title_sort Towards a Self-managed and Gamified Laboratory Experience in Undergraduate Engineering Education
url http://hdl.handle.net/11675/10910
http://www.scopus.com/inward/record.url?scp=85162623938&partnerID=8YFLogxK