Four-dimensional representation and collision detection forpolytopic objects
An algorithm for detecting the collision of moving objects is presented. The algorithm applies to polyhedral objects that can be represented as convex hulls of finite number of vertices in two or three-dimensional space. This is then extended to a three or four-dimensional space (respectively) to re...
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| Format: | article |
| Published: |
1998
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| Online Access: | https://eprints.kfupm.edu.sa/id/eprint/14183/1/14183_1.pdf https://eprints.kfupm.edu.sa/id/eprint/14183/2/14183_2.doc |
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