Four-dimensional representation and collision detection forpolytopic objects

An algorithm for detecting the collision of moving objects is presented. The algorithm applies to polyhedral objects that can be represented as convex hulls of finite number of vertices in two or three-dimensional space. This is then extended to a three or four-dimensional space (respectively) to re...

Full description

Saved in:
Bibliographic Details
Main Author: Aliyu, M.D.S. (author)
Other Authors: Al-Sultan, K.S. (author), unknown (author)
Format: article
Published: 1998
Subjects:
Online Access:https://eprints.kfupm.edu.sa/id/eprint/14183/1/14183_1.pdf
https://eprints.kfupm.edu.sa/id/eprint/14183/2/14183_2.doc
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:An algorithm for detecting the collision of moving objects is presented. The algorithm applies to polyhedral objects that can be represented as convex hulls of finite number of vertices in two or three-dimensional space. This is then extended to a three or four-dimensional space (respectively) to represent the objects and their motion. Nonlinear programming techniques are then employed to detect possible interference. The algorithm detects in one step whether or not the objects will interfere during their motion which may involve pure translations or rotations or both