A new solution to the gamer’s dilemma
Luck (2009) argues that gamers face a dilemma when it comes to performing certain virtual acts. Most gamers regularly commit acts of virtual murder, and take these acts to be morally permissible. They are permissible because unlike real murder, no one is harmed in performing them; their only victims...
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| Format: | article |
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2015
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| Online Access: | http://hdl.handle.net/10725/6410 http://dx.doi.org/10.1007/s10676-015-9381-x http://libraries.lau.edu.lb/research/laur/terms-of-use/articles.php https://link.springer.com/article/10.1007/s10676-015-9381-x |
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