Architecture and training of an FEPS agent.

<p>a) Architecture of a FEPS agent, with four sensory states (squares) and two possible actions (diamonds). The agent has two main components: the world model and the policy. The world model is composed of vertices representing observations (squares) while clone clips represent all values a be...

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Bibliographic Details
Main Author: Joséphine Pazem (22184363) (author)
Other Authors: Marius Krumm (22184366) (author), Alexander Q. Vining (11320591) (author), Lukas J. Fiderer (4865587) (author), Hans J. Briegel (6383642) (author)
Published: 2025
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